My thoughts are to work on a simple space ship trader application to tinker with the PS game engine. Something along the lines of
Starship Trader only in graphic form. It seemed that such an application had the advantage of not competing with PS, the Game, in any way. It also seems attractive in that the map would be a fairly simplistic one; mostly a black void with occasional spherical objects (planets) to get things up and running. There are also many Blender spaceship objects available to use under the
Creative Commons license system.
That said, my interest is to know if game physics can be
turned off to allow movement in all directional axes (x,y and z) or if there is the equivalent of
flying ability; which could be given to spaceship objects in order to be able to move on all axes?
The closest
thread that could be found on on this issue was never answered; so no attempt was made to bump it.

Any insights would be appreciated.
- Nova