bleh... people are always after a silly safety net

in RO or PSO you can\'t really tell if you\'re ready for something or not unless you try and fight it or go look at a fansite. where\'s your sense of adventure?

other clues could be put in via sound, graphics and music. your character could take up a slightly less certain stance if the monster\'s a bit too much for you, the model could be scaled up a little bit to make it look bigger and meaner and you could drop the light a little to make it seem darker ^^
If you were subtle enough with those kinds of effects then people would pick up on them without thinking, and before someone starts being silly I\'m talking about small changes, almost barely percievable not a storm while your character quivers and the rat grows to 2000 times it\'s size.
of course being silly is half of what forum arguements seem to be about; if you\'re smacking rats about easily then it\'s a pretty good clue that they\'re not quite challenging you but it\'s not like it\'s a world of rats and dragons is it? what kind of fantasy world would that be? =P
there would be a wealth of creatures to test your skill on between a rat and a dragon and by using the advice and experience of others (remember the social part of MMO?

) you can pretty much work out what\'s good for you to tangle with =D
and what\'s with RPGs always being about fighting 24/7? It\'s taken long enough for people to realise that merchants and healers might be a good idea, I hate to see how long before it takes before imaginations pick up enough for other types of RPG career on a more widespread scale like entertainers and other non-combat roles that are fun or challenging without being boring :rolleyes: