Author Topic: wilderness survival  (Read 6506 times)

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
wilderness survival
« on: May 19, 2011, 02:12:46 am »
in the end product, i would like to be able to sustain a character living in the wilderness. Some things that would enable a character to do so:

1. hunt for food (already done with clacker meat, rat meat (not sure if that's edible), tefu lard, fishing, etc.)
2. cook over a campfire
3. forage (harvesting counts if more wild edible vegetation were provided)
4. perhaps, setting up a light, portable structure, like a tent, for shelter

add more at your leisure
all blessings to the assembled devotees.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: wilderness survival
« Reply #1 on: May 19, 2011, 02:13:20 am »
+1.

I'd also add getting a water in a container (be it from the river, or the well in the city or etc.). Running to get water pouches from the city isn't reasonable in the wilderness.
« Last Edit: May 19, 2011, 02:18:42 am by Gilrond »

Karlyle

  • Hydlaa Resident
  • *
  • Posts: 90
    • View Profile
Re: wilderness survival
« Reply #2 on: May 19, 2011, 02:15:37 am »
Sounds like a cool idea to me  :thumbup:
Come by the Crystal Den and enjoy a drink

Sangwa

  • Forum Addict
  • *
  • Posts: 2083
  • Chars: Morwen and Gartheiz
    • View Profile
Re: wilderness survival
« Reply #3 on: May 19, 2011, 03:44:36 am »
First you'd have to convince these people to add hunger and thirst to the game. :P
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Mekora

  • Hydlaa Citizen
  • *
  • Posts: 255
    • View Profile
Re: wilderness survival
« Reply #4 on: May 19, 2011, 04:02:40 am »
I don't know if there should be a death penalty for lack of foods and drinks, but maybe it would lower all your stats if you haven't eaten/drank in a while. Etc. If somebody has not eaten or drank in 10 hours IG your stats can go down 30% each or so until you eat where the food will replenish the stats.

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: wilderness survival
« Reply #5 on: May 19, 2011, 04:50:57 am »
yes, this idea presumes that the game will take the basic needs of all living creatures into account.

mekora, i like your idea.
all blessings to the assembled devotees.

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: wilderness survival
« Reply #6 on: May 19, 2011, 06:15:54 am »
The idea of Thirst and hunger has been discussed in several threads, I made one a good year or so back, Should keep suggesting ideas rather than discussing one of em >.>
It will happen eventually just wait.
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: wilderness survival
« Reply #7 on: May 19, 2011, 08:23:06 am »
I could well imagine that "Small tents" or "Medium tents" (like some of the installations in the Explorer Outpost and the Explorer Information Booth itself) may be offered in a GM sale event, before they may even be available as NPC stock. But before, woodworking and leatherworking may need to be developed too...

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Catlemur

  • Hydlaa Citizen
  • *
  • Posts: 424
  • Death or Glory
    • View Profile
Re: wilderness survival
« Reply #8 on: May 19, 2011, 12:30:10 pm »
Hunger and thirst are the reasons I left Wurm. :thumbdown:

Sangwa

  • Forum Addict
  • *
  • Posts: 2083
  • Chars: Morwen and Gartheiz
    • View Profile
Re: wilderness survival
« Reply #9 on: May 19, 2011, 01:21:27 pm »
Well, I don't care much bout that. Anywho, the way I proposed it, hunger wouldn't provoke death either. Just stat reduction, like Mekora said.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Knightspark9

  • Hydlaa Citizen
  • *
  • Posts: 489
  • Hear ye, hear ye, free ale!
    • View Profile
Re: wilderness survival
« Reply #10 on: May 19, 2011, 01:48:42 pm »
I think roleplaying your eating would be far better, but that's just me.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: wilderness survival
« Reply #11 on: May 19, 2011, 06:08:49 pm »
please return to the topic  :innocent:
all blessings to the assembled devotees.

Candy

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: wilderness survival
« Reply #12 on: May 19, 2011, 11:59:20 pm »
I'd definitely want to see the tents and cooking at least a few things over a fire (fish, clacker meat, maybe the grilled meats).
Role Play Preferences
Quote
[1: gossip] Glaciusor: There's now a guy in skimpy armor having war flashbacks about daemons. Have fun Hydlaa

Sangwa

  • Forum Addict
  • *
  • Posts: 2083
  • Chars: Morwen and Gartheiz
    • View Profile
Re: wilderness survival
« Reply #13 on: May 29, 2011, 11:22:32 am »
I think roleplaying your eating would be far better, but that's just me.

Unfortunately it's not just you. And the rest of us have to eat all this hacking and slashing icky goo because of it.

please return to the topic  :innocent:

Food and hunger are 75% of your post.

I think the fire could work as a portable grill, can't be too much work like that. Tents would be good too I guess, for aesthetic purposes. Not something I'd give priority thoughl
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

manonoc

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
Re: wilderness survival
« Reply #14 on: January 26, 2015, 06:37:02 pm »
some years latter...

i've made a post in this sense, i would like to create a mod, or a new game, from planeshift (lots of c++ classes could be very useful i think), that would be a survival
the game starts in nature, and we have to construct all, like CroMagnon does (and perhaps, it's a good name for a game !)
make a rope with grass
stone + rope + sting = stone axe

someone interested ?