Hi,
I was wondering if Planeshift has deadreckoning built into it.
I was running a server (compiled from src) and a (official) client on two separate machines. After I disconnected the network connection between the two, I saw that the client did not give an error to the player till atleast around 10sec afterwards. However, errors being printed out in the terminal which I had used to start the client from.
Is this the correct behaviour of the client?
Does the client use deadreckoning?
Does anyone know where is the code responsible for this in the client?
Thanks
Virajith