Author Topic: Better Merchanting.  (Read 2705 times)

Vakachehk

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Better Merchanting.
« on: January 09, 2011, 01:49:39 am »
This has been a problem for sometime and no one has yet came up with a solution.

This is my idea:

When a player sells something to another player he gets 10PP for every 500tria the item goes over the normal NPC value.
E.g Eyantar (player) sells a broadsword for 2K, Trasok (NPC) offers 500trias, Eyantar gets 30PP \\o//. But the PP will change as you train higher in the skill Merchanting, I am guessing it will increase.

Also the whole PP and Practice Points system wont work on a player that hasn't played for more than 10 hours of game play, so normal players cannot rip the new players off. As when I was a newbie I got ripped off, and it caused grief to my start of PS.

Now the twist. I could just duel client and train away lovely to PL. But wait, if a server can know different IP addresses then surely using that in this method will work. You will only get PP and Practice Points if you sell to a player with a different IP address. I don't think I know anyone who could manage having 2 computers and 2 IP addresses?


Discussions, criticisms, go for it.
« Last Edit: January 09, 2011, 02:24:55 am by Vakachehk »
You maybe roleplaying but you could still be OOC.

Earowo

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Re: Better Merchanting.
« Reply #1 on: January 09, 2011, 05:02:12 am »
That would be pretty hard to implement, if you have to trade with other players, to get the pp..
Lets say you have the trade window open with another player.
You put a longsword in the item slot
the other trader puts in about 8-10 circles.

How would the system recognize, what the price of the sword is, compared to the price your getting,
On top ofthat, what if your trading multiple items, on both sides, and tria only on one side.

And on top of all of that. people could trade items and money back and forth repeatedly for free PP's
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Vakachehk

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Re: Better Merchanting.
« Reply #2 on: January 09, 2011, 06:54:06 am »
Quote from: Earowo
Lets say you have the trade window open with another player.
You put a longsword in the item slot
the other trader puts in about 8-10 circles.

then lets say the nearest NPC offers 5k.
approximatly (depending on level) you would get 30-50PP (10PP per 500tria over NPC value) <---- That is the key equation in this system.

So the system looks at how much over NPC value you are making and recognises that. For example: to every 500trias over NPC value you get 10PP.


The system will multiply all items value (in NPC value) in the trade window and tria being given and for each .5k above NPC value the buyer is giving, the seller gets 10PP the buyer gets no PP.

If you think that 2 players would just sit there making PP we'll place a timer on the system that they can't trade the same item to the same people within 24 hours to get PP and Practise Points in Merchanting. Also read the part that you need 2 computers and 2 IP addresses so in which you need someone on the other side of the world wanted to trade with you, I don't think I would do that for someone nor would anyone else do it for me. As I would be busy RPing for gathering tria for Events.

Also remember that this system won't work if you haven't bought some Merchanting skill from a trainer.

Now I agree it's technical, it's difficult, I don't intend for it to be implemented tomorrow or in 5 years time, but to me it's the answer to everyone complaints on merchants not getting PP, and how they can't train their merchants in any stats or fighting skills.
You maybe roleplaying but you could still be OOC.

Earowo

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Re: Better Merchanting.
« Reply #3 on: January 09, 2011, 08:16:10 am »
I understand how the system would read item to tria ratio there, but if there is an item being traded on both sides, and tria on one side, would the item on the tria givers' side be subtracted from the equation, or be ignored from it?

Also, 'you' might not have anyone you can trust with an item, for free pp, but i notice a lot of new players come in pairs, and then there are guilds who give their new members, 50-100k to get them started, the new player could give them a nightmushroom and end up gettin around 1000pp or so for nothin..
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weltall

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Re: Better Merchanting.
« Reply #4 on: January 09, 2011, 10:13:31 am »
no you don't need two computers to have 2 ip adresses sorry :P you just need a decent isp and a decent knownledge of networking and operating systems. really this thing is extremely exploitable. Also obtaining access to a computer on the other side of the world is pretty easy :)

Vakachehk

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Re: Better Merchanting.
« Reply #5 on: January 09, 2011, 10:23:16 am »
Nice points you have, but it is easy to stop them!

Also like I said it won't work on new players, until they have played for more than 10 hours, so we could do that on both ends. Also I am sure they could simple place a max of 30 or 50PP on the system, with only 1 trade a day on the 2 players. Or the system might work that if the trade was over 500trias (make against NPC value) the they'd make 10PP, and it will up as they train higher in Merchanting, instead of every 500trais they get 10PP.

About the weapon on weapon trade, that could still work the same way, if one weapon is worth more than the other, or depending on who is making the most out of it will gain the PP. it wont work however if it's a one way trade so say like a crafter gives me some left over useless swords for free I wont make any PP.


It's very complicated... and probably isn't worth implementing, I just wanted to make it possible for those who are questioning it.


@Weltall and if someone can access a PC on the other side of the world they'd be breaking PS rules and government laws. If it's done right it can be pretty unexploitable. But exploiting is against PS rules and I am sure there is a way for GMs to watch this, just like with the tria doubling exploit.
You maybe roleplaying but you could still be OOC.

weltall

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Re: Better Merchanting.
« Reply #6 on: January 09, 2011, 10:34:10 am »
why it's breaking laws? an huge amount of people does the same for irc.

Vakachehk

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Re: Better Merchanting.
« Reply #7 on: January 09, 2011, 11:23:43 am »
why it's breaking laws? an huge amount of people does the same for irc.

