Author Topic: RP event structure and types.  (Read 3018 times)

Frois

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RP event structure and types.
« on: October 14, 2010, 06:55:02 am »
Hi, I want to set up a roleplay event which seems like so much fun but unfortunately I don't know how to. So I would like it if someone would either direct me to a online page with the instructions about how a roleplay event is structured and also the types of roleplay events. (Of course I mean the structure for beginners who just started making events.)

Thank you very much.

Illysia

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Re: RP event structure and types.
« Reply #1 on: October 14, 2010, 07:15:47 am »
It's admirable that you want to start your own event and that you have the presence of mind to actively search for help in doing that, but as RP in PS is not very structured, there isn't really any specific way to go about this.

<insert age old rant about PS needing to get it's RP act together>

However, should you give more information on what you are trying to accomplish, then it will be much easier for people to help you work your way towards a structured event.

Might I suggest, though, that you avoid an event that depends on a lot of other people getting under the yolk with you and making it work. Those are hard to pull off under the best of circumstances these days there are fewer players playing and thus fewer hands to lift the load.

Frois

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Re: RP event structure and types.
« Reply #2 on: October 14, 2010, 07:23:32 am »
Yea I do know that relying on others to make the rp work is not a good idea, I never trusted enough other to do this anyways.

As for what I want to do, the idea is still in the egg so to speak and the reason why I want a structure is only to base my idea and make it grow, Also I know there's the "treasure hunting" type which makes players follow clues and such, but otherwise I dunno what forms a RP event can take.

Also I'm a good roleplayer but the thing is I rarely have anyone to roleplay with since my characters are often in the same area which seems disolated most of the time.

In fact I play planeshift just for the rp, even though I must raise my skills in order to match the Roleplay ('-.-)

As for structure what I'd really need is basically a list of what's needed for a event to work well, also even if no one can provide me with such a list I really need above all else a list of what forms a roleplay event can take (I wish to involve many people if possible in the actually event) So that I can make my own structure from that.

Thanks for helping me.         :)

kaylors

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Re: RP event structure and types.
« Reply #3 on: October 14, 2010, 07:34:10 am »
Frois, my friend, I'm glad I found you. I agree completely with you about how the lack of players makes it hard to RP here. But we're lucky we have something like this, even though it is in its infancy. Other brilliantly developed games with huge player bases don't give a (insert rude words) about RPing.

I frankly get quite lonely sometimes,playing by myself, and would love someone to build up some RPing with, give my character the drama he needs in his life.

And though events like treasure hunts are very oldskool, yet if implemented well, they can be hell of a fun to play through.

pssttt....try to find a silent, brooding dermorian with light brown hair and a scar across his face. Goes by the name of Ferrin and is usually rather cold and distant. Hangs around Hydlaa or Oja mostly.
"What can't be remedied, must be endured."
"What you do is more important than what you plan on doing."
"If something can go wrong, it probably will."
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Frois

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Re: RP event structure and types.
« Reply #4 on: October 14, 2010, 07:48:32 am »
haha if you tell me what times zone your in and in which time you play I'll try to find you (Mine is a tall strong build Ynnwn who although seemingly rude is really nice to people)

novacadian

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Re: RP event structure and types.
« Reply #5 on: October 14, 2010, 08:16:33 am »
Welcome to PS Frois. You may be interested to employ my new hobby project which should be ready for release in the next few days.

It is a place where one will be able to submit aspects of their character so that others, like yourself that are planning an RP, can go to find characters which may fit into the RP. Time Zones are also searchable so that you can find characters in your Playing Zone. Your project would be nice to get a few characters registered and get the project into production.

An update will be posted here once things are ready for your perusal.

The goal of the project is to bring players, like yourself, together to foster and aid planned RPs.

- Nova

Illysia

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Re: RP event structure and types.
« Reply #6 on: October 14, 2010, 09:34:51 am »
Ah, there's hope for PS's player base yet. However, to be honest, RP events should techincally have no limit, true they usually do but its often only due to limited imagination. ;)

I can't point you to a specific guide, at least not that I can remember and I don't play anymore so I can't tell you what is needed at this moment, besides characters with more obvious depth of character. However, in my experience, you can usually find one or two friends that will usually back you up for events and you can start from there. Also, events where other players get to sit back and watch often go over well; poetry readings, storytelling, plays... ect.

Pretty much any idea can work if you are willing to put the effort into pushing it, but the easier plots and events seem to have high action, fairly quick resolution per parts (as in the bad guy was vanquished that day but he can always come back for more another day), and room for characters to express themselves (room for discussion on how to "solve" a problem). <Insert rant about people confusing talking and conversation breaks with useless filler RP>

But as for a base, not sure if this will help you but here goes.

A few general guidelines:

  • Write out everything you can beforehand - while not necessary it can help you organize your thoughts and keep track of ideas. it is especially good as you get into more complicated events and you have to anticipate player actions to try and keep them from ruining... *ahem* derailing story or event progression. Certainly keep track of what you do as you go along.

