Ok, now we have confirmation that the dev team is in fact tiny now... (keep in mind it wasn't always this small)
(old argument #1) Umm... yeah... That's kinda why people complained about a need to change direction as something about the way the team is run must run off help. People that I wouldn't have even suspected as being fed up with working on PS as say a dev left for that reason. I was shocked to hear about Karyuu as the last time I talked to her it was the players driving her nuts but I don't think striking out at players is what got her a ban.
There were and still are tons of people that are willing to help and yet it always fizzles out regardless of the fact that there are obviously many people that feel strongly about the game and at one time were ready and eager to help... All of that help disappating might have been described as people coming and going in the past but considering that people that just didn't have anymore time to spend are fewer in numbers than those that got fed up, someone needs to acknowledge that there is a pattern and get on it. Cycles come back to were they started eventually, this is just a slower downward spiral. And contrary to the beliefs of certain person, Xillix didn't steal away help, people went to where they felt their help would actually be listened to and *gasp* used in the way it was offered.
Long story short, beggars can't be choosers but things like Talad's little rampages or weltall's little rants about do it it yourself and stop bothering us prove that it isn't abundantly clear throughout the team that the devs are far more dependent on the players and their help than players are on the devs and their game. Not that anyone has to be condescending to each other but until people like Talad get it out of their heads that players should be grateful to hassle with and work on their less than beta game, there's still going to be that tension that will eventually push people to say "it's not worth it. I give up." All lot of the time it felt like help given was expected to be given as thought it were somehow owed... like you were a paid employee, like there was no other higher concerns. And it was always stated that people worked on the game becuase they were happy but the fact that people would just leave or disappear proves otherwise. Happy people check in even if they don't have time to come back but there are a lot of tumbleweeds blowing through these days. There is too much willful ignorance and condescension for the team to sustain more than a few member for for a long period of time. Nobody owes anything to this game and everybody can walk away from it and the world would still spin, which is why the entire team, not just a few reading the forums, should come down a few pegs if they want players to rise to the occasion. Just expecting players to do better without some changed in the culture of the team is like running rat wheel... you'll get nowhere fast.
And about being forced to do quests, even when they didn't fit the character...
(Old argument #2). Yes Sarva but that was the kinds of stuff older RPers were trying to get the community out of the habit of doing when we were told to more or less shut up and pack it up as the new group had their own ideas about RP... funny how better RP would actually take down some of the mechanics complaints as players would be too busy making their world the way they wanted it without new mechanics rather than sitting around waiting for devs to code in limits so they don't have to think about it.

Not that all complaints would disappear but I do find it funny that many of the complaints of the older players, who have largely left (and a few decent newer players as well), are starting to resurface from newer mouths. I know it sounded like useless nagging but it was just critique from experience. I imagine that in time the community will mature again and probably get back to the point it was at but it was unnecessary to go so far back in the first place.
If there was still a larger body of people that already knew how to limit their characters without hamstringing them, there is a chance that repetitive quests would be more ignorable as players would be relying more on each other for input than NPCs... But supposedly the new community had solutions for stuff like that which is why the input from older players saying stuff like this was unnecessary.
