Author Topic: Crafting in this game is designed to be realistic????????????  (Read 5615 times)

mkarr

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Re: Crafting in this game is designed to be realistic????????????
« Reply #30 on: October 13, 2010, 09:34:36 pm »
If character development/advancement is such a wicked thing why not just get rid of the crafting system all together? Why not just make Yliakum one huge 3d chatroom. That way you wouldn't have to wipe out the PLers, you would get rid of them all in one update.

If they do wipe my character out it wouldn't bother me. Skill level is just a number, right?

novacadian

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Re: Crafting in this game is designed to be realistic????????????
« Reply #31 on: October 13, 2010, 09:42:21 pm »
If character development/advancement is such a wicked thing why not just get rid of the crafting system all together? Why not just make Yliakum one huge 3d chatroom.

That should be very easy to do with the parts of PS which are truly Open Source. Hopefully some RP Mechanics Hater (used as a noun and not to mean that all RPers hate game mechanics) will set up a site soon so that this community can start to loose some of its divisiveness.

- Nova

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« Last Edit: October 13, 2010, 10:15:59 pm by novacadian »

LigH

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Re: Crafting in this game is designed to be realistic????????????
« Reply #32 on: October 14, 2010, 09:15:29 am »
It wasn't that long ago that making any weapon of 300Q was extremely rare and weapons of such quality costs 100,000s of trias. I have seen a player character be able to make 300Q weapons with Black smith and sword making in the 30's range ( although this was very rare to get a 300Q item in this range).

Then it got "usual" by mistake. People got used to the perfection.

Now that the mistake gets fixed, people just need to get used to the imperfection again.

Oh, if it was just as simple as it sounds...

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Wavemaker

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Re: Crafting in this game is designed to be realistic????????????
« Reply #33 on: October 15, 2010, 05:14:57 pm »
If character development/advancement is such a wicked thing why not just get rid of the crafting system all together? Why not just make Yliakum one huge 3d chatroom.

Then they couldn't call it a "Role-Playing Game", which leads to another double standard with their "Power-Leveling" argument. Also, it wouldn't be a "huge" 3d chat room, since they barely have any players left (30-50 people online, including GMs, at peak times).

Gilyare

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Re: Crafting in this game is designed to be realistic????????????
« Reply #34 on: October 16, 2010, 09:00:37 pm »
This whole debate started off with, whether the changes to the crafting system make sense or not, and developed in the usual RPer vs. PLer debate, not to forget the everlasting threat about the WIPE.

So, as long as there is a way to progress in skills (be it via gifts from the xmas tree or via months of grinding), some people will grind, and some people will buy the products the grinders produce.
There are people that are happily playing the game (at least that was the definition last time I checked) by using the given features of building skills.
And what would be the benefit of all of that hard work (of those PLers) if they wouldn't engage with others in selling their wares, trading (at least some kind of RP), perhaps fighting if one likes (yet more PLing). One can't always talk about the weather ... (at least I can't).
Looking down on them as PLers is just arrogant and ignorant (like my previous statement about the weather).
Oh, I forgot the alternative, we all stop leveling and RP the mining, and then RP the smiting with the RPed ores, and then RP the fights with the RPed weapons ...
The wipe will perhaps resolve the xmas tree issue, but not the rest.

So let's assume the whole crafting and fighting system will survive the whole PL vs RP argument and the eminent WIPE. Then just imagine the PL rush after the wipe. :o
At first, everyone (except the hardcore RPers) will try to get his hand on a decent weapon, to make some bucks, to make some form of progress, e.g. getting a mount.
Then you will have the few (fortunate?) ones that have all day to play and are back up and running in a few days and others might take a couple of months (if they come back).
But otherwise ... nothing changed. ;D

As long as the goals are shifted higher and higher, and it is becoming more and more difficult to reach them, some people will try to reach them. And the whole RP vs PL debate won't change it. And as long as there is no technical limit preventing it, some will reach it. People have soooo much time and endurance, it's scary ...  ;D

Now what about this:
Limit the amount of overall skills people can reach, therefore make it easier to achieve the maximum in a specific area.
If someone wants to be perfect in one area, he can't be in all others. Perhaps introduce a way to give up some skills to progress in others.
This will eliminate all the PLing. Once the top is reached, that's it. And then people will have time to spend on RP, rather than standing 100s of hours at an anvil. Except they want to produce for a market ...
Then in my eyes the whole WIPE debate makes sense and you will encourage interaction, thus RP. Not by making everything but RP unbearable.

novacadian

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Re: Crafting in this game is designed to be realistic????????????
« Reply #35 on: October 17, 2010, 12:57:08 am »
Now what about this:
Limit the amount of overall skills people can reach, therefore make it easier to achieve the maximum in a specific area.
If someone wants to be perfect in one area, he can't be in all others. Perhaps introduce a way to give up some skills to progress in others.

This may be achieved by introducing a real Game Time with all the drawbacks of aging; slowly lowering skill stats and the eventual inevitable death via ageing? It may not be enough to halt a character from maxing out; yet their day of glory would eventually pass. With that knowledge perhaps a player may be more reluctant to make that the main aspect of their game play.

It may be a more realistic approach than just capping them.

- Nova


Shatterkiss

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Re: Crafting in this game is designed to be realistic????????????
« Reply #36 on: October 17, 2010, 01:02:51 am »
This may be achieved by introducing a real Game Time with all the drawbacks of aging; slowly lowering skill stats and the eventual inevitable death via ageing? It may not be enough to halt a character from maxing out; yet their day of glory would eventually pass. With that knowledge perhaps a player may be more reluctant to make that the main aspect of their game play.

It may be a more realistic approach than just capping them.

- Nova



The problem I see with that is that as characters lose their abilities, the players might lose interest in the game.  This probably wouldn't be as bad for people who only RP or who tend to use many different alts, but people who have spent many months trying to get to the point where their character can do the things they want to do might just give up.  The number of active players is dropping already, so adding another reason to leave the game might not be a good idea.