Author Topic: Monster  (Read 29080 times)

Fish

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« Reply #105 on: July 26, 2003, 06:45:14 am »
Actually many things from AD&D are not copyrightable.  Many of the monsters are taken right out of myths and legends.  After playing that game for quite some time I would say about a quarter of it is actually original.  Maybe less.

In order to find out if they borrowed a concept or made it up you have to do some research.
Doing things just for the halibut.

Wormtail_

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« Reply #106 on: July 31, 2003, 06:43:59 pm »
*Shrug* Well, I doubt we\'re naming races the way AD&D does. Actually, I have little experience with RPGs, therefore making me less apt to discuss features in othe rgames but more able to create brand new races. And anyway, the dwarves seem to be organized in clans (Stonebreaker and Hammerwielder), so I thought that I\'ll do the same, and they\'re not exactly evil, just greedy.

Ahhh, one monster per post, please. See the beginning of the thread.

Name: Ravenous Slug

Description -

Appearence: The Ravenough Slug looks like a huge slug, oozing green slime and covered in brown mold. The Slug is a pale brownish green, and has razor sharp teeth. It also has some balls hanging around the head, full of... stuff.

Combat Style: The Ravenous Slug usually squirts some... stuff... out of its \'balls hanging around the head.\' This will paralyze the target for a while, and then the slug will set to work with its sharp teeth. Due to its ravenous nature, it will attempt to eat the target. The oosze around it serves as a kin dof protection, which many weapons cannot pierce. The mold also serves as another layer of protection as well, but not quite as effecient as the ooze. Most victims usually are paralyzed in shock, horror, and disgust at the sight of such a thing, but the squirt of parlyzing... stuff... is just to make sure that the victims do not run away.

Smaller slugs will nocent themselves with not eating the entire creature.
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Drilixer

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« Reply #107 on: August 02, 2003, 12:30:51 am »
just another criteria anyone who posts here should be aware of - if your monster is from any other game or whatever it wont be in planeshift... this is from venge - dont expect to get orcs goblins or any other stereotyped creatures in... undead are also particularly scorned since they are  so typecasted

*be original *cheers**

zaphar

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« Reply #108 on: August 05, 2003, 06:34:07 pm »
ok how about this baby

maze monster (need a better name)

this monster hides in special mazelike mazes. it\'s very high level and difficult to beat but it stays in the center of the maze. The creature is similar to a kran in morphology. some say it was a failed first attempt in creating the kran that was hiden in these maze locations to keep from damaging the rest of the planeshift inhabitants. It is huge and slow moving with bashing as its primary offense. Range magic pretty well useless against it. Club and blunt weapons work best. which means you have to get in close to hurt it. leaving you open to its attack. The kran occasionally hunt them in the mazes because theyre bodies are edible and are important ingredients in kran(only) buffing potions and food.
*Zaphar grins roguishly as he exits the post


zaphar

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« Reply #109 on: September 10, 2003, 10:29:38 pm »
if anyone wants a model of their creature I am taking applications for one monster for me to model so PM me if you would like yours to be modeled I can\'t guarantee it will be a good one but I will try my best :-)
*Zaphar grins roguishly as he exits the post


Djaggernaut

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« Reply #110 on: September 11, 2003, 01:06:39 am »
If Drilixer sounds a bit rude I found, it\'s true that if you want to see your idea in Planeshift (don\'t see why it wouldn\'t be possible) it must be original.

So, how to be creative? If you want something cool, your monster must have a concept. The concept is a strong idea that will caracterize your monster. This idea can make the design a secondary stuff, or it can be a visual attribute.

Here is an example, actually, this drawing and creature will not be used in PS, not good enough, but I\'ve made a concept for it.
A biheaded creature, basically split in 2 part. The concept is simple, this creature comes with a fighting and a magic abilities, but where you think the fighter is the left part, with his big arm, it\'s false, it\'s the inverse creating surprise in the player mind.
This is not great, but it\'s what I call a concept. In this case, it\'s fooling the ennemy.



That\'s all ;)
Djaggernaut  - http://www.tridinaut.com

Harwen

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Drakklik
« Reply #111 on: September 17, 2003, 08:16:47 pm »
The Drakklik is a small group of lizard people that live outside the city and like to ambush travellers and explorers. They are nomadic and live in bands. They are as tall as a man, slender and iguana-like in appearance. They move around fast and dart to and fro but are generally weak and an easy kill for newbies. But beware, they work in pairs and often more.

Hit Points: Low

Weapons: A club, knife, small sword, or none (usually)

Magic: None

Notes: There are different types of Drakklik, from leader of the pack, to a simple theif, ranging in weapons and strength.

I think this would be a great addition to the game because it has variety since you can have different types of Drakklik. This could also be another race, but it would be nice if there was a \'common\' enemy to plauge the citie(s), A raid on the city could also be done, as well as seige of other cities by hoards of monsters like this.
 

