Author Topic: Game Freezes Since 0.5.7 Update  (Read 3621 times)

Nightflyer0ne

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Game Freezes Since 0.5.7 Update
« on: June 06, 2011, 06:13:09 pm »
Hi there, I need some help. Ever since I updated to version 0.5.7, my game has been freezing up after a few moments of play. Sometimes I get a long stretch of time before it happens, but usually it freezes after a minute or two, sometimes immediately after the game starts. I then have to close the game and start over again.

I've got the latest driver update, so I guess that's not the problem. I don't know enough about computers to figure out what to do next. Any help would be appreciated. I suppose I should mention that I'm using Windows XP Pro. I don't know what other information is needed.

Thanks!
Giving my multiple personalities some playground space, one alt at a time. ;)

Gilrond

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Re: Game Freezes Since 0.5.7 Update
« Reply #1 on: June 06, 2011, 06:23:12 pm »
Try changing the "background loading" option to different settings. It might help.

Nightflyer0ne

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Re: Game Freezes Since 0.5.7 Update
« Reply #2 on: June 06, 2011, 06:37:12 pm »
Great, how do I do that?
Giving my multiple personalities some playground space, one alt at a time. ;)

zarre

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Re: Game Freezes Since 0.5.7 Update
« Reply #3 on: June 06, 2011, 06:47:51 pm »
Click on the PS icon to start the game.
The 1st screen that appears shows: Quit, Repair, Settings at the bottom.
Click on "Settings", then at the top: "Graphics"
Near the bottom of that page you'll find: Background Loading
Click "OK" to exit.

Nightflyer0ne

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Re: Game Freezes Since 0.5.7 Update
« Reply #4 on: June 06, 2011, 07:22:42 pm »
Okay, I've tried changing that, and a few other settings, but it doesn't seem to be making a difference. Any other ideas? I'm starting to go into withdrawal... :'(
Giving my multiple personalities some playground space, one alt at a time. ;)

Aensor

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Re: Game Freezes Since 0.5.7 Update
« Reply #5 on: June 06, 2011, 07:35:57 pm »
Try to delete the file

Code: [Select]
shadercache
On linux it resides in ~/.Planeshift.

Nightflyer0ne

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Re: Game Freezes Since 0.5.7 Update
« Reply #6 on: June 06, 2011, 08:31:27 pm »
Okay, I tried that too, but it didn't work either. I'm wondering if this isn't something more serious, as I've also had problems with the game freezing each time I tried to tell the Hydlaa pterosaur trainer where I wanted to go. He was the only one I talked to today, so don't know if the problem is with talking to him, NPCs or everyone. Additionally, I'm finding that when I get the game to close after a freeze-up, it will automatically relaunch itself, which it didn't do before. Not sure if any of these are related, but there they are.
« Last Edit: June 06, 2011, 08:41:27 pm by Nightflyer0ne »
Giving my multiple personalities some playground space, one alt at a time. ;)

shrapnel

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Re: Game Freezes Since 0.5.7 Update
« Reply #7 on: June 06, 2011, 11:23:58 pm »
Can you provide any more info, such as what I'm posting below? (I've got something similar to that problem with Win 7 x64 Ultimate instead of XP-Pro) Any other info when it hangs or crashes? How did you do the last update/upgrade? What is the contents of the file errorlog.txt?

Description:
  A problem caused this program to stop interacting with Windows.

Problem signature:
  Problem Event Name:   AppHangB1
  Application Name:   psclient.exe
  Application Version:   0.5.7.0
  Application Timestamp:   4dea6163
  Hang Signature:   24fc
  Hang Type:   0
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Hang Signature 1:   24fc4c55de5133242de4f2a140338e62
  Additional Hang Signature 2:   0662
  Additional Hang Signature 3:   0662812033577d4c4d743169628efd41
  Additional Hang Signature 4:   24fc
  Additional Hang Signature 5:   24fc4c55de5133242de4f2a140338e62
  Additional Hang Signature 6:   0662
  Additional Hang Signature 7:   0662812033577d4c4d743169628efd41
« Last Edit: June 06, 2011, 11:30:28 pm by shrapnel »

Nightflyer0ne

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Re: Game Freezes Since 0.5.7 Update
« Reply #8 on: June 06, 2011, 11:30:22 pm »
Okay, how do I find something like that?
Giving my multiple personalities some playground space, one alt at a time. ;)

shrapnel

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Re: Game Freezes Since 0.5.7 Update
« Reply #9 on: June 06, 2011, 11:32:45 pm »
Okay, how do I find something like that?

