tsk tsk tsk. You should have been In Ps back when I started 2 years ago, back in 4.03 you had to type out EVERYTHING you wanted to say, if you lost track of which npc you needed to see, the whole quests was pretty much screwd over if you didnt have notes, if you had been around then, you would know what we have now is a bigtime luxery
Wow, that does sound like it was even more difficult. I don't think I could have made many quests without guidance at that stage
Still, even if it was harder in the past, I do personally believe the aim is going toward a reasonable difficulty for all players. So even if it was worse in the past, I think that doesn't mean it shouldn't try being better in the future, imho.
Symbols above the heads would go against immersion, but I suppose this could be done on EZPCUSA. Finding another way to go about it would be nifty, though - perhaps an NPC calling out to you when you pass within a certain range? "Hey, [your character's name], did you get those [items] yet?" or "So, what did [other NPC] say?"
The mechanic already seems to be there with the guards in Hydlaa; all that needs to be done is make it dependent on which quest you're on.
That sounds like an useful alternative. Could be used by both bots who are waiting for you on a quest, and bots who have a quest available for you (who could yell "hey, can you do something for me please?"). I'm not completely sure about this method however. It would require new texts for all quests, which would probably be a lot of work. And it's possible for players to confuse them with general NPC dialogues in some areas, that they don't even read (like the guards in Hyd who drive you mad about sheathing your weapons). But this sounds pretty good, and would preserve the immersion as well. Can even work together with the symbols idea, so both could exist.
Symbols could harm the immersion though, that is true. Although they can be made an option, so players who find such markers unrealistic could just disable them (I'm sure some would want that so it would be ok as a setting imo). Perhaps a discrete aura (or better off a wisp) above such NPCs would help more than a symbol too. I'd go for the idea of a discrete colored whisp really. I'll try to see if I can mockup a screenshot with something that would look nice, out of curiosity
[EDIT] Well, here are two quick ideas. Of course something much better can be done, and a bit more discrete:
http://img834.imageshack.us/img834/6072/shot140.jpg