Author Topic: Tutorial Voiceover  (Read 8639 times)

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 822
    • View Profile
Tutorial Voiceover
« on: December 01, 2010, 01:21:26 am »
Hi, please read this page about tutorial voiceovers, and apply for it in this thread. We need 6 voices to re-record the tutorial text, please donate yours! It will be fun.

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Tutorial Voiceover
« Reply #1 on: December 01, 2010, 01:27:10 am »
I would, but i dont have the accent for the male npcs, and i cant sound like a chick..
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 822
    • View Profile
Re: Tutorial Voiceover
« Reply #2 on: December 01, 2010, 01:35:36 am »
Accents can be faked. Consider the ladies in tutorial were made by the same person, just with different faked accents (like naeve and abelia!).

Ruya

  • Traveller
  • *
  • Posts: 21
    • View Profile
Re: Tutorial Voiceover
« Reply #3 on: December 01, 2010, 03:35:26 am »
Random question after looking at that page: so all the races have different accents? 

Sarras Volcae

  • Veteran
  • *
  • Posts: 1325
    • View Profile
Re: Tutorial Voiceover
« Reply #4 on: December 01, 2010, 04:06:33 am »
dermorians sound french? EW!  :o :'(

Dracaeon

  • Hydlaa Citizen
  • *
  • Posts: 225
    • View Profile
    • KJ website
Re: Tutorial Voiceover
« Reply #5 on: December 01, 2010, 04:42:31 am »
None of them are British English...

Anyway, I might try my hand at a dermorian or two.



LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Tutorial Voiceover
« Reply #6 on: December 01, 2010, 08:28:37 am »
No wonder my saxonian Remant was rejected... ;D -- Or was it? Did anyone ever listen to my contribution? I never got any reply. And I really tried my best for Trasok's smoked lungs.

I have no idea what kind of accent I would be able to fake; hopefully I learned a rather good British English. German is not on the list (despite the high number of german users) ... but might be useful for Kran.
__

But I still have the opinion that submitting 32 bit 96 kHz is a waste of space. Hardly any microphone or soundcard will be able to even record that. Fake resolutions are useless. Just like upscaling SD video to HD: It doesn't gain information, it gets even more blurry instead.

Ogg Vorbis QUality 5 or LAME MP3 preset extreme is really all it needs for audibly transparent quality. Most microphones will provide bad quality anyway, and who has a studio with absorbing walls?

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

RlyDontKnow

  • Associate Developer
  • Hydlaa Citizen
  • *
  • Posts: 403
    • View Profile
Re: Tutorial Voiceover
« Reply #7 on: December 01, 2010, 12:07:18 pm »
But I still have the opinion that submitting 32 bit 96 kHz is a waste of space. Hardly any microphone or soundcard will be able to even record that. Fake resolutions are useless. Just like upscaling SD video to HD: It doesn't gain information, it gets even more blurry instead.

Ogg Vorbis QUality 5 or LAME MP3 preset extreme is really all it needs for audibly transparent quality. Most microphones will provide bad quality anyway, and who has a studio with absorbing walls?

the problem is if the source is already compressed a lot, it already lost a lot which will just get worse upon re-compression to speex ;)

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 822
    • View Profile
Re: Tutorial Voiceover
« Reply #8 on: December 01, 2010, 01:07:55 pm »
I did LigH, I have your voice samples and I'm planning to use them!

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Tutorial Voiceover
« Reply #9 on: December 01, 2010, 01:23:43 pm »
@ RlyDontKnow:

Therefore define "a lot"...

"Audibly transparent quality" means that a majority of listeners could not tell apart the original from the source in an "ABX listening test".

The transparency threshold was tested by members of the HydrogenAudio forum (namely Roberto Amorim), where technically educated people meet to optimize codecs. They know audio compression algorithms in detail.

Of course, all psychoacoustic algorithms decrease objective quality. There is only a decision how much decrease is noticable or acceptable. For LAME, the averagely noticable threshold is near the result of the VBR preset "standard", so the preset "extreme" has a lot of headroom even for audiophile listeners. For Ogg Vorbis, the averagely noticable threshold may be around VBR quality level 4..6 (to achieve comparable results to LAME MP3 presets standard..extreme). If you feel a bit paranoid, you can as well ask for Ogg Vorbis quality level 10, which is objectively (measurably) even better than the MP3 algorithm is even able to store at constant 320 kbps (which would be a complete waste on human speech anyway). And if you demand lossless quality, then allow at least lossless compressors like WavPack, Monkey's Audio, FLAC etc.

