Author Topic: Levels  (Read 934 times)

Bonez

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Levels
« on: May 21, 2003, 05:24:29 am »
Hey,
     Just a couple questions:

     Im just wondering if theirs going to be like combat levels so you can see how strong someone ur fighting it is. This would be good if ur gonna fight someone but u dont know their level. They could be extremely strong. But on the other hand its good to hide ur level so that you can trick ppl to fighting you. And one more question wat happens when u kill someone to u get the items in their inventory or maybe 1 item? there should be some kind of reward. Finally my last question will there be things like killing openly if say someone trys to steal from u. If you notice someone stealing you could turn around and fight them. Hopefully my questions will be answered but if not thats okay ill have to wait to see to find the answer myself
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druke

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« Reply #1 on: May 21, 2003, 05:29:14 am »
first off this is a skill based game, so no levels, all the pvp stuff hasn\'t been decided yet they are doing the important stuff first.


p.s. don\'t start the pvp stuff if you do go to ac2 or eq


my how times have changed.....

PartyBoy

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« Reply #2 on: May 21, 2003, 05:31:10 am »
Quote
Originally posted by Thynett
Arena fight is ALREADY the idea that the devs are following... it has been written down dozens of times on these boards ;)

Quote
from paxx (Developer ? Member) on More on PKing[/rul]:
the arenas will have different settings and some will be a free for all grand melee, others where you can group will have group on group abilities?others only those of different races or different guilds can attack each other?the possibilities boggle the mind.



so in answer to your thread druke it has been decided and their will be pvp
« Last Edit: May 21, 2003, 05:32:43 am by PartyBoy »


druke

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« Reply #3 on: May 21, 2003, 05:36:24 am »
i know there will be but not like mass slaughter it is controlled


my how times have changed.....

PartyBoy

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« Reply #4 on: May 21, 2003, 05:48:19 am »
yes in arena or guildwars
anything else and the GODS WILL PUNISH YOU  apparently  :D
« Last Edit: May 21, 2003, 05:49:46 am by PartyBoy »


hook

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« Reply #5 on: May 21, 2003, 08:14:14 am »
about that \"level\" stuff ...the \"age\" idea in a separate thread would probably solve it ...well at least that\'s how I imagined it
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Kiva

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« Reply #6 on: May 21, 2003, 12:31:32 pm »
I\'m a strong believer of Anti-PvP, and if you look at my signature, you\'ll see a link to the \"We-Hereby-State-That-We-Dont-Like-PvP-Just-Like-Grono\" thread, where them dev people clear up the whole matter. :)

About levels - There\'ll be no such thing as levels, just like druke said. It will all be skill-based. You may have 168 in Long-Sword skill, and 58 in Short-Sword skill. Who knows? You might just be an excellent Chef as well. There\'s no way to find out, except if you tell people.
\"Somewhere over the rainbow...\"

Thynett

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« Reply #7 on: May 21, 2003, 01:01:53 pm »
That should answer part of your questions :
Quote
from paxx (developper - member) on Hard Core Role Playing

[12. Conning (figuring the combat value of a creature): creatures and PCs should have a con variable, the higher this is the more the creature can appear dangerous or easy, a good perception skill and knowledge of that type of creature will lessen this variable, (PCs with disguise or something similar can?t think of a good word can make themselves appear more deadly or less, dependant on what they want at the moment, for example a monk type will want to appear average or weak in a city but dangerous to predatory animals when in the wilderness ) the point of this is you really never know how is stronger then who or what is tougher then what, but you can give it a good guess by it?s walk and talk.

13. Conning expanded: Creatures should have markers colors (and math sings for the color blind) we can say Black - - - -? is easy killing?, Grey - - -? is a bit harder but shouldn?t be a problem?, Green - - ?you can take it but it will hurt?, Blue ? ?you should be able to take it?, yellow (no mark) ?toss up you or it?, Orange + ?better bring a friend?, Red + + ?better bring a few friends?, purple * ?you better have a party of adventures?, Crimson * * ?you better have a few parties?, pink * * * ?bring an army?.


(of course pink and black should be interchanged I was attempting to be funny) but this tied with 12 you have to have the most perceptive and knowledgeable doing the selection of creatures to kill

Characters shouldn?t be able to see if you are their equivalent or not, but they should have a demonstration of power that makes it easier to see if they are of your combat ability or higher/lower (this should be some type of sword dance for fighters and displacement of magic energy for casters, combo types will have a combo of the two) but you should not know their exact powers unless you ask and they show you, or tell you and then it is up to the player, however a person with the disguise skill should be able to act more or less tough then they are if they wish, someone with impersonate should be able to pretend they are of another type then they are.
« Last Edit: May 21, 2003, 01:02:41 pm by Thynett »

Bonez

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« Reply #8 on: May 21, 2003, 11:29:04 pm »
the last part of the quote is intresting
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