Author Topic: More players Less Npcs!!!  (Read 2735 times)

DizzleCorinthos

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« Reply #15 on: June 01, 2003, 04:24:32 pm »
Heap of NPCs?  God I hope not.  Now that hook has got me down another avenue of thinking, a very limited set of NPCs is all that is really needed.   1 or 2 tradesmen in small towns.  3 or 4 in large.  A sage in big towns that you can ask about quests about in research, (You ask the right questions, you get more info about the quest).  Hermits out in obscure places for rare or \'high-level\' quests.  Are trainers being considered, or do players promote themselves, (I personally like the trainer concept).  Etc etc

I know adding the new skills would be painful, but I think it would add a new and unique element to the MMORPG world.  You dont have to re-invent the wheel, but building a car from that wheel is a very nice thing. ;)
DizzleCorinthos, Jragi - Planeshift

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Nadius

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« Reply #16 on: June 01, 2003, 10:28:11 pm »
Jeez kyp14 you really dont give us any Credit how do you know the players wont rise to the situation we really dont know if this was implemented how players would act. ive never seen a game like this before with very few npcs and isnt it worth a try honestly... if it dint work counlt they just add more later.... if it does work it will be the best thing to happen to mmorpgs...  

and kyp14 man players having to do things is part of mmorpgs hirelings should not be allowed because that would be pretty boring....  i mean people make or break mmorpgs. if you could hire npcs where would be the fun in grouping..... grouping would be for poor people and all the ritch would hire popwerfull npcs and buy there way to get quest items and powerfull things you would not have to find a group.... remember most likeley you would not have to pay for a group people would willingly group with you and not cfharge you a cent

DizzleCorinthos

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« Reply #17 on: June 02, 2003, 05:18:29 pm »
There are a few games out their with limited amounts of NPCs.  One of them tried using virtually none.  That game is now building NPCs to put in the game.  Some games have far too many, some far too few.

We can find a comfortable medium with Planeshift.  I really think using a well-defined trade and quest system will let the NPCs fall in place.  As I stated before, I believe only a handful of NPCs per town is all that is needed, if a few new skills are implemented.

Giving power to the characters is a great thing, but there needs to be an NPC support system behind that maintaining the structure of the trade and quest systems.

Thanks!
DizzleCorinthos, Jragi - Planeshift

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Vengeance

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« Reply #18 on: June 03, 2003, 02:44:18 am »
The goal is to have lots.  We want the cities to have lots of atmosphere.

Now of course, you only get atmosphere from lots of npcs if the npcs don\'t suck...  ;-)

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hook

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« Reply #19 on: June 03, 2003, 05:11:01 pm »
Quote
Originally posted by Vengeance
The goal is to have lots.  We want the cities to have lots of atmosphere.

Now of course, you only get atmosphere from lots of npcs if the npcs don\'t suck...  ;-)


let\'s not go towards \"not sucking\" let\'s go to \"rocking the shit out of you\" ...i really mean it ...making NPCs superior to other (MMO)RPGs would be a great thing (even more if you consider that PS is open sourced!!!)
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln