I'm hardly a lore expert by any means, but the gist I got from character creation and the questlines I've pursued is that Laanx, Dakkru and Black Flame are the evil religions, and Talad and Xiosia are the good religions. Crystal and Blue way are the sole providence of the good, black and red are the sole providence of evil, azure and brown are fairly neutral. In summation, one's choice of magic ways is one of the greatest determinants of what sort of character you roleplay, because you can't get certain glyphs without doing certain deeds, and the quests' morality aren't often subtle. I tend to make my characters worship Talad and focus on crystal, blue and to a lesser extent, azure, because to make any other choice means being a psychopath. You might worship Laanx, and Laanx might not be intended to be evil, but so far as I've been able to learn, the only way to get certain dark way glyphs, for example, is to do some pretty unsavory things. Not sure how much of this is just limitations of the unfinished game status, and how much of this is intentional.