The errorlog.txt file is in the main Planeshift folder (C:\Program Files\Planeshift) or wherever you installed it. The other info is from windows itself when it notices Planeshift isn't responding. and asks what you want to do about it (when you expand for more information.)

Nightflyer0ne

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Re: Game Freezes Since 0.5.7 Update
« Reply #10 on: June 07, 2011, 12:06:20 am »
Couldn't find anything that looked like what you posted, but here's what I did find:

From Windows error reporting:

szAppName : psclient.exe     szAppVer : 0.5.7.0     szModName : hungapp    
szModVer : 0.0.0.0     offset : 00000000    

From PS errorlog:

Tue Jun 07 00:56:56 2011, <..\..\src\client\psclientdr.cpp:223 psClientDR::HandleDeadReckon SEVERE>
Tue Jun 07 00:56:56 2011, Got DR message for unknown entity EID:22446.

EDIT: Found something else, still think it's the wrong thing

Server=watson.microsoft.com
UI LCID=1033
Flags=1672016
Brand=WINDOWS
TitleName=psclient_static
DigPidRegPath=HKLM\Software\Microsoft\Windows NT\CurrentVersion\DigitalProductId
ErrorText=The program is not responding.
HeaderText=You chose to end the nonresponsive program, psclient_static.
EventLogSource=Application Hang
Stage1URL=
Stage1URL=/StageOne/psclient_exe/0_5_7_0/hungapp/0_0_0_0/00000000.htm
Stage2URL=
Stage2URL=/dw/stagetwo.asp?szAppName=psclient.exe&szAppVer=0.5.7.0&szModName=hungapp&szModVer=0.0.0.0&offset=00000000
DataFiles=C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\WER8290.dir00\psclient.exe.mdmp|C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\WER8290.dir00\appcompat.txt
Heap=C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\WER8290.dir00\psclient.exe.hdmp
ErrorSubPath=psclient.exe\0.5.7.0\hungapp\0.0.0.0\00000000
DirectoryDelete=C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\WER8290.dir00
« Last Edit: June 07, 2011, 12:15:10 am by Nightflyer0ne »
Giving my multiple personalities some playground space, one alt at a time. ;)

NearlyEternal

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Re: Game Freezes Since 0.5.7 Update
« Reply #11 on: June 07, 2011, 12:42:43 am »
I'm having the same problem (trying to play the game for the first time :(  )

I'm running Windows 7 (64-bit) with an NVIDIA graphics card (Updated).

While trying to start the tutorial, the game keeps crashing after a little while (different spans of time on different settings if I'm just walking around - seems longest on the best settings honestly, so I doubt overtaxing the system is the problem :P ), but will crash instantly if I try to talk to an NPC.

In the error log folder, it basicly just has the same thing over and over:

Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>

...

Tue Jun 07 01:30:54 2011, Could not open image: >Scaling Field Background<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >Scaling Field Background<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >Scaling Field Background<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >Scaling Field Background<
Tue Jun 07 01:30:54 2011, <..\..\src\common\paws\pawsimagedrawable.cpp:69 pawsImageDrawable::PreparePixmap SEVERE>
Tue Jun 07 01:30:54 2011, Could not open image: >Scaling Field Background<

Plus some sound errors because I was trying different sound settings before I read that the 'software' option doesn't work for windows :)
 
« Last Edit: June 07, 2011, 12:53:20 am by NearlyEternal »

redhound

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Re: Game Freezes Since 0.5.7 Update
« Reply #12 on: June 07, 2011, 12:56:38 am »
Hi there, I need some help. Ever since I updated to version 0.5.7, my game has been freezing up after a few moments of play. Sometimes I get a long stretch of time before it happens, but usually it freezes after a minute or two, sometimes immediately after the game starts. I then have to close the game and start over again.

I've got the latest driver update, so I guess that's not the problem. I don't know enough about computers to figure out what to do next. Any help would be appreciated. I suppose I should mention that I'm using Windows XP Pro. I don't know what other information is needed.

