Well, I've been using the Knives and Daggers skill since I first joined Planeshift on Caraick. I remember the days when it was possible to two-shot ulbernauts with daggers, and it was also possible to take on Maulbernauts, with a bit of dueling skill. Howeverm this is obviously not possible anymore, particularly with the new armor combat system.
That brings me to the main point of my post... Recently, when testing out my daggers on Heavy Armor, I was able to do a whopping .09 damage to someone's foot.... Yes, I typed that correctly, .09 damage. I was using q300 daggers, on q50 HA, in Bloody stance. I had a level of 80 in daggers at the time, and the other player was maxed in Heavy Armor. That was the only time I was ever able to do ANY damage at all. All other hits failed to do any damage on the player. This coming from a pretty high dagger level, and all basic stats maxed. In duels, it is impossible for me to do any damage at all with daggers if someone is maxed in Heavy Armor. That is absolutely ridiculous, and makes very little sense to me. This system seems terribly unfair to dagger fighters, as the players who have maxed Heavy Armor are guaranteed near complete invulnerabilty from daggers and knives.
The daggers being used in the medieval setting that Planeshift is loosely modeled after are not your typical little blades that might be 6 to 8 inches in length, as generally portrayed and/or thought. No, the daggers used in that time period were frequently over a foot long, some times as long as 20 inches, and weighing up to several pounds. That kind of blade would do some serious damage against plate armor, and given it's narrow blade, would be very easy to slip in between plates as well. A dagger of that size would be able to cut through materials and armor just as easily as a sword would. Given that even a shortsword can make considerable damage on plate armor in the new system, why not a dagger of nearly the same size? Take a hit on a helmet, for example.... If a longsword is stabbed directly at a helmet with enough force, the tip of the sword will go right through the helmet, most likely doing the same to the head inside the helmet as well. If a 20 inch dagger blade is stabbed directly at a helmet, in the same manner, with the same amount of force, I guarantee you, the exact same effect will occur, perhaps with even more effect due to the better accuracy of a smaller blade
That's not even counting in the skill that all expert dagger or knife fighters possess... If someone has spent months, even years training in the usage of daggers, you better believe they're pretty darn good at using them against different armor types. Not to mention being maxed in strength, agility, and endurance, the necessary physical requirements would also be there as well. A skilled dagger or knife fighter would be able to find weak points in bulky armor, such as HA plate, as well as be able to stab directly though some areas. Granted, it may be extremely difficult or even impossible to stab directly through a plate mail chestpiece, or a legpiece, but hits on the arms, hands, feet, or head should do more damage then. Maybe work in shoulder hits, where plate mail armor has vulnerable joints? Regardless of how it's done, the system is completely lopsided against dagger fighters' favor..
My main point is this: The damage and effect of daggers in Planeshift currently is terribly skewed, especially with the new armor system. This is unfair to those of us who have spent long hours training daggers, and use them as our primary fighting weapon.
I'm not typically the type to complain, and please don't perceive this as my own enraged ranting, I'm just looking for some answers, or some kind of change... Technically speaking, we're all still just testing the game... Beta, right?
So please, please, please don't see this as me having a rant at the Devs or the settings team. I have nothing but respect for all the Planeshift team, and I love PS dearly, and trying to help highlight what I think is a problem with a major combat weapon.
Comments, Discussion, Haters, and Feedback Welcome!!!