Author Topic: To PK or not to PK  (Read 12974 times)

Astasia

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Please Keep It Under Control, Please?
« Reply #45 on: December 15, 2003, 09:46:41 am »
I have just posted my comment under Snow Raven\'s \"PVP Should Be Allowed\" before I found this thread.  I think it\'s more considerate than having to send all of you off looking for my posted thoughts on this subject under another thread, so I\'ll just copy/paste it here if that\'s ok?

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Paxx said:

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\"I ask everyone realize that currently we will allow various forms of PvP and Pking but only under strict guidelines, Dual, Guild War, Arena fighting?and these forms will even have variances within themselves. But in large part the game will not be PvP, Pk, or allow players pick pocketing or mugging other players.\"
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I really do hope that this decision, though several months past since he announced it, will stay in place. It appears I\'m going to start off on the wrong foot with a lot of players here and become unpopular, and I\'m sorry for this, but I have played in many worlds where outright PVP was allowed and those game are either gone now or have very few players because all those that really wanted to play the game and not have to watch their backs 24/7 gave up and left as I eventually did. Some games got so bad that just trying to step out of one\'s home or safe town meant you were hunted down relentlessly by gangs of thugs just out to make other players their personal sporting targets and then picked clean. I hope that Paxx and others creating this world will consider keeping their original idea of making PVP an event allowed only under special circumstances and in specifically assigned areas.

Ok, I\'ve put my neck out, now to face the slaughter... (Cringes) :/

Tyriel

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« Reply #46 on: December 16, 2003, 05:18:43 pm »
PK anyway...its the only way to show others how good u really are..or..it doesnt really matter in RPGs how u can kill other players...RPGs are mostly important in role play but In such kind of mmorpg like PS ..I think PK is very useful..(guilds) ya mean
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tallimar

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« Reply #47 on: January 10, 2004, 06:59:28 am »
im sticking with paxx\'s ideas as well.  allowing pking will ultimately detract from the role-playing part of the game as the griefers run around head-farming.  as an example, go running around in fellucia(ultima online) for a few hours and count how many times you\'ve been gang raped.  it only took me 10 minutes in fel to run into my first gang of pkers.  my char only had about 450% out of 700% skills vs 7-8 700% chars hand tailored for griefing.  i was killed in approx 3 seconds and had to run around for the next hour+ looking for any healers that the pkers left alive.  pvp should be allowed albeit limited, otherwise we would not be able cut down the egos of the verbally abusive.  in the end, it is nigh-impossible to write a set of codes that can deal with the case-by-case scenario of pvp and keep it fair for all involved.

P.S.  it is possible to change one\'s mac address and its a bit easier than one might think.  ive found multiple articles on changing nic addresses, but i feel it would be counterproductive to post the links.
« Last Edit: January 10, 2004, 07:19:04 am by tallimar »


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Saethan

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« Reply #48 on: January 12, 2004, 11:15:30 pm »
I wouldn\'t play a RPG that allowed full PVP.  If it allowed such things as guild wars, arena fighting, one-on-one dueling, and an option to turn yourself into a PK that can only kill other PKs, that would be fine and often fun, but I don\'t play RPG\'s for pvp, I play FPS\'s and strategy games for pvp, where it actually depends on skill instead of the time you\'ve wasted on your character.
« Last Edit: January 12, 2004, 11:15:45 pm by Saethan »

Tyriel

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« Reply #49 on: January 13, 2004, 05:42:27 pm »
good point Saethan!!!
\"I have the power to take everything from you.. Including your life\"

Guild for Warriors and Thieves..Guild for adventurers of Strenght and Dexterity-- Portal to our realm http://www.swordofsilence.tk

Junilia

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« Reply #50 on: January 16, 2004, 12:57:16 am »
What happens when there is a mid-level gang that see a char all alone outside the city walls and is killing small monsters. The char is not wearing much equipment so they assume its a mid-level to newb char so they ambush the char. There is one thing they dont know the char is has 1000 skill points more than the :P. so they try to fight the char they get slaughtered by the char :D.