But 96 kHz? Did you ever take a look at the frequency response curves of average consumer microphones sold in music stores, or even worse, built-in in headsets? I don't know if there are consumer microphones with a guaranteed frequency range above 22 kHz. Furthermore: The whole-spectrum frequency loss during the recording of your speech is by magnitudes worse than the frequency loss of tuned psycho-acoustic algorithms in quality levels mentioned above. Don't be afraid of multiplying loss ... I would agree for CBR 128 kbps MP3 created by any average encoder, but not for LAME VBR preset extreme or any encoder better than MP3 with at least "HydrogenAudio certified" transparent quality level.

But 32 bit? Do you know any PC soundcard which is technically, physically able to sample in a finer resolution than 16 bit from the microphone input? You won't find those on-board. You won't find those among "gamer" soundcards. I am not even certain if any musician sampling soundcard would provide 24-bit sampling via microphone input - if at all, then via line-in, so you would need a mixer in front of it.

And then we shall upload uncompressed samples ... even 7-zip compressed (which is highly inefficient anyway due to half of the sample resolution being rather random junk than exact information) it is a waste of bandwidth. As uncompressed samples with 32 bit and 96 kHz (which is interpolated in the majority, not recorded) there are 5.76 Megabytes per recorded minute, multiplied by up to 5 takes per sentence so you can later chose the best take), multiplied by the number of sencentes. You will easily collect hundreds of Megabytes. And uploading those may take several hours, depending on your upload bandwidth (which is a tenth your download bandwidth for most ADSL connections).

You want more than 400% of the quality your hardware is even technically able to record. And people wouldn't notice any loss if I sent you just 40% of that level.

My file is bigger. Fapp. Who is Claude Shannon? What is Entropy in a context of Information? Never heard of. ;) (No offense. Just sense.)
__

@ Talad:

:o ... So I may need a new sound card to record more. (Leaving the cable in the plug for months must have destroyed my current one, possibly electrostatically.)

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Tutorial Voiceover
« Reply #10 on: December 01, 2010, 01:44:28 pm »
flac makes sense. for the rest i don't see the reason why not. This is exactly why we have crap textures in game "who would need a 4096x4096 texture" => so we can keep crappy 512x512 textures . "who would think a better codec comes out"... "who would think better audio cards come out" it's a standard which is better to state and keep to be future ready.

lossy codecs are banned period. we have enough load screen in jpeg to not even end up with such things in audio.

MishkaL1138

  • Veteran
  • *
  • Posts: 1175
  • Meh.
    • View Profile
Re: Tutorial Voiceover
« Reply #11 on: December 01, 2010, 01:50:23 pm »
Not all Enkidukai were born in Ojaveda, and not all Dermorians were born in the Fourth Level  ;) And some of them could have a different accent: Pinayet Ullavin has been living in Ojaveda for a good while: I think he has a soft Ojavedan accent.

"It's all fun and games until someone stabs someone else in the eye."

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Tutorial Voiceover
« Reply #12 on: December 01, 2010, 02:33:15 pm »
Then maybe FLAC. But 16 bit 48 kHz is enough -- because the hardware can't support more.

Upsampling audio to 32 bit 96 kHz is like upscaling an original 1024² texture to 4096²: It doesn't get more detailed, not even with a sharpening filter, not even with detail noise overlay.

If any sampling tool pretends to support it, it will record interpolated results. Just like "software zoom" cameras -- no comparison to real optical zoom.
« Last Edit: December 01, 2010, 02:34:49 pm by LigH »

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Sangwa

  • Forum Addict
  • *
  • Posts: 2083
  • Chars: Morwen and Gartheiz
    • View Profile
Re: Tutorial Voiceover
« Reply #13 on: December 01, 2010, 03:08:49 pm »
I think diabolis should have italian accent.

I'm not good with accents though. Unless you need Portuguese accent. It's a bit different from Spanish :P
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Talad

  • Administrator
  • Hydlaa Notable
  • *
  • Posts: 822
    • View Profile
Re: Tutorial Voiceover
« Reply #14 on: December 01, 2010, 04:45:36 pm »
There was a technical issue with the voice upload and it was telling you the upload was ok even if it was not! If you uploaded any files, please re-upload those now. Thanks!