Author Topic: Monster  (Read 28954 times)

Wormtail_

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« Reply #90 on: July 20, 2003, 04:20:23 am »
... While I don\'t think other games have this yet, I think that there could be things known as \'weak monsters\' and \'especially strong\' monsters. What I mean is something like this. Lets say that skeletons are thrown into the game, even if they don\'t want to be in it. There could be skeletons who just aren\'t that skillful at fighting, but there could be skeletons more skillful at it. To distinguish the weak from the strong, we could do either one of two things. Either fight the thing and learn the hard way, or give them different ranks. Things like \'\'skeleton warrior\' and \'skeleton knight,\' \'ekeleton squire,\'  and so on. No, this is not my monster idea. But I think that instead of making Goblins and Orcs superweak, which, in my opinion, is a HUGE mistake, we can make some skillful and others not so skillful.

Your opinions on this? I especilally abhor the idea of making every single Goblin in the game weak... If they\'re in... Now for my mosnter idea. Tjhe monsters beforementioned were just examples.

Name: Brown Fairy

Description: These faries, when they entered the many caves of the world, gave up their ability to fly. They did, however, retain their magical abilities, and are especially adept at casting spells of the Brown Way. They are miniscule beings, and are highly swift of foot, and usually carry a miniscule staff and bag of magical items as well.

Brown faries look like midgets made of earth, to put it bluntly. They are anywhere from about 6 inches to a foot in height, and have something sticking out of their shoulder blades because their wings have not faded entirely as of yet. Usually carrying a staff of some sort as well as a bag of stuff, they use these things to aid them in their casting of spells.

Brown fairies, when fighting, generally prefer to cast spells o fthe Brown Way at a distance. The more reckless of them may cast spells as well as rushing into combat, hitting random things with their staff and bag. Brown fairies are swift of foot, to compensate for their lack of flight, and can see well in the dark. Brown fairies are suspectible to attacks of the Blue Way and are resistant to attacks from the Red Way. If they\'re actually hit in the first place. If anything actually catches up witth them in the second.
« Last Edit: July 20, 2003, 04:21:01 am by Wormtail_ »
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shangralah

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« Reply #91 on: July 20, 2003, 03:42:44 pm »
That is a good idea wormtail but im sure some games probly have  that but it should be added. I still want to see variety of monsters though.

sashok

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« Reply #92 on: July 20, 2003, 07:04:19 pm »
General Name:Underground Trolls
I\'m not sure for the Name though

description:

Depending on their rank, they go from very little(smaller than dwarf character) to somewhat bigger, (same height as dwarf character)

They have long pointy nose and ears, usually no hair, sometimes they wear headgear and armor that only they are able to wear, but it\'s made of precious metals.

Their skins are dark greenish, and they are usually dirty little things.

Their eyes and teeth glow in the dark.

Weapons/skillz:

They are not too strong, in fact a beginner can take on one of them, but the thing is no one will be fighting against a single of these creatures.

If a player happens to find this troll, and if the troll sees the player, which he deffinately will due to trolls night vision and good knowledge of his undeground city, the troll will immediately run, and it will run until if finds at least 5 or more of his comrades. Then, only them they will all attack a player. Like I said, due to their good vision it\'s impossible to hide from them, so the idea is to run away to the sun if they overpower you.

They mostly don\'t posess any weapons, and they bite, kick painfull points in your body, mosty on leg area. Some of them throw metallic rocks at you which will deffinately hurt you.

They don\'t posess any magic, although, if they happen to come up too far from their city, their night vision goes away and they become blind. It\'s a good way to trick them into a trap. They will only follow you though, if they have like 10 of them at the same time.

Location:

They are not rare creatures, but very very hard to find because they live way underground and only in areas famous for expensive metals. They live in little cities that can go from 10 to 15 little huts. These cities are very very deep and if one happens to travel there, he better know how he got there because the path is long, repetative, dark, and down hill.

Loot/reward:

Like I said, armor that they drop is made out of pricy metals because of their strength and beauty.
So they will usually drop helmets, chest, shoulder, leg pads, etc.