Accessing someone elses PC without permission is against the law. Here in Australia someone was sued for checking his wife's emails without her permission. But to by pass this it will be just as hard as exploiting robbing a GH or exploiting the double tria, yes it may happen once or twice but I don't think people are that time free just to get 30-50PP a day.
You maybe roleplaying but you could still be OOC.

weltall

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Re: Better Merchanting.
« Reply #8 on: January 09, 2011, 11:28:59 am »
why it's breaking laws? an huge amount of people does the same for irc.

Accessing someone elses PC without permission is against the law. Here in Australia someone was sued for checking his wife's emails without her permission. But to by pass this it will be just as hard as exploiting robbing a GH or exploiting the double tria, yes it may happen once or twice but I don't think people are that time free just to get 30-50PP a day.
ah don't worry those are servers. Their only use is remote access and you can be entitled to it.

Sen

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Re: Better Merchanting.
« Reply #9 on: January 09, 2011, 11:29:19 am »
I didn't read anything about "without permission". Anyway, I can join with two different IPs here anytime and without effort if I wanted to.
.....also a saddle that won't pinch the tail. One day!

Vakachehk

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Re: Better Merchanting.
« Reply #10 on: January 09, 2011, 11:41:36 am »
I didn't read anything about "without permission". Anyway, I can join with two different IPs here anytime and without effort if I wanted to.

If I had a landline I could probably do that too, as I have mobile wireless broadband. But remember the timer for the couple players and only a max of 30-50 per trade. To me not worth a go, much faster to go kill a trepor :)

This idea could be given to players who are trusted, so say like people like Eyantar and Narivis. Who are stuck with heavy loads but need PP to gain their strength well enough to carry.

So finding another IP address, finding another PC or be smart enough to hold 2 IP addresses on one computer, or access a server on the other side of the world to access PS and have a PS client on that server, to get 30-50PP per trade and only one trade to each account a day sound not worth the time to exploit. But someone like Eyantar or Narivis could gain 4,000 PP in a week.
You maybe roleplaying but you could still be OOC.

Earowo

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Re: Better Merchanting.
« Reply #11 on: January 12, 2011, 11:39:02 pm »
This is a pretty big what if statement, but technically, internet laws, apply to what country you are currently in, if your country doesnt have a law against hacking, your safe, so 'if' you were in, say, antarctica, you had a generator for power, and some kind of Wifi, you could hack sombody without anyone being able to take legal action.


Anyways, even if you put a 10 hour game cap, on a new player, so he couldnt earn pp so fast, and capped sombody to 1 pp earning trade a day, they could 'still' get thousands of pp easily, as 'again' this 'would not' stop a player with high ammounts of money, perlan as example,  from trading a mill tria for mabey a mushroom, giving the new player thousands of pp. its immpossible to prevent somthing like that, without sombody complaing and complaining non-stop.

Becuase if this 'were' implemented, people would become familier with it, and demand that the limits be loosened, whreas eventually they just might be.
Dohmo: Please clean up your language immediately.
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Dohmo: Sorry I tried to e nice
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Dohmo: No more warnings

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Vakachehk

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Re: Better Merchanting.
« Reply #12 on: January 18, 2011, 04:36:58 am »
This is a pretty big what if statement, but technically, internet laws, apply to what country you are currently in, if your country doesnt have a law against hacking, your safe, so 'if' you were in, say, antarctica, you had a generator for power, and some kind of Wifi, you could hack sombody without anyone being able to take legal action.
someone is really the hooked on PS to go to Antarctica JUST for some PPs?

Anyways, even if you put a 10 hour game cap, on a new player, so he couldnt earn pp so fast, and capped sombody to 1 pp earning trade a day, they could 'still' get thousands of pp easily, as 'again' this 'would not' stop a player with high ammounts of money, perlan as example,  from trading a mill tria for mabey a mushroom, giving the new player thousands of pp. its immpossible to prevent somthing like that, without sombody complaing and complaining non-stop.

Becuase if this 'were' implemented, people would become familier with it, and demand that the limits be loosened, whreas eventually they just might be.

But remember the timer for the couple players and only a max of 30-50 per trade. To me not worth a go, much faster to go kill a trepor :)

So this means if Perlan gave mills of trias he would be trusting someone A LOT with it, for a mushroom and the seller only gets 30-50PPs max per trade and only allowed to trade once for 24 hours to that same person... really? I don't think it is worth it aye?
You maybe roleplaying but you could still be OOC.

RlyDontKnow

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Re: Better Merchanting.
« Reply #13 on: January 18, 2011, 04:01:01 pm »
* RlyDontKnow pokes Vaka to the Why Rule

that put aside - something very similiar has already been proposed before and denied for the very same reason: it's extremely exploitable unless you cripple it so much that it's completely pointless

This idea could be given to players who are trusted, so say like people like Eyantar and Narivis. Who are stuck with heavy loads but need PP to gain their strength well enough to carry.

elitism anyone? ::|

So finding another IP address, finding another PC or be smart enough to hold 2 IP addresses on one computer, or access a server on the other side of the world to access PS and have a PS client on that server, to get 30-50PP per trade and only one trade to each account a day sound not worth the time to exploit. But someone like Eyantar or Narivis could gain 4,000 PP in a week.

there are millions of guides out there how to set get multiple IPs up and working from one box, that put aside there may be the other extreme: vast amount of people sharing the same IP address (half of turkey has only 1 IP address, germany used to have a provider where all users shared the same IP, ..) - to sum it up: that's simply anything, but a useful criterium
« Last Edit: January 18, 2011, 04:05:57 pm by RlyDontKnow »