Thanks!

Same problem after new install of PS 0.5.7 on Ubuntu Linux 11.04 x64. Client just randomly freezes then:
  • Some time passed, even without a move / interaction;
  • Almost every time then I use chat window.

Deleting shadercache & disabling background loading doesn't help.

My errorlog.txt:

Code: [Select]
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk01
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk02
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk03
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk01
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk02
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk03
Tue Jun  7 10:35:45 2011, <src/client/psclientdr.cpp:268 HandleStatsUpdate SEVERE>
Tue Jun  7 10:35:45 2011, Stat request failed because CelClient not ready for EID:23704
Tue Jun  7 10:35:52 2011, <src/client/psclientdr.cpp:268 HandleStatsUpdate SEVERE>
Tue Jun  7 10:35:52 2011, Stat request failed because CelClient not ready for EID:23704
Tue Jun  7 10:35:53 2011, <src/common/paws/pawstree.cpp:607 Load SEVERE>
Tue Jun  7 10:35:53 2011, <widget> tag not found
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)

Running psclient in a terminal (client doesn't show any additional messages in a terminal after / just before freeze):

Code: [Select]
planeshift.application.client:
  PlaneShift Arcane Chrysalis (0.5.7)
  This game uses Crystal Space Engine created by Jorrit and others
  2.1.0.854 [Unix-x86(64)-GCC]
Tue Jun  7 10:35:17 2011, LOG_ANY flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_WEATHER flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_SPAWN flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_CELPERSIST flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_PAWS flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_GROUP flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_CHEAT flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_LINMOVE flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_SPELLS flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_NEWCHAR flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_SUPERCLIENT flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_EXCHANGES flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_ADMIN flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_STARTUP flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_CHARACTER flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_CONNECTIONS flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_CHAT flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_NET flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_LOAD flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_NPC flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_TRADE flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_SOUND flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_COMBAT flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_SKILLXP flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_QUESTS flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_SCRIPT flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_MARRIAGE flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_MESSAGES flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_CACHE flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_PETS flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_USER flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_LOOT flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_DUELS flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, LOG_TRIBES flag deactivated with no filter.
Tue Jun  7 10:35:17 2011, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Texture Manager parsing /paws/real_skin/imagelist.xml
Mounting skin: /planeshift/art/skins/base/client_base.zip
Texture Manager parsing /paws/base/imagelist.xml
  psEngine initialized.
Using fontsize 16 for resolution 1278x774