Hostility:

They are hostile to anyone that is not them, so if somebody happens to have a spell that makes them look like these little trolls, that person could be very very rich if his spell is long enough for his to penetrate inside the city and backstab a few of the trolls when the others are not looking and take thier loot.

Drilixer

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« Reply #93 on: July 21, 2003, 06:32:45 am »
Wormtail alot of games have your weaker version and stronger version idea (like both Diablo and Diablo 2) - it is a VERY GOOD idea though.  I would love to see that implemented since all high level areas wouldnt contain the same always high level monsters... afterall you can only kill dragons for so long and still have fun doing so...  A good example is found in Diablo 2 : LOD -> the hardest / best to kill monsters in the game are the magical cows in the secret cow level - so high level characters do them over and over again... that is fun for the first couple hundred times, but gets old fast... having monster difficulties increases the diversity of the monsters since there are more monsters of each difficulty.

As for my monster:

Name: Radiant Crystals

Description: These crystals are divided into 6 categories, each representing one of the magical ways: there are red, blue, borwn, crystal, azure and dark crystals.  They float about 1/3 meter off the ground and are 1 meter tall and about 1/4 of a meter thick.

Combat Style:  The Radiant Crystals always travel in packs.  Each crystal uses it\'s respective way of magic to better attack enemies (players) or defend/heal the crystals with it.  Red crystals use manifestations of raw energy.  Blue crystals are deviners.  Crystal Radiant Crystals use restorative magic to protect the crystals in their pack.  Brown Crystals use nature magic.  Azure crystals use the magics of illusion.  And last but not least the dark crystals are necromancers.

These crystals (in small groups) are good for mid level parties... but large numbers of combinations of healing and damage weilding crystals would be formidable opponents for high level groups - especially if ideas like circle and group magic are put into the game:

http://www.planeshift3d.com/wbboard/thread.php?threadid=4679&boardid=11&styleid=3&sid=e758d94add7208e14697e5a5fbc0f912

Drilixer

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« Reply #94 on: July 21, 2003, 06:35:37 am »
hehe, I think I\'m gonna hit the Radiant Crystals on Wings 3D and see what I can make

zaphar

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« Reply #95 on: July 21, 2003, 06:39:25 am »
heh this is just like my sentient crystal idea only more fleshed out in a way. and they travel in packs I like it.
*Zaphar grins roguishly as he exits the post


Drilixer

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can you see this?
« Reply #96 on: July 21, 2003, 11:14:00 pm »
Ok I drew a picture of a simple Crystaline radiant crystal... *because i dont know how to render lol* ->  I hope this works:

http://hostmysig.com/data/drilixer/75631.php

Drilixer

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« Reply #97 on: July 21, 2003, 11:15:01 pm »
woohoo! simple yet sweet -> note that they come in 6 different varieties but since i cant render I made a boring opaque one :)

zaphar

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« Reply #98 on: July 21, 2003, 11:28:35 pm »
Nice Drilixer. You obviously do know how to render though. What you need to learn is how to apply materials or textures. Thats why they are opaque and uncolored. I was thinking of working up a model of my sentient crystal idea but heck you beat me to it lol.
*Zaphar grins roguishly as he exits the post


Drilixer

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« Reply #99 on: July 21, 2003, 11:31:57 pm »
hehe - i dont know any programming language and get bogged down in all renderers - wings 3d comes with a handy \'render\' button though to take pictures and adobe photoshop does the rest :)

ok enough off topic - someone add a monster!
um.. hehe I\'m gonna add another in a moment

Wormtail_

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« Reply #100 on: July 22, 2003, 06:49:04 pm »
Might as well create my own \'unknown race.\' Perhaps I will create a type of \'dark dwarves,\' but not that dark, perhaps. I was leaning towards a race of dark elves, but that wouldn\'t be \'that\' original. Anyway, dwarves are rather short in any case. And sturdy. This is more of
a general idea for several types of creatures you can meet and fight. Although it doesn\'t seem right, calling dwarves \'\'creatures.\' Time to stop rambling on and on and on...

Name: Clan Goldgrabber (as usual, another uncreative name from me)

Description: Clan Goldgrabber is another race of dwarves, yet they nhey live in cities elsewhere, underneath the surface and yet far from Yliakum.  The dwarves in CLan Goldgrabber, like other dwarves, possess a natural ability in hand-to-hand combat, mining and digging, building, smithing, and especially a love of minerals. Clan Goldgrabber is especially obssessed with gold, as can be seen by the
\'gold\' in the name of the clan. As for the \'grabber\' part, well, that is another matter.Clan Goldgrabber, as said before, loves gold. The members of it will go to any lengths to gain it, either honorable... or dishonrable. They will mine for gold, but the dwarves of Clan Goldgrabber can steal gold as well. Through all the stealth and skills of stealing, Clan Goldgrabber dwarves have become stealthy rogues, like halflings, yet with skill in hand-to-hand fighting and the ability to mine.
Their greed for gold, however, is a severe weakness in the makeup of these dwarves, and has wrought major changes the make them almost a combination of a hobbit and a dwarf.

Appearence: The dwarves of Clan Goldgrabber look like a combination of other dwarves found on the plnet, being short and stocky, not to mention sturdy. However, these dwarves have a stealthy look in their eyes that set them apart from other dwarves in and on the world.

Attack Style: Dwarves of Clan Goldgrabber, when fighting prefer to emply axes in combat, liek other dwarves. They are skilled in combat, but have a tendency to want to disarm their opponent and throw stuff as well. They retain their ability for melee combat due to fighting each other when they catch each others stealing gold from them. However, their skills in melee combat are a bit rusty, and they are easily distracted byt eh sight of gold.

Dwarves of Clan Goldgrabber fight very much like other dwarves, but they are notorious for their taming of the Cave Ravens and using them as mounts for various reasons, smong them, combat. Both the Raven and dwarves of Clan Goldgrabber like shiny objects, so that may hamper their combat ability a bit...

(Note: The friendship between ravens and dwarves is coincidental! I did not get it from the books by J. R. R. Tolkien! I was simply trying to look for a way out of using dark elves! *continues rambling*)
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Nairan

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« Reply #101 on: July 22, 2003, 10:28:41 pm »
err dark elfes known as Drow
and dark dwarfs known as durger

see in AD&D :))

greets nairan

i found a nice prog which i can make models out of pic :))

zaphar

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« Reply #102 on: July 22, 2003, 11:15:48 pm »
Next Monster in the roster: hehe

Killer Algae: (yeah I know cheesy name)

Every cave has algae in it. But in PS the crystal has caused random mutation in the lichen and algae resulting in a particularly bloodthirsty variety. This monster is most often found carpeting the walls and floors of the narrower tunnels. It is nonmoving and does relatively little damage. However the damage is cumulative the longer you stay on or near the stuff the more damage it does. Chiefly it just makes travel difficult.

Carnivorous Vines: (heh I am all over these cheesy names lol)

Another non-moving monster. It hangs from the top of variouse caves and waits for the unsuspecting passer by. When they pass by it lunges down and grabs them slowly sqeezing them to death while extending roots into the prey to feed. medium damage done but it has an agility malus making it difficult to work free from and kill while trapped. Again the longer your trapped the more damage you suffer so the best defense is a sharp lookout.
*Zaphar grins roguishly as he exits the post


Ravencrowe

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« Reply #103 on: July 25, 2003, 08:55:57 pm »
Quote
err dark elfes known as Drow
and dark dwarfs known as durger

see in AD&D

Those are copywrited...


Monster Name:  Falconer

Description:  A tall man perhaps of the Nolthrir race, that uses a trained falcon or otherwise bird as his attack.  If you kill the Falconer, you also have to kill the bird.  They appear in forests.

Appearance:  Probably Nolthrir or maybe some kind of elf.  He would wear light armor, or maybe some kind of forest garb.

Attack Style:  They use their bird as their main weapon, but if the bird is attacking someone while someone else is attacking, the Falconer will use unarmed combat.  If the bird is somehow killed before the master, he\'ll go berzerk.

Drilixer

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« Reply #104 on: July 25, 2003, 09:34:37 pm »
Quote
Originally posted by Ravencrowe
Quote
err dark elfes known as Drow
and dark dwarfs known as durger

see in AD&D

Those are copywrited...



hehe, actually in at most a year or so they could be Copy Lefted - free for all