Author Topic: ARRRRRAHHHGGHK  (Read 7897 times)

Vakachehk

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Re: ARRRRRAHHHGGHK
« Reply #30 on: November 02, 2010, 05:35:24 am »
And we are going to get somewhere if people just avoid all the issues, instead we send in a complaint and hoping one day the devs will sort it out. Then we begin to flame when they dump it under a mat and choose to start working on making shields work :)

Yes it is good to point us in the right direction, but it still won't help the game or the problem, if it doesn't get sorted it will just repeat with newer players coming in.
You maybe roleplaying but you could still be OOC.

Earowo

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Re: ARRRRRAHHHGGHK
« Reply #31 on: November 02, 2010, 11:54:58 pm »
Then we begin to flame when they dump it under a mat and choose to start working on making shields work :)
I think the shields working was a very important thing to implement, i know fighters who have left this game, just becuase they couldnt use shields...
So, yeah, less new people will leave now :P
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Vakachehk

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Re: ARRRRRAHHHGGHK
« Reply #32 on: November 03, 2010, 01:11:25 am »
Of course shields working will have a benefit or else whats the point in implementing it?
The thing is they're dumping fixing previous projects and starting new ones, which will bring more fixing for them to do, like now bugs with the shields have already been found, such as not being able to repair them.
You maybe roleplaying but you could still be OOC.

Sarva

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Re: ARRRRRAHHHGGHK
« Reply #33 on: November 03, 2010, 01:46:27 am »
Ah you can repair shields.

Vakachehk

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Re: ARRRRRAHHHGGHK
« Reply #34 on: November 03, 2010, 07:55:58 am »
Ah you can repair shields.

ahhh but that was an issue, don't get me wrong it was on bug tracker. I am sure there were other issues as well, lets see... someone told me about max being level 19?
Anyways all of that time spent on shields could of been spent fixing other issues such as balancing the mobs.
You maybe roleplaying but you could still be OOC.

weltall

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Re: ARRRRRAHHHGGHK
« Reply #35 on: November 03, 2010, 12:41:46 pm »
that's not said different people balanced mobs (or misbalanced depending on the pov) and fixed those issues. shields have been working way before the last changes to balancing, the "activation" of them was just balancing them but they worked also before (they have been working for months before announcement) and shields have not been repairable since ever till fixed.

RlyDontKnow

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Re: ARRRRRAHHHGGHK
« Reply #36 on: November 03, 2010, 01:20:39 pm »
Of course shields working will have a benefit or else whats the point in implementing it?
The thing is they're dumping fixing previous projects and starting new ones, which will bring more fixing for them to do, like now bugs with the shields have already been found, such as not being able to repair them.

just cause it's not fixed the way *you* thought of it, doesn't mean it's worked on by different means.
now users are stronger and NPCs yield more PP, so the issue has - indirectly - been tackled.
the loot still has to be re-checked, but that's a rather big task.

that put aside: fixing a small (mostly engine related) issue like the shield one is a lot different from rebalancing all monsters.
first takes a few hours or maybe a day or two, the other takes weeks at least, probably months...

Earowo

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Re: ARRRRRAHHHGGHK
« Reply #37 on: November 04, 2010, 12:58:55 am »
Vakachek you need to keep up on your information, shield maxing at 19 was soooo 3 weeks ago, it was just a problem with the npc's training thingy, they fixed way long ago, it maxes at 100, ask perlan, he was eager to max it, to 'benifit his guild'
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Dohmo: now just do it
Dohmo: No more warnings

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Vakachehk

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Re: ARRRRRAHHHGGHK
« Reply #38 on: November 04, 2010, 05:35:05 am »
Earowo I don't play PS, but I never said anything about the shields bugs being still an issue, it was and issue, it took up some time to fix. Re-balancing to me doesn't sound at all that difficult to fix, even I know what mob should give what amount of PP etc but I wouldn't know how to add it into a code.
I don't care what topic it is if it isn't shields its introducing guild onto the main site, or different effects for the weapons and armors, the list could go on and on. But all in all those things are coming first because the re-balancing is to hard for them to bother with.
You maybe roleplaying but you could still be OOC.

Sarva

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Re: ARRRRRAHHHGGHK
« Reply #39 on: November 04, 2010, 06:38:41 am »
The shield training issue took like a whole 15 minutes to fix. I pointed out the problem to one of the devs and he looked in the database and found the problem and then fixed it. What took time was waiting for a server reboot so that the fix could be uploaded to the server.

Vakachehk

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Re: ARRRRRAHHHGGHK
« Reply #40 on: November 04, 2010, 08:46:20 am »
Yes shields were easily fixed, but thats not my point exactly. When you add it all up, implementing Helm making, Harvesting, Shields, Weapons and armors intelligence, and so one you weill find that the amount of time spent on that could of been more useful in other areas, such as re-balancing.
But anyways I am seeing no hope in explaining it more, so I will drop this thread thanks :)
You maybe roleplaying but you could still be OOC.

RlyDontKnow

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Re: ARRRRRAHHHGGHK
« Reply #41 on: November 04, 2010, 12:02:55 pm »
Yes shields were easily fixed, but thats not my point exactly. When you add it all up, implementing Helm making, Harvesting, Shields, Weapons and armors intelligence, and so one you weill find that the amount of time spent on that could of been more useful in other areas, such as re-balancing.

again: you compare aplles with pears. helm making is done since well over a year and just wasn't released as there wasn't a quest. harvesting and shields are engine things. the website thing is... web development. weapon vs. armor was something a prospect did (as prospects need relatively small tasks). monster balancing is a huge task that can't be done by just anyone as you'll need quite some knowledge about the system as a whole. given we currently have only one rules dev which is busy with many other things there's simply nobody available to do it.

weltall

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Re: ARRRRRAHHHGGHK
« Reply #42 on: November 04, 2010, 02:34:11 pm »
helms crafting quest is ready since the period bioshock2 came out btw. just didn't have the time to load it.

verden

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Re: ARRRRRAHHHGGHK
« Reply #43 on: November 04, 2010, 03:59:55 pm »
If the system is missing components, then balancing it is pointless. For example: How could you balance combat before shields were functional? This work is going to go on for years, and the objects need to exist in game before anything can be fine-tuned. Just because you can easily visualize a perfect software system does not mean that it can be easily developed in reality.