Author Topic: Your opinion  (Read 6751 times)

Knightspark9

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Your opinion
« on: January 15, 2011, 03:20:40 am »
Note: This is just a fun poll for people to express their own opinions and is in no way the idea of the PS team.
« Last Edit: January 15, 2011, 04:19:47 pm by Knightspark9 »
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Falcon Avian

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Re: Your opinion
« Reply #1 on: January 15, 2011, 05:07:29 am »
If people stop power leveling and start roleplaying, I'm happy. So yes.


I have an ego so large it has it's own gravity. So in short, yes, everything does revolve around me.

Vakachehk

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Re: Your opinion
« Reply #2 on: January 15, 2011, 05:30:09 am »
What do you mean? the old mechanics? As long as I've played mechanics hasn't changed much except that now you can train a lot more different skills.
You maybe roleplaying but you could still be OOC.

Earowo

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Re: Your opinion
« Reply #3 on: January 15, 2011, 06:33:10 am »
I want the older fighting mechanics, now it seems like mosters have no attack delay, they just hit whenever you get close, its like their attack gets ready, and they hold it until you get in range, why cant we do that?
also i think its unrealistic how fast they turn around..
Dohmo: Please clean up your language immediately.
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weltall

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Re: Your opinion
« Reply #4 on: January 15, 2011, 07:16:00 am »
even though i didn't like the change they are always in attack mode like you differently than before when they switched to attack mode when they reached you. so yes you can do what they do

Tessra

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Re: Your opinion
« Reply #5 on: January 15, 2011, 07:53:04 am »
I wasn't around for the "old mechanics."  what exactly are you talking about? Just the things earowo and weltall are saying?

Honestly, having never had it any other way, I'm not really bothered by these mechanics....
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

Knightspark9

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Re: Your opinion
« Reply #6 on: January 15, 2011, 04:19:10 pm »
 This was when trepors could actually be damaged by a lower level player instead of them having amazing ninja skills. Where ulbernauts could be damaged normally with weapons instead of using a large amount of magic and time.

Overall: Leveling was a bit easier, therefore more people rped instead of powerleveled. I even heard from an oldbie that ' this system is krank ' I kind of have to agree with him; it IS krank.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Sarva

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Re: Your opinion
« Reply #7 on: January 15, 2011, 05:59:30 pm »
I think people are overlooking that there are new mobs that are killable by newer players now. There are variations of clackers and rats that make good mobs for newer players looking to earn PPs and weapons practice. Also the whole new arangma series of mobs and Coamtis. The game is changing and will continue to change if people are going to be stuck on doing things the "old way" when they first played, when Trepors took the place of some of the new mobs now then yeah you are going to think the new system stinks. If you play around with the newer mobs and find out what they are good for in terms of advancing your weapons skills and earning PPs then I think the new system isn't bad just different than before.

And regular Ulbers can now be hurt again with at least maxed sword and high Q swords. They are tricky to kill but it can be done. and Tefs and Trepors were downgraded in terms of strength and how hard they are to kill a while ago

Knightspark9

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Re: Your opinion
« Reply #8 on: January 15, 2011, 06:05:09 pm »
Rats and clackers. Great; pricing is still low.

Ulbers should NOT be that hard to kill. RP wise someone could still kill them another way or damage them easily.

Trepors: Still overpowered.

Not overlooking anything; these mobs are just to overpowered.

And no I'm not talking about replacing the mobs. I'm talking about making them actually killable. It's to hard and annoying for people to powerlevel their stay at PS. Leave some room for RP; make it easier. The only mobs that are in the least easy for new players are rats.
« Last Edit: January 15, 2011, 06:07:54 pm by Knightspark9 »
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

BoevenF

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Re: Your opinion
« Reply #9 on: January 15, 2011, 06:21:32 pm »
If I were you, I'll submit a bug report with complete infos about char skills and weapons, damage, hits and so on. If I remember correctly, damage system changed recently, so there's surely a weapon tailored for each monster. Doing this we can help settings department to fine tune the game. I'm sure they need numbers, as well as opinions.  :sorcerer:

Minks

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Re: Your opinion
« Reply #10 on: January 15, 2011, 07:06:45 pm »
Knightspark, you are simply not informed.
Arangmas and Tlokes. Easy and great pricing.
Get your facts straight before complaining.  ;)

Knightspark9

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Re: Your opinion
« Reply #11 on: January 15, 2011, 07:15:03 pm »
Knightspark, you are simply not informed.
Arangmas and Tlokes. Easy and great pricing.
Get your facts straight before complaining.  ;)

I do have my facts straight; they're not at all easy. Except for tlokes. Arangmas are more in the middle though.
But I've gotten their drops, and they rarely drop anything; but when they do It's a very low price.
This is something people need to work on; it is my opinion and I believe it should be respected.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Minks

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Re: Your opinion
« Reply #12 on: January 15, 2011, 07:31:58 pm »
Funny, I get several thousand tria from a two-hour session with any of those species. Maybe they just don't like you.  :P

Sarva

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Re: Your opinion
« Reply #13 on: January 15, 2011, 07:54:16 pm »
Forest Arangmas are just a bit harder than one eyed rats so hardly a midde level mob.  I think the forests are maybe even a tad easier than the Tloke drones.

weltall

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Re: Your opinion
« Reply #14 on: January 15, 2011, 08:20:59 pm »
also you aren't talking of mechanics but balancing. mechanics has to do with engine, balancing with rules it's two whole different worlds and the only change to mechanics is the one i've cited above