Author Topic: libraries  (Read 2093 times)

beza1e1

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libraries
« on: May 18, 2003, 02:42:35 pm »
The library idea should become its own thread...

Idea:
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The story perhaps about a great player fighter can be written into books by a bard or wizard. Then the book can be given from hand to hand or placed in the library.

This idea is a good one, but once again, to prevent people from fawning upon a newbie who is really annoying (just an example), or themselves, then once again publishers and editors come into play. Then again, jobs for them didn\'t really exist around the Medieval Ages, did they? I\'m using the Medieval Ages as this game is closest to that era, but not exactly. So, what can we do about the bad stories? One more thing: Wizards write about fighters?


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hook

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« Reply #1 on: May 18, 2003, 03:11:25 pm »
hmmm ...a library where great feats would be assembled ...not a bad idea ...i like it :] ...actually love would be a better verb :]
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beza1e1

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« Reply #2 on: May 18, 2003, 03:19:32 pm »
I forgot to add my ideas regarding the many-bad-stories problem.

There should be a librarian, who cares of the quality of his library (or nobody would come there to read/download/print ...).
If bad stories are written into a book, which is carried around ... no solution. Why not? They will get lost or destroyed, at least forgotten. Books which don\'t reach a library can rotten and will disappear. In reality there are also very much bad books ...
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elminster

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« Reply #3 on: May 18, 2003, 03:43:00 pm »
How about a story writer plugin? The game would automatically write your life - like an automatic diary, just for fun :)
\"And then I went to the pub. I talked to the bartender. Asked for a beer, then I sat down...\" - assembled from phrases.
It\' just for fun, nothing serious. Hmmm?

But what you pointed out, seriously, is not a bad idea at all.

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Wormtail_

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« Reply #4 on: May 18, 2003, 06:14:28 pm »
The idea of libraries is interesting. Along with stories of great feats of glorious people, there can be spells, how to cast them, brewing potions, food recipes, and even made-up stories. There could already be books starting in the libraries to start off with, but players writing new stories can add stories into the library once approved by the librarian. Now, how do we standardize what librarians are to look for in order to take out some books, and how are we to deal with corruption?

As for automatic diaries, it is an interesting idea. It could be used to take notes, say what you have done, money you earned, monsters you killed, quests to go \'questing\' on, and more. I would add to this idea with the ability to write in the diaries yourself, and the ability to turn on/off the autmatic diaries.

I have answered my question about wizards writing about warriors. They don\'t. They write about other things, like beliefs on how the world was created, why things happen, spells and how to cast them, and so on.
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PkEddie

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« Reply #5 on: May 18, 2003, 06:55:16 pm »
it would be cool to have your own book, but if you think about it no one besides you will ever read it. Would you spendyour time reading a book about a stranger?
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hook

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« Reply #6 on: May 18, 2003, 07:09:05 pm »
hmmm ...a book for every single individual? ...you mean like those in Death\'s library in Discwordl? :D
...i don\'t know ...that library would be pretty big, full of crap and you\'d have a REALLY hard time to find an importaint info
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Axioma

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« Reply #7 on: May 18, 2003, 07:12:17 pm »
Yes, absolutely, because as wormtail said: it contains detailed information about the quests the person has done, thus enabling you to find quests yourself, which would make life for the average noob a LOT easier. You just go to the nearest library and start reading in some great hero\'s diary. It\'s like real life: before you can find a job, or can stand on your own feet, you have to do some kind of studying. Now, that\'s one reason why peope would read other peoples diary.

Wormtail_ : as for corruption there must be no misunderstanding: as much as i hate when we have to be strict and severe, when a person is corrupt his or her account should be deleted, after one single warning. This is absolutely not how i like to handle things, but if we don\'t set this clear from the beginning abuse will be far to great. As long as there are humans, there will be abuse, so we have to do everything to stop it. So: deleting accounts would be quite effective.

How do we control if a librarian, or any other governement (or non-governement for that matter) official, player or whatever is corrupt ? That\'s a tricky one. A long time ago, when PS was really just an embryo we had that problem too. And it is not as simple as to create a structure of librarians controlled by uberlibrarians controlled by uber-uberlibrarians. Cause corruption goes to the highest of ranks.

I can\'t recall how we tackled the problem back then, anybody\'s got any ideas ?

beza1e1

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« Reply #8 on: May 18, 2003, 07:15:31 pm »
Quote
Originally posted by Wormtail_ Now, how do we standardize what librarians are to look for in order to take out some books, and how are we to deal with corruption?

I have answered my question about wizards writing about warriors.

Why standardize? As long as the librarians are players or a guild, there is no need to standardize. Perhaps we even get topic-libraries. The heros-library and the magic-library ...
i only took a wizard, because they are known to be able to write and to write much of it.

Hm i don\'t remember Deaths library ... if there is no player for the librarian job, could we get a NPC-orang-utan? ;)
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Axioma

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« Reply #9 on: May 18, 2003, 07:18:02 pm »
Yeeeaaah. I recall having heard of a monkey librarian. Plz refresh my memory. Oh, how do we tackle the corruption ? Anyone ? (guess trying to fix human nature is not as easy as it seems ^_~)

beza1e1

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« Reply #10 on: May 18, 2003, 07:26:26 pm »
For myself i wouldn\'t use this diary.

On the other hand, you can write about your adventures in a quiet hour with a good log on your hands this way.
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Thynett

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« Reply #11 on: May 18, 2003, 11:17:39 pm »
Aren\'t you describing a website ?
Isn\'t your so-called \"lirarian\" the webmaster ?



That is why I think in-games libraries, as you describe them, are useless, since they are a ot of coding for little (or no) advantage.

Badakai

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« Reply #12 on: May 19, 2003, 12:10:37 am »
But it\'s fun! Isn\'t that what the game\'s about?

IMO it would enhance the rp because you could write about yourself, perhaps also publish it on your website (what better advertisement then seeing an actual experience a player has when playing the game?). Thus you would stay focused on your character.

Now I don\'t know anything about the difficulties of coding such a feature, but if it were real I\'d certainly make use of it. I like to write, but I never know what. Even if it is just for me, putting that book on my shelve in my house, it\'d be fun reading it back.

Perhaps a \'log record\' button could be implemented, so that your idle chats wouldn\'t get recorded?

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Yeeeaaah. I recall having heard of a monkey librarian. Plz refresh my memory.

I think the librarian monkey was in Monkey Island (3? 4?). Figures :P

hook

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« Reply #13 on: May 19, 2003, 07:55:38 am »
the \"monkey\" ...actually and orangutang was in discworld ...but i\'m refering to Death\'s private library, where every single creature had its own book of life in which

i think that for poor (or even corruptive) carrying out of administrative jobs (including mayors...) the player would get either stripped of all his possessions or killed in public ...sorry, seems harsh, but it\'s probably the only way ...i can\'t see another effective way to stop corruption in a MMORPG (it\'s not IRL ...remeber this!)
:emerald: The Treecastle *will* stand !!! :emerald:

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beza1e1

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« Reply #14 on: May 19, 2003, 12:38:16 pm »
A corruptive mayor is not game-disturbing in my eyes. As long as he does this in his role, there is no need to strip or kill him with \"heavenly\" power. If the citizen do a rebellion in their role it would be a fine solution. Funny and exciting :)

Whew i can\'t wait to play this ...
thanks for reading
 -- beza1e1