Saphire

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ooo! me too!!!
« Reply #112 on: September 18, 2003, 02:24:56 am »
Metalic Jell

Physical Traits
 A morphus blob of goo, it rolls along the landscape by throwing itself against it\'s outer cell wall, thus propelling it forward. The apear in any color of the rainbow, and have a perfect metalic sphere as its nucleus; the only time you can see the entire creature is in the day time, as at night it only looks like a light reflecting, bobing, metal sphere.

Combat Attacks
 Corrode - The metalic blob secretes a metal-eating enzime, which activates on all metals; including the iron in many race\'s blood. Severly damages metalic armor. Main attack.

 Blinding Spit - The metalic blob aims for the eyes, and lets loose a peice of itself with many metalic peices, hoping to blind you. Secondary Attack.

 Smother - The metalic blob attempts to leap onto your face and smother you by going inside your lungs (if you have any) or covering your mouth until you run out of breath. Does moderate damage. Finishing blow! :P

Lifestyle
 The metalic blob roams the interior and areas near cave and mine entrances, eating all the metalic substances they can get their little metalic nucleus and enzimes onto. They obviously consume metals, and they like eating metals very much. Even to the point of eating very hazardous metals like Uranium and Cesium. How the blob does not die from the irradiation or explode from the chemical reactions of several elements and complex chemicals alchemists do not know... but what they do know that a metalic blob who eats enough metal will eventually divide with all the abilities of their predecessor.

Ability suggestions:
O Metal blobs who have just divided will have a similar color.
O Metal blobs of the same color will band together into larger and larger metalic blobs; the number of blobs contained together as a group will be shown as a humanoid shape with several metal nuclii in the upper middle torso.
O When in combat, if the player happens to hit it with a metal weapon, there is a chance that the metal weapon will dissolve.
O Vulnerable to extreame temperatures and non-metalic objects.
O Can form metal plates on its surface deflecting blows; humanoid blobs can create a sword, sheild, and full body armor on itself, if it\'s eaten enough metal.

Hitpoints: Moderate, though, with the right equipment it will die soon enough.
Armor Class (or similar): Lets just say you\'ll be missing alot. It is a blob of goo, remember? :rolleyes:

[edit] stoopid me, forgot what it would drop if you beat it:
It\'s nucleus. The \"Nucleus of the [color] Metalic Blob\" would, when placed in the smelter, would form a random metal bar. If you examined it (had a high mining skill) you would be able to know instantly what it held and would come out to be. Remember, the metal that\'s preduced comes from whatever the most metal the creature ate, so if it eats 40% iron and 60% copper, it\'s nucleus will be Copper. (higher percentage of Metal \"A\" takes precidence over other metals \"B, C, etc\")
A good way to mine without using a pick, i\'d say. :)

Any non-metal item it may have ingested somehow. (maybe it shows in the Blob when its moving around?)[/edit]

I know it may sound like one bad-a**ed creature, but if you wear wooden armor/cast magical spells it\'ll die very quickly. the smaller ones will probably ignore someone who has wooden armor/weapons but will freakin\' swamp a player with metal armor. Basically the monster is there to slow players who dont think in combat. Metal in your backpack? Gone if you drop it away. 8) (aside from money, because the mintery put chemicals on the tria that retard the metal slime\'s liking of it.)
« Last Edit: September 18, 2003, 02:30:57 am by Saphire »
Precious and beutiful, it is happy. The only time when it is not is when it is in a shape of a tear.

ampathy

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« Reply #113 on: October 09, 2003, 03:28:19 am »
Alright, here\'s my idea. I can\'t think of a name as yet, but:

Description:

Deep, deep in dark damp lonely dungeons, black tentacled Things slither noiselessly through the tunnels, hunting rats and other vermin. Their size varies from that of a kitten to a large dog. They resemble slugs, but with more teeth, and with several sets of long tentacles, which they use to catch and paralyse their prey, and for movement - a sort of undulating slithering run.

They are solitary hunters, but they have the ability to telepathically call for help if in danger, summoning any of their friends who happen to be close by.

Overview:
* lives in very deep dungeons
* tentacled giant slug with teeth.
* hunts rats, but will attack solitary adventurers if they get too close.
* medium HP, low/medium attack
* if they get into trouble, they can telepathically call their nearby kin for help.

Attacks:
* tentacle whip - low physical damage,  but also some weak poison damage
* grab and bite - leaps towards you, tentacles outstretched, attempts to cling and bite. Bites cause more damage than whips.
* telepathic scream - causes confusion, and summons help

Drops:
Nothing. (Can\'t think of anything that such a creature would own)


Possible extension: Nests, with Queens who would telepathically control their subjects (think shub-niggurath from quake)
I was predestined to some awful doom.

