Author Topic: Crafting books and tables  (Read 3016 times)

weltall

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Re: Crafting books and tables
« Reply #15 on: February 14, 2011, 10:39:50 pm »
the sub step would have to have an entry a finished product too. we don't mark finished products: this can be seen even more in helm crafting where you make a basic helmet perfectly usable and can improve to other types.

Gilrond

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Re: Crafting books and tables
« Reply #16 on: February 14, 2011, 11:10:32 pm »
I'd guess it'll involve a whole pile of manual data input similar to the input of transformations themselves.

weltall

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Re: Crafting books and tables
« Reply #17 on: February 15, 2011, 05:58:19 am »
well the point is generating them out of the transform data

Gilrond

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Re: Crafting books and tables
« Reply #18 on: February 15, 2011, 07:20:31 am »
Edge items / complete objects? I'm still not sure how that can be done without explicitly manually marking them as such using some separate table.

Dourstone

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Re: Crafting books and tables
« Reply #19 on: February 15, 2011, 04:33:09 pm »
why not just reorder the information? right now it's listed in order of command, all the quench commands are together..etc...why not just

<Weapon>
Requires: <amt><type>ore and <amt><type>ore

1) Combine <amt><type>ore and <amt><type>ore to make steel sludge
2) Heat steel sludge in in furnace to make molten steel
3) use stock casting on <amt>molten steel to make <amt>steel ingot
4) use stock casting on <amt>molten steel to make <amt>steel stock

and so on for each weapon.

Gilrond

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Re: Crafting books and tables
« Reply #20 on: February 15, 2011, 04:52:48 pm »
Yes, doing this reordering requires building the graph of transformations as mentioned above, and somehow distinguishing nodes which represent complete / source objects and then finding the (shortest) path between source and final ones. This at least requires configuring what items are considered edge ones - it can't be determined from the graph alone, because there are multiple loops (like recycling the blade back to stocks etc.).
« Last Edit: February 15, 2011, 04:59:56 pm by Gilrond »

Dourstone

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Re: Crafting books and tables
« Reply #21 on: February 15, 2011, 05:06:10 pm »
I see. So wouldn't it be easier and more understandable if this was implemented in-game as a flowchart, rather than as text?

Gilrond

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Re: Crafting books and tables
« Reply #22 on: February 15, 2011, 05:37:08 pm »
How to implement the visualization of results is a second question, the first one to solve is how to get this data from the current set of transformation tables which are presently just dumped as books :)

Mordaan

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Re: Crafting books and tables
« Reply #23 on: February 15, 2011, 10:45:18 pm »
Keep on it, Gilrond!   :thumbup:

I can't be the only one who is having problems figuring things out...at least the first few times you do them.  Read 75 lines only to find the first step in the process at the bottom...next step...time to read 75 lines again.  At least the ability to save to text so you can do a keyword search would be a massive improvement.  Right now it's all so helter skelter.
--Overseer, Explorers Guild.

Dourstone

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Re: Crafting books and tables
« Reply #24 on: February 16, 2011, 03:26:14 am »
At least the ability to save to text so you can do a keyword search would be a massive improvement.  Right now it's all so helter skelter.

*cough*wireshark*cough*

Used it, worked fantastic.  ;)

Gilrond

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Re: Crafting books and tables
« Reply #25 on: February 16, 2011, 03:29:24 am »
Yeah, wireshark is a super tool, thanks for the tip Minks :)
« Last Edit: February 16, 2011, 03:32:30 am by Gilrond »