Author Topic: Guidelines to play an "evil" character  (Read 11803 times)

Frois

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Guidelines to play an "evil" character
« on: February 28, 2011, 08:49:02 am »
Hello everyone. I am here now because I have met so many evil wannabes who don't even seem to comprehend the concept of evil. Now I don't wish for them to feel insulted, all I am saying is that they are probably good natured people who have a hard time imagining themselves in the place of a person of evil and thus can't roleplay evil properly.

So I figured I should come here and post a few guidelines (they may not be 100% accurate, these are from my sight on the matter if you have complaints I'll be glad to address them so long as they are respectful) on how to roleplay an evil character

First step is the creation of the character (obviously) but when you make him/her what kind of evil are they?

Are they a creature of pure evil that wishes destruction upon the land for the sheer pleasure of looking at the suffering faces and the burning of the corpses?

Are they evil because they have suffered an injustice such that they now desire to share their pain to the rest of the world?

Are they psychopaths who simply can't help but kill everyone for the thrill?
the list goes on.

Before you chose your type of evil make sure you have their personality set. For this is what will decide which type of evil they are.

Now if you are a creature of pure evil it is more than likely that you will not reveal yourself as such. Yes you may hide in shadows and generally avoid being seen but you won’t approach people with an air of evil around you. Many would actually be very good talkers and masters at sweet talking, with high charisma and a skill at getting people into their schemes.

This kind of evil is mostly made up of people with high intelligence. Their cunning allows them to find a way to achieve their ultimate plan by employing all the resources they have at their disposal. They know that if they are cough they will be sentenced to death and thus they will avoid public publicity. They will even get people who know silenced (but beware if they already spoke it is likely that it would raise suspicions)

The evil that suffered from injustice will do it in a twisted sense of honour or justice. They would probably say something like ‘’There is so much suffering in this world and yet they all go about their daily lives as if nothing was going on. They will soon know the suffering of those they ignored all these years! ‘’ They are usually smart ones too and rather than smooth talking people into their plans they will attract them by using the concept of ‘’True’’ or ‘’divine’’ justice to convince them.

Although this can count as smooth talking there is a difference as pure evil would usually offer something in return, often what the person desires most, but they would also often discard that person once they lost their purpose

Those ‘’psychopaths’’ are harder to play than you think, You’d expect it’s just a ‘’walk in and slash everyone to bits’’ kind of thing but not quite. They do love to kill and torture or any combination of twisted desires but they will always seek the thrill of it so they would normally begin small like rape (May seem like a big thing but compared to being tortured for days and then murdered in cold blood it’s much preferable) and steadily grow to the point where they will play games with their victims, An example would be to kidnap them, bring them in the wilderness and give them time to run away before chasseing them.

Although I did give some guidelines these don’t apply to all, there is an infinite amount of types of ‘’evil’’ just as there is of ‘’good’’ But generally: Evil will keep hidden. Only fools would go out and claim to be evil when the sentence is a all expenses paid vacation to the crystal with no return ticket.

Those that claim to be evil will be pests and nuisances but can be dealt with easily. Read their desc and take what your character would SEE in the amount of time they look and how much attention they pay (Do not take the whole thing. Nobody can see a whole person’s every detail all at once, it’s impossible, brains aren’t meant to take in that much information at once.) Then go to a guard IG and contact a gm through the whisper tab. Report to the guard that you saw a Suspicious person (I can’t stress the suspicious enough, many would say ‘’I saw somebody evil!’’ although if it is in your character’s personality to jump to conclusions go right ahead, follow your roleplay before my guidelines) And there you go, you should especially watch for those who seem like nice guys and seem just too friendly.

What you can see is annoying, what you can not is frightening.

I hope this will help many of you roleplay an evil character, I hope maybe our evil masterminds may cross paths and perhaps form an alliance :P that would be epic. If you have any questions or mistakes I made feel free to reply or send a PM but make sure it’s polite, I will disregard anything that isn’t polite (I don’t mind a bit of chat cussing like ‘’wtf’’ but don’t insult me or cuss directly at me)

Until next time

Jekkar

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Re: Guidelines to play an "evil" character
« Reply #1 on: February 28, 2011, 12:40:58 pm »
Thanks.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Sarras Volcae

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Re: Guidelines to play an "evil" character
« Reply #2 on: February 28, 2011, 01:20:16 pm »
you shouldn't advise rape... that's not allowed. at all. i think.

verden

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Re: Guidelines to play an "evil" character
« Reply #3 on: February 28, 2011, 02:17:03 pm »
Rape and torture in RP is pathetic and speaks volumes about those who "dream" about it. Pathetic.