crystalspace.maploader:
  Unable to open shader file ‘/shader/terrain_fixed_base.xml’!
  Unable to open shader file ‘/shader/terrain_fixed_splatting.xml’!
ART ERROR: Invalid texture reference '/planeshift/world/guildlaw/gh_law_pplant01_ba_n.dds' in ShaderVar 'tex normal compressed'
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_off' in sequence 'light_Omni01hydlaa_jayose_on'
ART ERROR: Sequence light_Omni01hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_on' in sequence 'light_Omni01hydlaa_jayose_off'
ART ERROR: Sequence light_Omni01hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_off' in sequence 'light_Omni02hydlaa_jayose_on'
ART ERROR: Sequence light_Omni02hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_on' in sequence 'light_Omni02hydlaa_jayose_off'
ART ERROR: Sequence light_Omni02hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_off' in sequence 'light_Omni07hydlaa_jayose_on'
ART ERROR: Sequence light_Omni07hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_on' in sequence 'light_Omni07hydlaa_jayose_off'
ART ERROR: Sequence light_Omni07hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_off' in trigger 'light_Omni01hydlaa_jayose_on'
ART ERROR: Trigger light_Omni01hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_on' in trigger 'light_Omni01hydlaa_jayose_off'
ART ERROR: Trigger light_Omni01hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_off' in trigger 'light_Omni02hydlaa_jayose_on'
ART ERROR: Trigger light_Omni02hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_on' in trigger 'light_Omni02hydlaa_jayose_off'
ART ERROR: Trigger light_Omni02hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_off' in trigger 'light_Omni07hydlaa_jayose_on'
ART ERROR: Trigger light_Omni07hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_on' in trigger 'light_Omni07hydlaa_jayose_off'
ART ERROR: Trigger light_Omni07hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_off' in sequence 'light_Omni01hydlaa_plaza_on'
ART ERROR: Sequence light_Omni01hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_on' in sequence 'light_Omni01hydlaa_plaza_off'
ART ERROR: Sequence light_Omni01hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_off' in sequence 'light_Omni02hydlaa_plaza_on'
ART ERROR: Sequence light_Omni02hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_on' in sequence 'light_Omni02hydlaa_plaza_off'
ART ERROR: Sequence light_Omni02hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_off' in sequence 'light_Omni07hydlaa_plaza_on'
ART ERROR: Sequence light_Omni07hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_on' in sequence 'light_Omni07hydlaa_plaza_off'
ART ERROR: Sequence light_Omni07hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_off' in trigger 'light_Omni01hydlaa_plaza_on'
ART ERROR: Trigger light_Omni01hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_on' in trigger 'light_Omni01hydlaa_plaza_off'
ART ERROR: Trigger light_Omni01hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_off' in trigger 'light_Omni02hydlaa_plaza_on'
ART ERROR: Trigger light_Omni02hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_on' in trigger 'light_Omni02hydlaa_plaza_off'
ART ERROR: Trigger light_Omni02hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_off' in trigger 'light_Omni07hydlaa_plaza_on'
ART ERROR: Trigger light_Omni07hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_on' in trigger 'light_Omni07hydlaa_plaza_off'
ART ERROR: Trigger light_Omni07hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_off' in sequence 'light_Omni01hydlaa_winch_on'
ART ERROR: Sequence light_Omni01hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_on' in sequence 'light_Omni01hydlaa_winch_off'
ART ERROR: Sequence light_Omni01hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_off' in sequence 'light_Omni02hydlaa_winch_on'
ART ERROR: Sequence light_Omni02hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_on' in sequence 'light_Omni02hydlaa_winch_off'
ART ERROR: Sequence light_Omni02hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_off' in sequence 'light_Omni29hydlaa_winch_on'
ART ERROR: Sequence light_Omni29hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_on' in sequence 'light_Omni29hydlaa_winch_off'
ART ERROR: Sequence light_Omni29hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_off' in trigger 'light_Omni01hydlaa_winch_on'
ART ERROR: Trigger light_Omni01hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_on' in trigger 'light_Omni01hydlaa_winch_off'
ART ERROR: Trigger light_Omni01hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_off' in trigger 'light_Omni02hydlaa_winch_on'
ART ERROR: Trigger light_Omni02hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_on' in trigger 'light_Omni02hydlaa_winch_off'
ART ERROR: Trigger light_Omni02hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_off' in trigger 'light_Omni29hydlaa_winch_on'
ART ERROR: Trigger light_Omni29hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_on' in trigger 'light_Omni29hydlaa_winch_off'
ART ERROR: Trigger light_Omni29hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate1_t' in sequence 'ipo_wheelrotate1'
ART ERROR: Sequence ipo_wheelrotate1 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate2_t' in sequence 'ipo_wheelrotate2'
ART ERROR: Sequence ipo_wheelrotate2 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate3_t' in sequence 'ipo_wheelrotate3'
ART ERROR: Sequence ipo_wheelrotate3 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate4_t' in sequence 'ipo_wheelrotate4'
ART ERROR: Sequence ipo_wheelrotate4 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate1' in trigger 'ipo_wheelrotate1_t'
ART ERROR: Trigger ipo_wheelrotate1_t failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate2' in trigger 'ipo_wheelrotate2_t'
ART ERROR: Trigger ipo_wheelrotate2_t failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate3' in trigger 'ipo_wheelrotate3_t'
ART ERROR: Trigger ipo_wheelrotate3_t failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate4' in trigger 'ipo_wheelrotate4_t'
ART ERROR: Trigger ipo_wheelrotate4_t failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_off' in sequence 'light_Omni19tutorial_on'
ART ERROR: Sequence light_Omni19tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_on' in sequence 'light_Omni19tutorial_off'
ART ERROR: Sequence light_Omni19tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_off' in sequence 'light_Omni21tutorial_on'
ART ERROR: Sequence light_Omni21tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_on' in sequence 'light_Omni21tutorial_off'
ART ERROR: Sequence light_Omni21tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_off' in sequence 'light_Omni22tutorial_on'
ART ERROR: Sequence light_Omni22tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_on' in sequence 'light_Omni22tutorial_off'
ART ERROR: Sequence light_Omni22tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_off' in trigger 'light_Omni19tutorial_on'
ART ERROR: Trigger light_Omni19tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_on' in trigger 'light_Omni19tutorial_off'
ART ERROR: Trigger light_Omni19tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_off' in trigger 'light_Omni21tutorial_on'
ART ERROR: Trigger light_Omni21tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_on' in trigger 'light_Omni21tutorial_off'
ART ERROR: Trigger light_Omni21tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_off' in trigger 'light_Omni22tutorial_on'
ART ERROR: Trigger light_Omni22tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_on' in trigger 'light_Omni22tutorial_off'
ART ERROR: Trigger light_Omni22tutorial_off failed to parse!
  Could not find material ‘stone_fist_lum’. Creating material. This
  behaviour is deprecated.
  Could not find texture ‘stone_fist_lum’. Loading texture. This behaviour
  is deprecated.

