Well, the time has come for me to leave PS. No long speech or anything; other then that I will miss the players who actually role-played. Rumors and many lies have spread about numerous people; and I think it's time to go, many good people have left, and now it's time for this midbie. I may come back, but I'm not sure. Now, here's a little speech to all of the people who I've had good times with in PS.
Rigwyn: I remember the time when you almost killed Deedro; that was a blast.
Jacula: The odd role-play here and there helped form Ardoin as a character, thanks.
Esorono: You held a good place as a friend Eso, it was very funny when you annoyed Ardoin.
Caraick/Marsuveus: Thanks for the fierce confrontations, and nearly killing Deedro, those fights were wonderful to Role-play.
Illysia: You've really helped shape Ardoin as a character, getting me involved in true tavern role-play.
Elady: You, like Illysia, helped shape in tavern Role-play, and did it in your own unique way.
Barike: Always funny about those dwarf jokes.
Xoel: We had our disagreements but it was still pretty fun to RP with you.
Vakachehk: You're a good man, especially when we joked OOCLY; see you for now.
Geoni: You really got Ardoin more paranoid then usual when he saw you in the Laanx church; hilarious.
Lilura: Those role-plays we had were funny, and hilarious, goodbye for now.
Mellas: It was fun to join in the odd role-play here and there, as well as talking to that sneaky b'stard Deedro.
Yahh, Hangatyr, Keela, and everyone in the dwarven guilds: * Ardoins salutes * See you later brodrs and sistrs; you kept Role-play interesting.
To the oldbies who stayed to the bitter end: You've all got guts, you stayed to the end, I have nothing other to say then thank you, for the help in keeping rp alive.
Now, the fate of my characters you ask? Here, I will show you.
Ardoin left a note in his mountain home in Gugrontid saying the following " I feel it is time for me to go; I love gugrontid, but there's a whole dome out there; I need to do what no Holysword has done; explore the dome. " Ardoin wipes away a lone tear, blows out a few candles, and grabs a number of prayer books. Ardoin gathers his belongings, except for a single iron key he leaves, hidden under a small stone beside his door, wondering, if, generations ahead, some young child will enter his home and use it as a fort for playing war. Ardoin heads off with a large amount of supplies and funds, hammer in hand, he sets off to explore Yliakum.
Deedro has finally been caught, never being a successful robber, or fighter, the guards deal with him quickly and he is thrown into a rivnak cart heading toward an adoption home. Beaten and bruised he thinks " Guess the fun ends for me..." he sighs, and sleeps during the rest of the trip.
Skop eventually died in his stay in jail, due to malnourishment and abuse by guards, wandering the death realm with a few daggers he hid in his shoe, he attempts to get out someday, one day, hoping, plotting his escape out of the complex realm.