Jekkar

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Re: Guidelines to play an "evil" character
« Reply #4 on: February 28, 2011, 02:55:16 pm »
To keep in relation to the original post, I would like to remind the female players among us that there is also a guide written for the aspiring evil woman.

http://en.wikipedia.org/wiki/Elisabeth_B%C3%A1thory
"A new day will come when those who rudely interrupt are swept away!" -Lereal

LigH

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Re: Guidelines to play an "evil" character
« Reply #5 on: February 28, 2011, 03:10:01 pm »
No - there will not be vampires in Yliakum. This topic had been closed already.

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Mask

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Re: Guidelines to play an "evil" character
« Reply #6 on: February 28, 2011, 03:18:09 pm »
If you want this to be a guide, then you should stress the aspect of understanding principles like motivation and so on. You focus on the "typical" evil here without giving examples from works of fiction which shouldn't be so hard. Also, you need to understand what evil is - and what is just a terrible cliché.

I also strongly suggest everybody to stay away from playing true psychopaths - and leave the whole getting into the mindset of a psychopath to psychologists and those who have the proper education to do so.
It's just an idea, it might contain nonsense until proper sources are given.

First rule of programming: Documentation, Documentation, Documentation.

Jekkar

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Re: Guidelines to play an "evil" character
« Reply #7 on: February 28, 2011, 03:47:44 pm »
I also strongly suggest everybody to stay away from playing true psychopaths

I rather respect Rinenud and Parallo.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Jekkar

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Re: Guidelines to play an "evil" character
« Reply #8 on: February 28, 2011, 04:08:20 pm »
Righteous. You blame society for your hurt, but why not look in the mirror once in a while and see your own soul. We're ready man. You think yourself so worthy, well here's a tip for you; stop playing the pretend game and do some soul-searching.

Who shot the sheriff? I did. I am great, I am mighty and enlightened. Your silent soldiers are as silent as dust in the wind... they are dust, amigo.

You and Parallo deem yourself so worthy and studious, though none care for your neo-avant garde ramblings. You are senseless fools caught up in your own self-praise. Narcissism is a skill you both seem to practise well. I hope it makes you happy in life. I will cary on with my sober life, teaching my apprentices in the ways of sensibility.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Jekkar

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Re: Guidelines to play an "evil" character
« Reply #9 on: February 28, 2011, 04:30:11 pm »
The subject of today's topic.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Frois

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Re: Guidelines to play an "evil" character
« Reply #10 on: February 28, 2011, 06:12:41 pm »
I have to admit I did forget to write about motivations and I did not post any examples from works of fiction, but the later was on purpose the reason is: Copying a character of fiction is not roleplay. If I gave the example of anibal lector then many players might start being cannibals and so on. Don't copy instead come up with your own evil character.

As for rape I am aware that it is forbidden but you don't have to go in details. Agree with the player (OOC with brackets) that your character raped their's and there shouldn't be a problem, like it or not rapes happened even if the best of societies we've had. And they happened very frequently in medieval time. As for torture it's not forbidden but then again you could simply spend some time in the area where you would torture your victim and then you could just talk OOC with the player to say how you tortured their character and so.

I personally struggle to play my evil character since I'm good natured and whenever I do something evil (Even to a NPC) I feel terrible, so I understand that most won't like being tortured or raped IC but there is nothing wrong with saying "Hey can we skip the details?"

Now as for the psychopaths I do NOT recommend playing one, it’s not that hard for a person to turn into one if they think like one even for a little bit, Being sadistic in roleplay can easily be transferred to reality, I simply put it there because they exist and thus are a possibility in roleplay, but if you play one do it with caution. And don’t hesitate to see a psychologist while you do to make sure your not turning in one and if anything changes take a break or even perma kill him

Okay the concept of evil itself is a complex one for it changes regarding of the situation and the person you ask. For example fighting for vengeance, those doing so will call it justice or right, they may know it’s wrong but they will still follow it to repay the debt. But others (especially the ones who are the target of this vengeance) will call it evil or wrong. Depending on the situation and on who you are the concept of evil may change greatly.

Now for motivations a great thing to add and thanks for mentioning it.

Greed: Some people may become evil so to satisfy their greed, they wish to own everything and won’t hesitate to do anything to obtain it.