So what happens to the char? Does the char count as a criminal? He might because the gang didnt kill the char it may look like the char just killed the gang for fun.

 This almost destroys the Open PvP idea because what if someone is playing with someone else and the someone else think the person playing around is trying to kill him so he kills the playing person :(

Will he then turn into a criminal?

So do you think that open pvp should go on? Any ideas?
« Last Edit: January 16, 2004, 12:59:48 am by Junilia »
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Sunken

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Pk is good, for me not for you :P
« Reply #51 on: January 17, 2004, 06:26:02 am »
... now, the idea about Pk is, in the arena, and with rival Guilds... so rival guilds can kill people of they\'r enemy :P
yeah guild wars :D ... but the better is Arena anda a free Pk zone, you know, for some x1 (urgh ! i hate CS)

Sunken

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Hey this is an a GREAT idead
« Reply #52 on: January 17, 2004, 06:43:42 am »
Quote
There the PK was possible anywhere on the Felluca continent. You could kill another player and loot him. You couldn\'t take only his basic stuff(mage\'s spell book,clothing,etc) Killing another player marks you as criminal and your name is been seen in red by all players. All the towns had very strong guards that teleported near the criminal and kill him if he does something in the town (after a set amount of PKs the guards spawn when you enter the city teritory). If another players is attacked and writes \"guards\" the guards appear to kill the attacker Same goes for thiefing but your name becomes grey and the danger is only if you perform something in the town and the other player notices it and calls the guards. I think that way of PK will be mostly enjoyable. The players could PK and the victim isn\'t complitly defenceless. Only thing is that if a guard kills a monster no loot is left. If he helps you kill another PK you can loot. In every town there are banks in which you can leave items and money that can not be taken by another player.


Hey is it cool type \"/guards\" and some NPC\'s guards came and give a lesson ???!??!?
So useful ! yeah in the city... pure safe. Never gona be robed ins town again :D

MercenaryVII

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« Reply #53 on: January 24, 2004, 03:34:53 pm »
i reckon that there shouldnt be PKing everywhere. i reckon this is when it should be allowed

you should be able to kill someone anywhere if they are from an enemy guild (this will be an option for guild leaders wont it, the ability to declare war with another guild)

there should be a stadium or arena where you can walk up to someone and challenge them to a duel.

Pking areas, there might be areas where you can attack other people, there could be a mine with heaps of crystals or a shop with great items for very cheap at the middle of it so if you manage to make it past all the crazed players and lots of strong monsters aswell you get a nice reward.

rumblebelly

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« Reply #54 on: January 25, 2004, 12:36:13 am »
well i personally don\'t care to be a pk\'er but i also think it is an essential part of gaming simply because we are all different in the way we like to play...i think it should be your chioce weather you want to be a pker or not it would be foolish to make the game so that enyone can attack enyone else.



and that\'s my 2cent\'s :o)
if man didn't take chance's the moon would still be made of cheese  8)

Moogie

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« Reply #55 on: January 25, 2004, 06:55:12 am »
Quote
Originally posted by rumblebelly
well i personally don\'t care to be a pk\'er but i also think it is an essential part of gaming simply because we are all different in the way we like to play...i think it should be your chioce weather you want to be a pker or not it would be foolish to make the game so that enyone can attack enyone else.



and that\'s my 2cent\'s :o)



I personally agree with you. This pleases both those who are for PKing and those who are against it. People who want to settle a score right there, right now, can toggle their PvP status \'on\', whereas other people may want to watch, but certainly never take part in any fighting. They\'d be safe from any damage from players fighting eachother, and it wouldn\'t be a case of \"I want to kill you, but this game doesn\'t allow PvP anywhere but the arena\". (Keyword there being \'game\'... and, as many people often say, we should try to minimise how fake a world PlaneShift will seem).

