Author Topic: New trainers!  (Read 24542 times)

Sen

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Re: New trainers!
« Reply #45 on: January 19, 2011, 08:55:33 pm »
Stats are not that hard, because you don't have to pracice them.
Funnily, it took me over 4 years to max a skill. I finally achieved it 3 days before the skill raise  ;) I take it with humor.
.....also a saddle that won't pinch the tail. One day!

Hipie_Froboz

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Re: New trainers!
« Reply #46 on: January 19, 2011, 09:51:34 pm »
I'm glad you guys are balancing this stuff. The problem is... the old players who had everything maxed now already have remaxed stats, while the rest struggle to keep up.

RlyDontKnow

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Re: New trainers!
« Reply #47 on: January 19, 2011, 10:04:28 pm »
I might reconsider if tournaments could maybe have events for different levels.

not sure how it's handled nowadays, but there used to be 2 classes (amateur for up to level 50 skills, expert for anything beyond that), however that's mostly up to those who organize the tournaments. if you see the next one, maybe just ask the one organizing it whether there'd be the possibility for a similiar seperation ;)

Sarras Volcae

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Re: New trainers!
« Reply #48 on: January 20, 2011, 12:46:23 am »
I'm glad you guys are balancing this stuff. The problem is... the old players who had everything maxed now already have remaxed stats, while the rest struggle to keep up.

 :o are you serious?!?! FFFFFFUUUUUUU--

DAMMIT, MOUSE! IF ONLY YOU WORKED, I WOULD'VE BEEN MAXED IN SWORD ALREADY!  :@#\

that's the lamest shiznit i've ever heard! dammit dammit dammit!

 >:( >:( >:(

wait... but my maxed stats didn't re-max... why not?  ???
« Last Edit: January 20, 2011, 12:47:54 am by Sarras Volcae »

Earowo

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Re: New trainers!
« Reply #49 on: January 20, 2011, 12:57:54 am »
Sarras, your maxed things didnt remax, becuase nthing was changed about stats and skills other then the cap, your exactly as strong as you were before, you can just get stronger now.
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Sarras Volcae

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Re: New trainers!
« Reply #50 on: January 20, 2011, 01:09:34 am »
aghh thx... i was flipping out  :-[ guess i read that incorrectly.

Hipie_Froboz

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Re: New trainers!
« Reply #51 on: January 20, 2011, 01:47:47 am »
What I'm saying is the players with 200k pp and several million just ran around and within a couple hours maxed the new cap. not really fair... just gives them more of a advantage

Earowo

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Re: New trainers!
« Reply #52 on: January 20, 2011, 04:41:37 am »
doesnt take long to get tria or PP, if you think its so unfair, spend an hour shooting down expert glads, you'll have plenty of dough, and pp
Dohmo: Please clean up your language immediately.
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Talad

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Re: New trainers!
« Reply #53 on: January 20, 2011, 07:27:05 pm »
A note about tournaments. I think those should be capped in skills, by having different tournaments for different ranks. The same way you don't have a lightweight boxer do a tournament with an heavy weight. Having tournaments with very uneven participants sounds pretty wrong to me. The cap should be set as the sum of physical and mental stats, and potentially a cap for a single stat not greater than x. People organizing the events can set the rule and make it clear for all participants. Every tournament need a judge to ensure the rule is respected (through divination items or spells).

RlyDontKnow

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Re: New trainers!
« Reply #54 on: January 20, 2011, 09:46:15 pm »
What I'm saying is the players with 200k pp and several million just ran around and within a couple hours maxed the new cap. not really fair... just gives them more of a advantage

seriously... that's nonsense... if you're already at the old cap, earning trias or pp shouldn't be an issue at all and the major time drainer in trianing is practicing which is the very same for those that have "leftovers"

Tessra

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Re: New trainers!
« Reply #55 on: January 21, 2011, 01:30:40 am »
Dannae- I have to talk to Car to be sure, but I don't see any reason why we couldn't host a tournament with two classes of stats.  I've only ever competed in one tournament, because I never maxed my weapon and I competed against a player who had twice my weapon skill.  It never really bothered me at the time, because I wasn't concerned about winning losing [did I mention Kisoji had to pay me to play in it? XD ] but I can certainly see how now there is a need for two classes.  Even with my axe level and the old maxed physical stats, I do about a fourth of the damage of someone with maxed physical stats who doesn't even have maxed sword... not to mention they can do more damage in a single hit than I have HP. 

Talad- I don't know if there are any working item/spells for that yet, but would it be possible for a GM to act as a pseudo-judge and help check people in at the beginning of a tournament? Honestly, most players I know would be pretty honest about it and not lie, but just in case...?
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

Earowo

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Re: New trainers!
« Reply #56 on: January 21, 2011, 02:32:13 am »
@Tessra, the spell Natures intuition, was sa spell that could open a mneu and let you see another players stats/skills
the reason it doesnt work now, i assume is becuase people complained about unwillingly getting scanned, and that its a pretty ooc thing for an RP game, they wanted to make tweaks
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
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Tessra

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Re: New trainers!
« Reply #57 on: January 21, 2011, 07:54:47 am »
;) That's why I said "working" spells.
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

LigH

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Re: New trainers!
« Reply #58 on: January 21, 2011, 09:46:04 am »
A note about tournaments. I think those should be capped in skills, by having different tournaments for different ranks.

That's what Entertainer Proglin often did: Sub-tournaments for beginners, amateurs, and professionals.

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Koios

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Re: New trainers!
« Reply #59 on: January 21, 2011, 05:08:10 pm »
Yes I remember those amateur tournaments from when I first started playing. Would be fun to bring back.

A note about tournaments. I think those should be capped in skills, by having different tournaments for different ranks. The same way you don't have a lightweight boxer do a tournament with an heavy weight. Having tournaments with very uneven participants sounds pretty wrong to me. The cap should be set as the sum of physical and mental stats, and potentially a cap for a single stat not greater than x. People organizing the events can set the rule and make it clear for all participants. Every tournament need a judge to ensure the rule is respected (through divination items or spells).
I agree, but before we had a certain spell that would allow someone from the actual guild organizing the tournament to be judge. Right now you would have to "book" a GM for the tournament so that they can check that everyone follows the set rules. But from your ( ) there it sounds like this might be reverted back to somewhat what it used to be?  :)
« Last Edit: January 21, 2011, 05:21:35 pm by Koios »
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