Power: Along the lines of Greed, someone could desire the acquire powers beyond that of mere mortals and thus they will experiment on humans to develop new skills and other things. Going through all means necessary to obtain their desired power

Thrill: Many psychopaths do it for that, The thrill of having the law running after you, having to hide in the shadows and having to sneak on your unsuspecting victims. The excitement of the hunter and the hunted combined in one (You can play that without being a psychopath, and again: if you play one be careful not to be affected by him/her)

Lust: Although rape is forbidden (due to the heavy impact it has on a person’s mind) It can be roleplayed by simply saying ‘’My character raped yours’’ of course make sure you and the other have planned whether it’s successful or not, but don’t go into the details. So many rapists do it for lust, to satisfy sexual fantasies, sexual frustration and the such. Again, careful while playing that not to let it stain your own self

If I forgot any motivation please mention it and I shall add on.

WARNING: When I say to be careful not to let your character change you it is NOT made up, there have been several cases over the years of people changing because of their roleplay, even cases of Dungeons & Dragons where if a character died they would kill the player in the same way. Roleplay is all about becoming the character so if you ‘’merge’’ with them well enough that you forget your own self even for a moment it is possible that their personality stains yours, doing so repeatedly can cause you to change.

So it is perfectly fine if you say OOC ‘’I’ll be right back, I need to clear my mind a bit’’ instead of carrying on and getting too into it. Make sure you never make a character into something you couldn’t control in yourself. And especially careful if your character is based on a inner darkness you repress, this can make it jump to the surface so make sure you are going to be able to control the evil of your character.

If I forgot anything, or if you have questions ask them in replies I’ll be happy to answer J

Frois

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Re: Guidelines to play an "evil" character
« Reply #11 on: February 28, 2011, 07:44:26 pm »
Anything to make planeshift even more fun :) After all it's boring without people genuinely trying to take over the world

Frois

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Re: Guidelines to play an "evil" character
« Reply #12 on: February 28, 2011, 08:33:51 pm »
I suppose I could, I won't give details however since this is not a very private discussion and even if it was I wouldn't give most details.

As for torture what could be done is agreeing on what has been done without roleplaying it, like making a story a conversation on that could go "Okay so what if at this point my character had dislocated your knee cap?" keeping it jovial and making a few jokes can make it far less of a dark conversation and keep people from becoming depressed. If you have seen the movie "Batman the dark knight" (I'm not sure of the title) The man who played the joker actually committed suicide because his role was so dark it got him depressed. In the same sense playing a dark character in a rpg can cause the same reaction, which is why it is extremely rare to find games where you play an evil character and when you do find one your character usualy has good noble motives behind it to lessen the darkness attached to his actions.

As for the rape... Well this is even more touchy, I would recommend just leaving it at a general idea like "Character Y raped character X" Nothing more and if you need to explain what happened in a rp situation simply play around with the mechanics like typing: "/me explains what has happened in great details" This can allow for a roleplay that would prevent one from actually experiencing the humiliation of the actual act. Although it is hard to prove (not to mention immoral) There are lots of signs that say that rape is actually worst than torture as far as the impact on the victim.

Torture will have a heavy impact on one’s body, this is mostly what gets tortured especially by novices who don’t understand how to torture someone (again, here I’ll omit details so to avoid torture being conducted in real life using proven methods) There also is psychological torture and the most effective is the combination of both, like plunging a person’s head in a bucket of ice cold water, this can be extremely terrifying and when you pull the person out they can eventually start believing you are saving them. The combination of the understanding of the mind and body of the victim is what makes torture so effective, But for a victim who stood torture and eventually escaped or got saved or for some reason the torture stops will feel pride in the fact that they handled it. They’ll be in pain, angry and humiliated maybe even sad but deep inside they’ll be proud thinking something like ‘’I haven’t said a word!’’ even if they spoke it could be ‘’I’m sorry friends I couldn’t hold it, but I lasted as long as I could’’ learning one’s limits is usually a great source of pride.

