I meant first may be something outside the game code, like transforming those tables into data which can be consumed by visualization toolkits. But the transformation can be probably applied in game too, to compile some readable text representation. I'll think about it.
Also, since those tables are mostly static, may be there is no need for ingame dynamic transformation, it can be done once with an external tool, and compiled result can be uploaded back whenever those tables are updated. Just a thought.