crystalspace.maploader.parse.image:
  Could not open image file ‘stone_fist_lum’ on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image ‘stone_fist_lum’, using error texture instead!

planeshift.application.client:
  PSLoader: step 2: success
  PSLoader: step 3: success
  PSLoader: step 4: success
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk01
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk02
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk03
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk01
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk02
Tue Jun  7 10:35:44 2011, <src/common/pssound/pssoundmngr.cpp:251 ConvertFactoriesToEmitter SEVERE>
Tue Jun  7 10:35:44 2011, Could not find factory name ojar1Trunk03
Tue Jun  7 10:35:45 2011, <src/client/psclientdr.cpp:268 HandleStatsUpdate SEVERE>
Tue Jun  7 10:35:45 2011, Stat request failed because CelClient not ready for EID:23704
Tue Jun  7 10:35:52 2011, <src/client/psclientdr.cpp:268 HandleStatsUpdate SEVERE>
Tue Jun  7 10:35:52 2011, Stat request failed because CelClient not ready for EID:23704
  PSLoader: step 5: success
In chat window...
Finding default style for factory 'pawsSpellCheckedEditBox'
Default style 'Standard EditTextBox' found for factory 'pawsSpellCheckedEditBox'
Finding default style for factory 'pawsTabWindow'
Finding default style for factory 'pawsWidget'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Tue Jun  7 10:35:53 2011, Tue Jun  7 10:35:53 2011, GUI image 'ButtonStorage' not found.
Tue Jun  7 10:35:53 2011,
Tue Jun  7 10:35:53 2011, Tue Jun  7 10:35:53 2011, GUI image '' not found.
Tue Jun  7 10:35:53 2011,
creating sorting arrow
creating sorting arrow
creating sorting arrow
creating sorting arrow
creating sorting arrow
creating sorting arrow
creating sorting arrow
creating sorting arrow
Tue Jun  7 10:35:53 2011, <src/common/paws/pawstree.cpp:607 Load SEVERE>
Tue Jun  7 10:35:53 2011, <widget> tag not found
Tue Jun  7 10:35:53 2011, Tue Jun  7 10:35:53 2011, GUI image '' not found.
Tue Jun  7 10:35:53 2011,
  PSLoader: step 6: success
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:11 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:11 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
Tue Jun  7 10:36:12 2011, <src/common/paws/pawswidget.cpp:988 FindWidget SEVERE>
Tue Jun  7 10:36:12 2011, Could not locate widget Leather in InventoryWindow (inventory.xml)
« Last Edit: June 07, 2011, 05:10:11 am by redhound »

redhound

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Re: Game Freezes Since 0.5.7 Update
« Reply #13 on: June 07, 2011, 05:29:07 am »
Quote
Deleting shadercache & disabling background loading doesn't help.

Now, I almost sure, that this "Freeze-of-the-Client" problem is somehow related to a Chat window.
I tried this: Just after enter in the game, I switched off Chat - and client is working like a charm! Though my poor character became deaf and silent :(
« Last Edit: June 08, 2011, 12:35:41 am by redhound »

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #14 on: June 07, 2011, 09:34:58 am »
can you use gdb?