As for the rape… Well the rape is harder to explain for most of the time it isn’t meant to cause pain or suffering, it’s usually to satisfy sexual urges that can’t be satisfied otherwise. What it causes in the victim is a vast area. Some of the things are: A feeling of dirtiness; A rape victim will feel soiled and tainted by their rapist they will hate themselves, their bodies and their life because they’ll feel impure. It can cause insecurity; They could feel vulnerable since someone dominated them in such an obvious way. And so on, There is so much that it causes and all on the psychological level, I myself am not a woman and have never been raped, in fact no one ever had an edge on me in any situation apart from my mother (which is natural) so I can’t even begin to imagine what it must be like to feel so weak, helpless and tainted. Truth is I handle physical pain with great skill and I never even got phased by mental torture (Well not necessarily torture but assault would be more accurate) But I do think that if I were to be raped, I would most likely commit suicide hoping it would clean me. (Yes that is my personal belief, I do NOT recommend this course of action to any rape victim, regardless of how bad it feels, I can’t say I know thus I won’t say I understand but think of what you would make your friends and loved ones endure, this kept me going a very long time while I was depressed)

So in terms of torture I recommend you ask the player OOC how comfortable they are with roleplaying, Hardcore roleplayers will always do it the whole thing, so make sure they are comfortable and not just hardcore roleplayers. As for the rape keep it as general as possible so the player will not suffer it. I can imagine to a point how it feels and I swear I hate it the feeling of disgust in one’s self is unbearable. And a proud person like me would rather die than feel such humiliation (again, death is not the answer to anything, neither yours nor another’s death)

Rape is (I believe) forbidden as by roleplay rules, if it isn’t it should be. This is for the good reason that even if roleplayed it can bring back bad memories for victims and/or make a person suffer the humiliation (even if less than being actually raped) so keep is vague, no details and make sure that no matter what you do, the moment you start performing some evil action, make sure that the players you are involved with are comfortable with details and how much they are comfortable with.

Also, a rape does not take 5 seconds to occur so if you ever fall in such a situation in game (let us all hope not) you can agree how long it’ll last and simply talk OOC in whisper so not to feel awkward or bad and once done resume the rp from there. Remember: No matter what there is always a way to go around normal restrictions to make things go smoother and be less painful, (No I am NOT making an innuendo…) I hope this helps, I’ll gladly add on in the future should anyone request something, I hope I am being useful to all of you. Have fun in game and let’s hope your never on the bad end of these two situations

Sangwa

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Re: Guidelines to play an "evil" character
« Reply #13 on: February 28, 2011, 09:42:31 pm »
I want to try it too:

"You two are like cherries on a tree, thinking you're apart when you're actually hanging together, waiting to decay. I'm the seed within and without, I'm what remains after you're eaten and I'm what eats. Not the tissue, but the stuff of life itself, its process.

Because, unlike you who were or believe you shall be, I actually am. And while you waste time with the how, who and what, I'm earning it without question."

Am I doing it right?

Frois, Rinenud's just pulling your leg like a cruel bum. I couldn't sit and watch.

Anyway, we can make characters be more or less evil, but the general guidelines are the same for every type of character. Create a personality, create a background, base it on stuff you know.
Following stricter guidelines (based on motivations) for this and that type of character is exactly what makes some characters pretty poor and shallow: monotony. If everyone had the same idea of what a cool evil character is, then we would all have Jekkars around and a game as boring as a swamp. If everyone thinks a character can only be evil because of an actual definite reason, then the only difference would be we'd all play raped Jekkars.
It's good that some people make very different characters and that some of them just happen to be retards and not actually evil, it's good that some characters have reasons to be evil and others don't, even if the players have the intention or not. It's just not cool when people don't even try and end up ruining things for everyone with overworked clichés or obvious nothings. The rest is just about different levels of effort and success.

I'd advise a player not to build his character based on the Evil vs Good choice, but rather on what type of action he wants to see: intrigue, war, romance, etc. Afterwards the resulting background and personality should be fit to belong to one of those blurry notions with pride.
« Last Edit: March 02, 2011, 01:39:26 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Tessra

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Re: Guidelines to play an "evil" character
« Reply #14 on: February 28, 2011, 09:48:52 pm »
As for the rape… Well the rape is harder to explain for most of the time it isn’t meant to cause pain or suffering, it’s usually to satisfy sexual urges that can’t be satisfied otherwise.

Wrong.  No offense, but this is dead wrong.  Rape is rarely about sexual urges, and much more often about dominance and the assertion of authority over the victim.    But there is no need to roleplay rape, nor would I consider it a good idea to play a rapist ICly.  

Someone posted something a while back regarding the various types of evil [chaotic, etc] that I found to be very helpful.  But honestly... I've never set out to make my characters evil or good.  I let the society around them make them they way they become for me, and their actions are not so easily defined as some of these guidelines you've posed.  I think too, you might consider that some evil characters are driven by multiple motives.

[And I wish I knew Jekkar or Rinenud in game... but Sangwa is totally the man.]
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai