Poll

Which aspect of the game do you feel needs the most attention?

Graphics (models, textures, animation etc.)
Sound / Music
Settings (Storyline, quests etc.)
Mechanics (Training, Crafting, Combat etc.)
World exansion (maps, items etc.)
Other

Author Topic: PS SkunkWorks Project 01  (Read 14138 times)

weltall

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Re: PS SkunkWorks Project 01
« Reply #75 on: December 01, 2010, 12:35:33 am »
really, what's the mailing list somewhere else is IRC in our case.
mailing lists are usually rather slow and it's really annoying to give meaningful feedback on those.
hence we usually go for IRC where you can give advices live also getting back whether the other side understood what your issues were, etc.

I see your point and I also agree that IRC has _some_ advantages. However in my personal opinion mailing lists have many more advantages:

  • You can answer whenever you have time. Even at work noone minds if you write an e-mail.
  • IRC is only a live discussion if you are more or less in the same time zone (online at the same time).
  • You can easily post nicely formated code snippets on a mailing list.
  • IRC will kick you when posting longer code snippets for flooding.
  • Mails allow you to quote single statements and answer to one specific part of a question.
  • Multiple discussions at the same time can be followed more easily on a mailing list.
  • Mailing lists allow multiple branches of the same discussion. This helps to analyze different aspects of a problem.

And the most important:
Mailing lists usually have a search function, so already answered questions can be retrieved by newcomers.

Additionally, having a mailing list does not mean you have to abandon IRC. A mailing list is just a nice way to ensure, that absolutely every developer receives a message. They don't need to regulary check a forum or some IRC logs, they just check their e-mails, which most people do anyway on a regular basis.

Just my two cents.
1) yeah probably but same could go for irc if you leave a message in query
3) same goes for irc
4) only if you have a bad/misconfigurated client and anyway www.pastebin.com, just to list one.
7) i find this as a strongly negative point in mailing list, it makes them quite messy and obliges to go roundtrip in a mailing list archive

logging irc like how ubuntu channels do would fix the question and search issue

Getoran

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Re: PS SkunkWorks Project 01
« Reply #76 on: December 01, 2010, 12:52:38 am »
1) yeah probably but same could go for irc if you leave a message in query
3) same goes for irc
4) only if you have a bad/misconfigurated client and anyway www.pastebin.com, just to list one.
7) i find this as a strongly negative point in mailing list, it makes them quite messy and obliges to go roundtrip in a mailing list archive

logging irc like how ubuntu channels do would fix the question and search issue

I guess we have to agree that we disagree on that topic. I'm not here to tell you how you should run your project, that's not my place. I can also see that it is of course easier if newcomers have to find their way instead of changing the routine of a whole team. I just wanted to add my 2 cents and show you which problems other people might have - after all this thread was created to propose possible improvements, wasn't it?


Mekora

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Re: PS SkunkWorks Project 01
« Reply #77 on: December 02, 2010, 02:33:46 am »
Looks like there's a tie between graphics, and Mechanics right now. 24 votes for each. What do the devs figure is more important? Or at least what do you think they are working on the most if there is such a thing?

Sarras Volcae

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Re: PS SkunkWorks Project 01
« Reply #78 on: December 02, 2010, 03:06:15 am »
earlier, i switched from graphics to mechanics... i'm going to go back to my vote for graphics. at least the character models need to be finished. the mechanics suck atm, but i honestly don't believe they'll get any better even if they're the sole focus.

botanic

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Re: PS SkunkWorks Project 01
« Reply #79 on: December 02, 2010, 04:15:33 am »
At this point id say its pretty blunt that its mechanics or art, I would recommend breaking those 2 into 6 or so categories each and voting on a specific thing, rather then just "art" or "mechanics", like so

1) character models
2) combat balance
3) spell effects
4) ect ect

novacadian

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Re: PS SkunkWorks Project 01
« Reply #80 on: December 02, 2010, 05:07:46 am »
I would recommend breaking those 2 into 6 or so categories each and voting on a specific thing, rather then just "art" or "mechanics"...

Excellent idea!  :thumbup:

- Nova

echong

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Re: PS SkunkWorks Project 01
« Reply #81 on: February 14, 2011, 08:23:23 pm »
i'm actually torn between graphics and settings, but chose graphics because I think all character models should be complete. after that, i feel that settings sort of is the foundation that the game is built upon, and right now it's like swiss cheese. complete the settings, make it solid, then build the rest of the game up from there.
be the change you wish to see in PS