Author Topic: Unbalanced professions  (Read 6819 times)

Hipie_Froboz

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Unbalanced professions
« on: January 19, 2011, 04:09:48 am »
A smith can make 55k a hour. They have no operating costs besides training and buying ore. They train two skills and stats usually. Metallurgy and Blacksmith. They easily max stats, and then can do whatever they want with the rest - like buying guildhouses.
It seems like a warrior can't make anything like 55k a hour unless they can kill really big/strong beasts. All I know is I can't kill really big/strong beasts. Even if we assume a warrior can make 55k a hour, lets look at the next part of the equation.
Now, consider a warrior's costs. They usually train at a minimum, 2 skills and then stats. Armor and Weapon. Many train three or more skills. I train Heavy Armor, Sword, and Shield handling. On top of this, I have to pay for Heavy Armor, Swords, shields, and maybe even a new helm soon. I usually have to mine to keep tria levels up.
This seems to be a big gap.

Is this balanced?

Discuss
« Last Edit: January 19, 2011, 04:12:28 am by Hipie_Froboz »

Vakachehk

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Re: Unbalanced professions
« Reply #1 on: January 19, 2011, 06:18:50 am »
Well I made a farmer alt, he doesn't make any tria, as harvesting goods only gives you 2-15tria a crop depending on the type, let alone training as well. So that's unbalanced, really what we need to implement is a much better cooking system.

Selling higher quality food gives you the cooks more tria, higher you are in harvesting the higher quality your goods are. So the cooks want good quality resources which will give the harvesters a good reason for existence.
You maybe roleplaying but you could still be OOC.

LigH

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Re: Unbalanced professions
« Reply #2 on: January 19, 2011, 08:31:47 am »
There are more valuable plants, I believe up to 40 tria per piece are available. Still, it is little, true. But probably only because there is no use yet for any herbs, besides selling them. When Herbalism gets released, player prices paid by potion makers might develop.

Fish is even worse: No matter how rare or valuable the description is, they all sell for just 4 tria. And most can't be used in cooking yet.

Obviously the "Rules" department has available positions.

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Earowo

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Re: Unbalanced professions
« Reply #3 on: January 19, 2011, 08:56:25 am »
Vaka im still a bit unclearn on the 'whats a decent ammount of tria' ratio, as the ammount that is decent IC'ly seems to be much much smaller then what everyone has.
My thinking is, generally here in the US you pay 50-80$ For an all you can eat buffet, for 4, assuming two parents two kids.
The food is always good, if your at a good buffet.
But when your at said buffet, you eat 2-3 plates of food, and desert.

This is somthing, that is not the most money gaining thing, realistically, its somthing you have to enjoy doing.
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Vakachehk

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Re: Unbalanced professions
« Reply #4 on: January 19, 2011, 10:44:53 am »
Vaka im still a bit unclearn on the 'whats a decent ammount of tria' ratio, as the ammount that is decent IC'ly seems to be much much smaller then what everyone has.
My thinking is, generally here in the US you pay 50-80$ For an all you can eat buffet, for 4, assuming two parents two kids.
The food is always good, if your at a good buffet.
But when your at said buffet, you eat 2-3 plates of food, and desert.

This is somthing, that is not the most money gaining thing, realistically, its somthing you have to enjoy doing.

Hmmm and 5 kgs of iron probably wouldn't be worth more than $50-80 US.

Back in the medieval days food was worth far more than iron (for example), as food was always something someone needs. Blacksmiths were poor/unwealthy they did blacksmithing as a hobby or something they enjoy doing than for the money. Food however back then were hard to collect than these days, everything was organic as there were no chemicals (maybe very few chemicals) it also takes water to grow crops, which was also needed to drink. Farmers had to stand in the heat looking after the crops.

But for ratio probably around 100-400trias to an NPC at least, for crops used in cooking, then cooking be upped to the higher the quality the higher the value in trias.
You maybe roleplaying but you could still be OOC.

Tessra

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Re: Unbalanced professions
« Reply #5 on: January 19, 2011, 11:16:51 am »
Hipie, one can easily make 55K an hour on hunting alone, but a good smith can make more than 55K in an hour.  I don't do metallurgy or blacksmithing on Teshia.  I hunt.  And my favorite hunting ground is dead center of the arena, and not on a very tough opponent. I usually net between 45 and 65K per hour in tria, unnamed weapons and armor.  You can also make almost as much hunting rogues.  I was training all weapons btw, not just 3, so it can be done.  You just have to be efficient. 

