client_base.zip is another file
Ok. I think I am a bit confused here. I have compiled the client from source code and create an art/ directory in the PS root dir in which I placed the files of the art/ dir which comes along with the official client. I am not sure what skins I am missing. The error is the following:
http://fpaste.org/9ndK/ and gdb gives the following reason for seg fault:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffff5b8d910 (LWP 6745)]
CS::Plugin::bgLoader::BgLoader::ParseShaders (this=0x7ffff7e21728) at src/common/bgloader/parser.cpp:80
80 rets.Push(tloader->LoadShader(vfs->GetCwd(), file->GetContentsValue()));
Can someone help me figure out what exactly is the art work that I am missing and if that is the real reason for this error.
Thanks a lot!
Virajith