Author Topic: Building Molecular Blue From Linux  (Read 21528 times)

Florob

  • Wayfarer
  • *
  • Posts: 5
    • View Profile
0.2.008?
« Reply #60 on: October 18, 2003, 08:22:32 pm »
Well, I did exactly whats written in the manual on SuSe 8.2 and it worked great :). But for some reason it shows 0.2.008 instead of 0.2.010. Someone mensioned this above, but he had run updater so this could have been a reason but i didn\'t so whats wrong?

elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
(No subject)
« Reply #61 on: October 18, 2003, 08:25:52 pm »
No the devs have just forgot to update the version number. Normally you have the good version. However, if you want to be sure, just run the updater.
High Loremaster of the Arcane Order.

Dargon317

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
(No subject)
« Reply #62 on: November 08, 2003, 03:10:54 am »
I ran the script file and it seemed to work successfully, when I ran ./psclient I was getting an error similar to the error Meracian was getting on the 1st page of this thread. I did what you told him to do, and I a similar error to Pycelle (on page 2 of the thread), except with these additional errors:

Warning: Failed to load `freefnt2\'; use \'-verbose\' argument for details.
Warning: Failed to load `freefnt2\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.font.server.freetype2\'
Warning: Failed to load `sndogg\'; use \'-verbose\' argument for details.
Warning: Failed to load `sndogg\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Warning: Failed to load `aws\'; use \'-verbose\' argument for details.
Warning: Failed to load `aws\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.window.alternatemanager\'

I am no Linux Expert, so this means little to me. In case it helps, I am running SuSE 8.2, My computer has an AMD Athlon 1600+, an ATI Radion 8500 LE (128MB), 512 MB DDR RAM, Soundblaster Audigy Soundcard. I do not see how my other components would have any effects.

NinjaApprentice

  • Wayfarer
  • *
  • Posts: 7
    • View Profile
(No subject)
« Reply #63 on: November 11, 2003, 09:57:45 pm »
I have a slightly different problem than not getting Crystal Space or Planeshift working.  I can\'t get Jam installed.

Sounds pretty sad, I know, but after I make jam, I try to make install, and it shows this:

Code: [Select]
make: *** No rule to make target `install\'.  Stop.

What coud be wrong?  I\'m using Red Hat Linux 9.0.

Edit:  Never mind.  It was just some wierd thing that happened and I don\'t know why.  Anyway, I have a new problem, but I\'m going to post it in the other Linux Setup topic, because it makes more sense for it to be there.
« Last Edit: November 12, 2003, 01:09:16 am by NinjaApprentice »
\"When life gives you s**t, you...make s**t-ade?  Wait, that\'s not right\" - Gabe, Penny Arcade

Xargon

  • Wayfarer
  • *
  • Posts: 3
    • View Profile
(No subject)
« Reply #64 on: December 14, 2003, 04:36:42 pm »
i have a problom...

Entering Full screen 1024, 768 to fs_mode 1024, 768

block_size: 8192
Mounting maps: dungeon podium hydlaa temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
PROBLOM? : crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!

        loading definitions file /planeshift/gui/psgui.def...
        load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: psEngine initialized.
Loading Race Part Regions...Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
OK!
Loading RPG Data.....Loading RPG Data.....1OK!
Total bytes sent out was 0.
Total bytes received was 0.
crystalspace.graphics3d.opengl: Peak GL texture cache size: 6.25 MB

theres no text. and the blue button is sceweed up..... i cant create a character

Xargon

  • Wayfarer
  • *
  • Posts: 3
    • View Profile
(No subject)
« Reply #65 on: December 14, 2003, 04:48:14 pm »
I fixed it. Appearantly the Freetype modules dont work. The fonts are ugly though. All ....NOT anti-aliased....grrr
this fixes it:
leave the rest the same. just change it into this:
System.Plugins.iFontServer = crystalspace.font.server.default
System.Plugins.iFontServer.1 = crystalspace.font.server.default
System.PlugIns.iFontServer.2 = crystalspace.font.server.default

or delete it all and add this:

; Additional plugins come here
;System.PlugIns.iScript = crystalspace.script.python
;System.PlugIns.iPerfstat = crystalspace.utilities.perfstat
System.PlugIns.iCollideSystem = crystalspace.collisiondetection.rapid
System.PlugIns.iFontServer = crystalspace.font.server.default
;System.PlugIns.iFontServer = crystalspace.font.server.freetype2
; For using font multiplexer, uncomment the following three lines
;System.PlugIns.iFontServer = crystalspace.font.server.multiplexer
;System.PlugIns.iFontServer.1 = crystalspace.font.server.freetype2
System.Plugins.iFontServer.1 = crystalspace.font.server.default
System.PlugIns.iFontServer.2 = crystalspace.font.server.default
« Last Edit: December 14, 2003, 04:49:28 pm by Xargon »

jcdick

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
./configure discrepencies
« Reply #66 on: December 16, 2003, 12:46:40 am »
Hello.

