Please , understand, on the RP server, it is very counter productive.... and to me , an offense.
I wouldn't consider it an offense so much as an annoyance, but yeah, questing takes up a lot of time that could be spent roleplaying. It's pretty rare to find the help with quests that you need ICly.
The Winch access might not be necessary to enter for rp'ers, but still, it is visually a nice area to see and to rp inside of. I personally hate the idea of closing off areas to players until some insane series of mind numbing torture is endured. For that matter, nearly all of the training and leveling in PS feels like torture to me.
Isn't there some way to make it actually fun? I don't even mind if it takes a long time as long as it could be fun. Instead of the constant moving of items from box to box to train cooking or metallurgy or even mine etc., why not make it into some kind of game within game? Why couldn't training be something like a tetris or any other simple game where your score could add to your level of skill or experience learned? Just my random thoughts.
If it's at all possible, minigames would be great in PS. Perhaps something that'd make fishing not feel exactly like mining...heck, stop mining from feeling like mining - it's the most mind-numbing aspect of PlaneShift! As for training and leveling, most of the ways I can think of to make it more fun come from the gameplay in other MMOs - even WoW players were getting bored with Wrath of the Lich King, but now in the latest expansion, you actually have to pay attention in fights. I'm not saying add don't-stand-in-the-fire mechanics and combat pets and spec trees that'd probably take twenty billion years for a team of volunteers at the rate PS is updated to make functional, but it'd be nice if there was more to grinding out a level of insert-weapon-here than hitting our normal stance hotkey with q1 weapons in hand and then making a sandwich in real life while our character does all the work.
The fact it used to be worst doesn't mean we can't improve it again...
And it doesn't mean one can't find it bad now.
Agreed. Remember playing with sticks and rocks and walking uphill both ways through a mile of snow to get to school? Yeah, we don't get to complain now because hey, our grandparents had their own problems back in the day.
My feelings lean a little bit towards anti-quests and my character does not have winch access. She does not have a mount saying that she is holding off until she can have the same ride as Talad used during his appearance in Hydlaa Square some cycles ago; a Pterosaur.
They're supposed to be so expensive only merchant families can afford them aren't they?
The real question seems to be, Why does one need a mount? That is meant as a redundant question and it is not meant to disrespect those who have answered that and worked for a mount.
Why does one need a car?
But I suppose the Option to buy, or bribe your way in could be plausible, it would have to cost a hell of a lot though, mabey 1/2 to 1 mill [yeah that might not be a lot to some ]
Oh yes, great idea, trade hours and hours of questing for hours and hours of mining...we'd all have such fun with that.
Let me share some simple truths that I have learned about entertainment :
1) just because a developer spends endless hours creating something, does NOT make it entertaining. ( I am a composer and performer, I know about this very well )
2) Entertainers / developers are NOT the best person to determine what is entertaining.... the AUDIENCE IS.
3) Go into any bar where folks are dancing... are they EVER dancing to the NutCracker Suite?... no.... because complicated is not what the public relates to.
4) Complicated puzzles filled with zingers, stingers, teasers ending with disapointment ... is not fun ... it sounds much more like revenge.
5) are you proud and laughing at how complicated all this for your audience?.... do you really think they are laughing with you?
RP is the best here for me because the people make it so... not because we run so many many many mamy times back and forth back and forth back and forth back and forth back and forth ... who ever thinks THAT is RP... will never understand what RP is.
Indeed, except for one thing: Some of us enjoy the complicated puzzles...I say leave a few of those in, but not for the "neccessary" quests for say, mounts or access to areas with trainers...just for sought-after items or interesting lore (though if you go for the latter I suggest hinting that all you're gonna get is a story, since some players might feel jipped with that).