On a related point, PS is supposed to be all about freedom, from the way your character looks, to what you\'ll be good at in the game, even to how you gain experience. Shouldn\'t this freedom also extend to the choice of whether to be a PvP target or not in any area of the world? I don\'t see the harm in it, myself, and I cannot see a reason why any penalties would be needed if this approach was taken for PlaneShift.

Syzerian

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« Reply #56 on: January 25, 2004, 09:18:32 am »
i fully support pking
i remember in some other games where being an archer had its advantages like you sit in the backround then when your partner is low on health end his suffering with a swift stab in the back and steal his stuff :P

i think there should be limitations to pking tho
if you attack a player in a safezone a guard will attack you and will be immortal
if you attack players lower level than you too many times you get a bounty put on your head and anyone can attack you anywhere no matter what untill your dead (if anyone here has played puzzle pirates just think of the black ship)

the community seems to evolve into pking in most games though cuz in most games ive seen if you attack someone without reason or your guarding enterances to towns your name will be known and people will hunt you down

Sir Fishy

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« Reply #57 on: January 26, 2004, 12:22:40 am »
okay i\'m really not sure on this one it would all depened on how it was setup. I think that you should not be able to kill people in towns. but it would be intreasting to be able to kill them in the areas in between diffrent towns, this would be good for a few reasons. Pkers would be able to kill people out there with seemingly no penalty, they could be considered as bandits i guess. also if a player wanted protection in getting between citys they could find a mercanary or whatever to guide them/protect them between city\'s. well this may not make much since because  i spell sorta bad and dont always think through what i write, but theres my 2 cents.
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AendarCallenlasse

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« Reply #58 on: January 26, 2004, 12:54:38 am »
Quote

Quote:
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Originally posted by Xordan
kapa!!! I\'m fully in support of full PVP. I\'ve been playing muonine for some time now, and they have full PVP. If u kill u\'r rep goes down, and u\'r name starts to go red. When it\'s red anyone can kill u with out their rep going down. U should see the hunting parties that develop near town gates. Anyone who\'s killed lots gets sliced apart as soon as they step out.  

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I completely agree with Xordan  Even if i have never played MU, that\'s what i\'d like to see in PS
 

That\'s exactly what we need to stay away from.  all that will do is turn PS into a simple hack-and-slash where people spend all their time either hunting Players or hunting PKers.  Let\'s not forget that this is a RolePlayingGame.

Only n00bs don't quote themselves...
<Aendar>...

Sir Fishy

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« Reply #59 on: January 26, 2004, 01:48:04 am »
Quote
Originally posted by AendarCallenlasse
Quote

Quote:
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Originally posted by Xordan
kapa!!! I\'m fully in support of full PVP. I\'ve been playing muonine for some time now, and they have full PVP. If u kill u\'r rep goes down, and u\'r name starts to go red. When it\'s red anyone can kill u with out their rep going down. U should see the hunting parties that develop near town gates. Anyone who\'s killed lots gets sliced apart as soon as they step out.  

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I completely agree with Xordan  Even if i have never played MU, that\'s what i\'d like to see in PS
 

That\'s exactly what we need to stay away from.  all that will do is turn PS into a simple hack-and-slash where people spend all their time either hunting Players or hunting PKers.  Let\'s not forget that this is a RolePlayingGame.


yea i totaly agree with aendarcallenlasse i mean how would anyone be able to do anything with them being killed every 2 mins. i mean if were eventually going to get jobs how could anyone do anything along the lines of work? maybe im missing somthing in this...
The death of one man is a tradegy, the death of a million is a statistic.\". Joesph Stalin
\"Death solves all problems - no man, no problem.\"- Joesph Stalin
Ideas are more powerful than guns. We do not let our enemies have guns, why should we let them have ideas\" Joesph Stalin
a.k.a Deathswipe