I am running RH 9 and the atrpms package to \"apt-get\" various packages, on a system with an Nvidia card, using the 4496 driver.

According to my system, I have the up-to-date libpng, libmng and libjpeg installed.   Also, the XFree86-Mesa is the latest.

However, when running ./configure for CS, I get

Checking for OpenGL... no
..
Checking for libpng... no
Checking for libjpeg... no
..

I don\'t want to go any further until this is solved...

Any help is greatly appreciated!
« Last Edit: December 16, 2003, 02:07:40 am by jcdick »

tyutchev_2

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
(No subject)
« Reply #67 on: January 04, 2004, 03:16:46 am »
jcdick:
I had a problem that looks like the one you have. Instead of running the configure for \"jam\" try the one for \"make\". If both can\'t find your libraries, then your problem is not the same one I had.

Now, my problem: I\'ve been almost a week trying to compile planeshift on my pc and can\'t seem to get it working. The compiled binaries won\'t work since my \"glibc\" is version 2.3.1 and not 2.3.2 (like the machine is was built).
I had to get the source and make it myself. Well, the closest I\'ve been to putting CS to work I got two error messages:
 - Xlib:  extension \"XFree86-DRI\" missing on display \":0.0\".
 - Instru??o ilegal (in the english version it would be something like \"illegal instruction)

You would say: \"Just configure DRI.\" Well, that\'s exactly what I want to know. I have it installed, my XFree86 version is 4.3.0. In \"xdpyinfo\", it shows me a list of extensions, where DRI should be, but it isn\'t.  I just wanna know how to get it there, since the problems I get from cel and the client are originated in CS.

Oh, and I\'m running a Conectiva Linux 9. If there\'s any extra info you need, just tell me.
Thanks in advance.
« Last Edit: January 04, 2004, 04:27:16 pm by tyutchev_2 »

fj40dan

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
problems running cel
« Reply #68 on: February 04, 2004, 06:47:05 am »
When trying to run the ./celtst I get:

dan@Duron1300:~/Desktop/planeshift/cel$ ./celtst
Warning: Failed to load `soft3d\'; use \'-verbose\' argument for details.
Warning: Failed to load `soft3d\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.graphics3d.software\'
Warning: Failed to load `blpython\'; use \'-verbose\' argument for details.
Warning: Failed to load `blpython\'; use \'-verbose\' argument for details.
Warning: Failed to load `cspngimg\'; use \'-verbose\' argument for details.
Warning: Failed to load `cspngimg\'; use \'-verbose\' argument for details.
crystalspace.application.celtest: No iGraphics3D plugin!
dan@Duron1300:~/Desktop/planeshift/cel$


The verbose version is quite large (I can print if anyone needs it)---Does the above mean anything to anyone?

It ./configure\'s just fine but when I jam I get hundreds of:

blpython/blcel.cpp:#####: error: various messages here

and;

blpython/blcel.cpp: In function `PyObject*

For what its worth the ./walktest --recalc --relight works great for CS and runs in OpenGL. It does substitute a few missing textures--no biggie.

Any idea will be welcomed at this point.


Duron 1300/via
gf3
slack9.1
2.4.24 kernel
« Last Edit: February 04, 2004, 06:59:52 am by fj40dan »

Bledoe

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
(No subject)
« Reply #69 on: February 05, 2004, 12:14:10 am »
Greatings all.  I h ave read the forums here and hope I havn\'t missed this question allready been asked...

  I\'ve tried to run both the Binary package from teh Planeshift download web page.  And Download the CVS images with the build.sh  and download them manually...

  The Bin Version gives me the error

Skills: Skills: Mending (20)
Skills: Skills: Mending (20), Weaving (20)
temp: ...
Skills: Mending (20), Weaving (20)
        loading definitions file /planeshift/data/custom.def...
        load successful (1 windows, 0 skins loaded.)
Segmentation fault (core dumped)


I use the Planeshift CVS image I get this error...