  • Work out the details of your main character for the event to the best of your abilities - Focus on the character's personality. You don't actually need to know every little detail about that character from the beginning, but you do need to have a fairly deep insight into how the character reacts to various situations. To start with, define a general personality such as "outgoing but afraid of Enkidukai". This gives you a place to start as you know your character will probably be comfortable talking with most characters, but there is room for a personal quirk when faced by an Enki character. This also can give you a point to build a backstory on later, but never underestimate the effect of letting other players develop your character for you. I only completely planned out one character, the rest were products of their experiences and that often makes for a pretty cool character to watch, even if it is your own.

  • Avoid as many stereotypes/cliches as you can but don't overdo it- This is where leaving villains and baddie characters out of the event would help, as those two issues spawn all kinds of difficulty in terms of working them in believably. Also, try not to fall into the usual "good" vs. "evil" kind of event as usually this turns into a completely flat, and done to death, kind of plot. They tend to loose their impact because it often relies on people blindly following an expected path and thus sucking all the life and import out of the efforts of either side. Or worse, it turns into an idiot plot. (idiot plot refers to a plot which is kept going solely because every character involved is willfully acting like an idiot to keep it going). And also, try not to go so far out of your way to make it unique that you end up with the event equivalent of a tragic mary sue. (i.e. too much outlandish stuff in the background). admittedly, this is a tough balance to strike but still nevertheless quite possible.

  • Keep it simple at first- Yes this is the obvious one but, it's still the hardest as we always want to do better or make things epic and all too often we bite off more than we can chew. I'd suggest making an event only meant to include a few people. Try basing it around one character and maybe his/her/kras past. Make it so that other players will want to find out more about the character but will have to "participate" to find out. Simply information gathering can be an event in of itself and should this go well, you can expand upon it and eventually turn it into a much larger event over time. Just be sure to keep track of what you do for the sake of continuity and coherence. ;)

  • Balance pure text RP and mechanics centric RP- Text is useful for making a good use of nothing, but since the game does some items and knickknack (and since relying on what objects are there or implemented mechanics is where pretty much everyone starts) there should be a good balance between using the two. However, it seems to me that you might have to rely on objects and mechanics more than text as the RP community in PS took a big hit recently and is basically starting from scratch again, thus more people aren't too comfortable stretching past what they can already see in game and train for skills wise. I suggest making good use of books for whatever doesn't already exist in game and try to stick to implemented skills where possible. It will make it easier to integrate a wider variety of people into the event.

  • Make use of in game help- To be honest, these forums aren't as helpful for that which concerns what is in game. This is mostly a battleground where opposing factions of the past and present community duke it out and a never ending battle for conceptual validation. For the best help, you should probably go in game and seek out people that have held events or participated in them. I would suggest looking for the Stonehead Tavern or Red Crystal Den for help. Both places have successfully pulled off popular events and might be able to help you as well. To start you off, you can look at the Stonehead's Forum where you can find roleplaying guides that may help in your event planning and even some posts about events held there. And for the Red Crystal Den, its forum is found here. You can look into either place for ideas.

Sure this isn't a definitive list but it's the most I can do at the moment with a sleep deprived brain. :sleeping:

Frois

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Re: RP event structure and types.
« Reply #7 on: October 14, 2010, 09:48:08 am »
wow thanks it's alot more than I asked that'll deffinetly help.

Aiwendil

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Re: RP event structure and types.
« Reply #8 on: October 14, 2010, 01:01:15 pm »
Not sure if it is some help as it is about a "performance"-event and less a treasure-hunting event but might be still an interesting read. In this thread there is kind of a public discussions about an event at the explorer's camp that involved several people from different guilds.

Frois

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Re: RP event structure and types.
« Reply #9 on: October 14, 2010, 01:03:09 pm »
The reason behind the treasure hunt type is that it's the only kind of event I can come up with anything XD Thanks but performances aren't into my character's chords.

Aiwendil

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Re: RP event structure and types.
« Reply #10 on: October 14, 2010, 01:06:16 pm »
Ah...more meant to take read the discussion there to to get some ideas what problems you might face and can deal in advance with. Every type of event has at least a few similar problems to deal with.

Frois

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Re: RP event structure and types.
« Reply #11 on: October 14, 2010, 01:07:30 pm »
Thanks will do, I'll probably ask help from a fellow guilds man in order to avoid some problems.

Aiwendil

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Re: RP event structure and types.
« Reply #12 on: October 14, 2010, 01:13:01 pm »
Oh..and for the Red Crystal Den forum...can talk to the others and if they agree give you permissions to read the event discussions there. Again mostly events dissusions about performance-events but those also deal with a lot of general event organisation and problems.

Frois

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Re: RP event structure and types.
« Reply #13 on: October 14, 2010, 01:14:03 pm »
okee dokee

Sillamon

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Re: RP event structure and types.
« Reply #14 on: October 14, 2010, 06:51:28 pm »

*cough* ask a gm for help *cough* *cough*