Waylander

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« Reply #114 on: October 09, 2003, 06:33:45 am »
Ive said it before and ill say it again MONKEYS, TIGERS and beer if u will all this, and maybe some cake, adds up to all u need
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Ultima Dragon

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« Reply #115 on: November 13, 2003, 04:56:51 am »
im bringin this post back up since for one its on the website, and 2 it interested me, and third its my first post ;)

ok on to my monster, i think it\'d be good to have something like a big black dragon (however you would like to make it) i\'d like to look cool of course, big wings, hopefully tameable/rideable ;) the body has big scales (like on a normal dragon) like a dark red or blue stomach that goes from it\'s neck to the tip of its tail or at least the bottom of its stomach with small scales that look more like plates, its for mid lvl ppl, really high HP (more then normal for that lvl), very low defence (much less then normal), the attack is about 5-20 dmg less then average dmg for that lvl and depending on how much hp u and the mob has at that time, has the skill rage which can only be used at < or = 20% of its max hp which increases its atk, def, atk speed, and lowers its hp over time (but wont kill it) and slows its movement speed alittle bit, it glows a red or something like that aura when in rage, has 2 more skills, Dark Breath (dark way) which does dark dmg and its basicly like a dragon\'s fire breath but with black fire instead, and a skill called Maul which will randomly pick an animation such as bein stepped on (unless its flying), being mauled like a bear (using the claw you hit you), using it\'s wings to knock you back w/ dmg or even just to do dmg making you fall down (chance at least), or even using it\'s body or head to crash down ontop of you which all of them do alot of dmg but its limited to 88% of your max HP (so even a lvl 1 could survive a maul attack) so that way it doesnt get too cheap if its in rage and could 1 hit kill ya normaly or something, its normal attack animations are a combination (if u can make them happend randomly) of a normal fire attack, claw attack (several different animations hopefully), and maybe some tail attacks if necissary (or however u spell it, :S)
heres a good idea that i wouldnt mind too much

heres an idea for alot of mobs though, i\'d like it if they had alot of mobs of different lvls and mid lvl mobs (kinda like having a mob for every lvl) to adapt to everyone\'s fighting style, such as some want challenges, others want fast kills, others just want a way to use their fighting techniques instead of trying to adapt changing it alittle bit or alot, but my main point is having mobs of all types, high EXP, low exp, mid exp, high exp mobs have certain higher stats and attributes and to even it out lower in the rest, the mid exp are normal, and low exp have many lowered stats/attributes and rarely any thats been increased, but with a much lower exp, i think this would help for some of those ppl who would rather get the easy exp instead of having a higher chance at dieing, and others more of a challenge which will test their skills, fighting techiques/styles, and maybe even being able to test out new skills to see how it goes against harder mobs

Jessyn

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« Reply #116 on: November 13, 2003, 07:25:15 pm »
name: Reaver

type:silicon based thingy, sortof a cross between a kran and a monkey.

intelligence: animal, likes shiny things, wears/carries them. also likes nifty shaped bones.

combat:  individually, mid level, fairly tough hides(stone)  good hits, resistant to magic, similar to low/mid level kran.

society:  hunts in packs, for unknown reasons.  a brutal creature.

treasure:  whatever shiny things it had, plus mebbe use hides for kran like armour.

Jessyn
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Freak Of Zombie

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« Reply #117 on: November 13, 2003, 10:31:47 pm »
How about some drunk ppl in town.  easy to beat and for a small reward (let\'s say they carry the money for a beer or 2). Great for new players to get started on. and to get to know the fighting system.

josanator

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« Reply #118 on: November 14, 2003, 12:59:46 am »
Name: Kel\'Thuzad

For very HIGH level players, it takes at least 6 to kill

Description: A ancient necromancer who died in the great war of Quel\'Thalas. He was buried in the graveyard war the war had accured and came back to life as a undead necromancer. Now he brings back all the dead in the cemetary and is known to some as the \"King of the undead\". He wears a blackcape and dirty rags. He has a staff with a ox skeleton head on the tip and has a long beard. He wears a ox\'s skull on the top of his head too.

Life points: Very high

Attack types: Uses his staff to deal massive poison and/or disease damage. Summons undead to aid him.

Items dropped:
alot of tria (money; common)
scepter of undead (power of Kel\'Thuzad; only one in entire PS existence)
shield of necromancery(summons undead, MAJOR disease and poison resistence and alot of armor; ultra rare)
Undead king ashes (can sell for a lot; always dropped)

And it would be very hard to spawn.




So, what do you think?
« Last Edit: November 15, 2003, 01:53:45 am by josanator »
\"You think walking down the street muttering to yourself is crazy? Ill tell you what crazy is. Crazy is walking down the street with half a cantolope on your head screaming \"im a hamster.\" -josanator

josanator

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« Reply #119 on: November 15, 2003, 01:54:07 am »
Yea i know, my monster rules :p
\"You think walking down the street muttering to yourself is crazy? Ill tell you what crazy is. Crazy is walking down the street with half a cantolope on your head screaming \"im a hamster.\" -josanator