[binabik@my planeshift]$ ./psclient
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
block_size: 8192
Mounting maps: dungeon podium hydlaa temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!
 
        loading definitions file /planeshift/gui/psgui.def...
        load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: No iDialogManager plugin!
planeshift.application.client: Failed to init app!
[binabik@my planeshift]$

  I have no idea what else to do...

Ikarsik

  • Hydlaa Resident
  • *
  • Posts: 121
    • View Profile
(No subject)
« Reply #70 on: February 11, 2004, 08:55:12 pm »
when compiling in mandrake linux 9.2 i can get up to using jam to configure planeshift but it gives me about 50 \"Warning: no rules for filetype defined (at file ).\"
and 8 \"/bin/sh: line 2: -o: command not found\"

i am not using  the build .sh

any one had this problem before?

Bledoe

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
(No subject)
« Reply #71 on: February 23, 2004, 02:13:59 am »
I had to go through the config file and find all the NO answers.  
  After that I went to rpmfind.net to download all the necessary libraries for the PS, cel and CS to all compile

  I\'m on Mandrake 9.1 and a lot of the files needed are not with my distrobution.

ThuBi

  • Wayfarer
  • *
  • Posts: 3
    • View Profile
Waiting for the next release...
« Reply #72 on: March 28, 2004, 01:51:31 am »
I have compiled from cvs CS, cel and planeshift (HEAD) and I was pleasantly surprised. CristalSpace is faster. And I mean FASTER. A great leap forward, indeed. But there are some problems with planeshift. It loads faster, with lower resources demand, but ...
I run Slackware Linux 9.1. One year ago I had a Slack 9.0 and I was playing a compiled from cvs version of planeshift. When I made the upgrade to 9.1 I was not able to play the same version because no text was shown and images were corrupted. The error is described above, on this topic, by Xargon. His solution does not work. I\'ve hoped the new version will solve this, but I see it won\'t. Crystal Blue has the same problem.

So, who\'s guilty? My system upgrade? What am I missing? I only ask for a suggestion, because I\'ve tried everything that crossed my mind. What should be the clue?

Here are the messages.
$ ./psclient

planeshift.application.client:
  Planeshift Molecular Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.97 rdev [Unix-x86-GCC]
  psEngine initialized.

crystalspace.fountloader.parse.unknownmaterial:
  Couldn\'t find material \'explo.jpg\'!
[node: effects,effect(fountain of
  death),effectobj(fountain),params,material]

crystalspace.ballloader.parse.unknownmaterial:
  Couldn\'t find material \'explo.jpg\'!
[node: effects,effect(spiral of
  flames),effectobj(spiral),params,material]

crystalspace.pluginmgr.loadplugin:
  WARNING: could not load plugin
  \'crystalspace.mesh.loader.factory.sprite.cal3d\'

crystalspace.maploader.parse.meshfact:
  Error loading plugin \'crystalspace.mesh.loader.factory.sprite.cal3d\'!
[node:
  meshfact(dwarf.cal3d),plugin]

PreloadModels:
  Could not load model: /planeshift/models/dwarf.cal3d!


NetBase:
  Total bytes sent out was 0.


NetBase:
  Total bytes received was 0.


crystalspace.graphics3d.opengl:
  Peak GL texture cache size: 6.06 MB
« Last Edit: March 28, 2004, 01:54:02 am by ThuBi »

Karosh_Steinkatz

  • Hydlaa Citizen
  • *
  • Posts: 486
    • View Profile
(No subject)
« Reply #73 on: March 28, 2004, 01:45:42 pm »
I had the same  promlem  with slack. Somehow it doesn\'t  support TTF fonts, thats why you don\'t get  any text. And Planeshift uses TTF fonts to  display the text. I tried many  things,  but never   got it to  work.


Back to Planeshift again \\o/

flea

  • Wayfarer
  • *
  • Posts: 7
    • View Profile
(No subject)
« Reply #74 on: March 29, 2004, 04:12:03 am »
greetings to all;

i successfully compiled planeshift on a fedora core 1; though i had to modify /CS/plugins/aws/skinparse.yy to make bison happy (on line 61 window_item is declared two times)

when i start psclient and go to menu \"create\" to create a new character, the window hangs and i must kill the process. it hangs after 2-3 seconds, the cursor on \"char name\" stops blinking; it happens exactly when the console reads:

PreloadModels: Preloading complete


(if i click on menu button after the above msg is logged, i get to character creation but the screen comes up already hanged out).

i\'m using tarball which comes from sourceforge, version -0.2.010

thanks,
flea