I don't know if there is any programming reasoning behind this, but there does seem to be a pattern in loot rate. Some times are better than others for looting, and obviously.. don't sit there and compete with other players for the mobs. 

Even basic BS and Met skill though can give much higher, as well as much more predictable profits.  I do BS on my alt. I don't have to worry about the stock never making it to 300q.  Eventually, it will get there.  There can be slumps in hunting, where you may only loot one out of ten times... I suppose the inevitability is one of the main differences, you are eventually guaranteed the profit from metallurgy. 
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

RlyDontKnow

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Re: Unbalanced professions
« Reply #6 on: January 19, 2011, 01:51:51 pm »
you can have just as much bad luck with metallurgy (a lot turning to dust/sludge), you can have while looting, however for looting it's mostly killing the "right" things. 50k/h isn't that hard - even on low levels. on high levels it's mostly being a little lucky and getting something really valueable (looted weapons may be worth up to over 100k a piece), so yeah - somewhat less predictable, but still quite profitable in the end.

MishkaL1138

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Re: Unbalanced professions
« Reply #7 on: January 19, 2011, 02:14:48 pm »
~1 minute to get 1 super heated bronze stock. Another minute to hammer it. 15 stocks @300Q = 510 circles. 4-5 turns hammering

15*2*5=150 minutes, 2 ½ hours

510*250=127,500 trias.

127,500/2= 63,750 trias.

No, we can make more than 55k :P

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Elady

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Re: Unbalanced professions
« Reply #8 on: January 19, 2011, 04:13:38 pm »
Mishka you are missing something very important in your calculations. What about the time it takes to mine your ores. You have to include time to travel to the mine/mines, mine your ores and then transport your ores back to the smith shop and then smelt your ores into the initial stocks in your per hour calculations.


If you don't mine but buy your ores instead then you need to subtract the amount you pay for your ores and then again include the time you spend smelting in order to come up with a proper per hour calculation on what you make as a profit. With the right situation ( like starting with stocks of 260Q) I can hammer 30 to 35 300Q stocks of bronze in an hour. This works out to 255,150 to 297,675 worth of trias produced in an hour but that doesn't mean that is my profit for that hour

LigH

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Re: Unbalanced professions
« Reply #9 on: January 19, 2011, 04:32:34 pm »
Please remember: It is a game. ;)

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Hipie_Froboz

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Re: Unbalanced professions
« Reply #10 on: January 19, 2011, 04:46:17 pm »
Here's another point. A sword costs 90k if you buy from Hangtyr. I don't, but a decent sword usually costs about 20k.

LigH

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Re: Unbalanced professions
« Reply #11 on: January 19, 2011, 04:56:18 pm »
But it's from Hangatyr! Not just a name -- a brand! That's like ... he, it's an Apple! ;)

But true ... the market for "average quality" items is a little smaller than the one for "yet another perfect weapon".

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Sarva

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Re: Unbalanced professions
« Reply #12 on: January 19, 2011, 05:06:26 pm »
Or you could use the weapons you loot along the way which I believe cost you nothing.

Hipie_Froboz

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Re: Unbalanced professions
« Reply #13 on: January 19, 2011, 05:15:29 pm »
A lot of the bigger stuff I kill, I can't kill with loot q weapons. I doubt I can kill cutthroats with loot quality swords, really doubt I can kill riverlings.
Edit: No way I can kill Velnishi with loot q weapons, I have enough trouble with thme right now.
« Last Edit: January 19, 2011, 05:19:50 pm by Hipie_Froboz »

Elady

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Re: Unbalanced professions
« Reply #14 on: January 19, 2011, 06:05:40 pm »
Psst Hipie Velnishi are not very good in terms of the loot they drop. There are much easier things that you can kill that are much better in terms of the value of loot they drop. Both of the examples you gave I'd consider to be poor mobs in terms of valuable drops. Also as someone who has concentrated in melee I"d point out your hands are free weapons that never go down in terms of Q and when I reached the old max in melee I was using Riverlings for training.