Author Topic: About Linkdead  (Read 67940 times)

gilgameshbk

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« Reply #15 on: June 19, 2003, 01:28:39 am »
I tried logging on using the ip address instead of dns, and it worked, but it my client froze while loading the world.  Any idea whats up with that?

xlorepdarkhelm

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« Reply #16 on: June 19, 2003, 05:17:06 pm »
The client takes a while to load up.  just wait it out.  could take up to an hour on some systems.
\"I\'m not responcabel fer my comuter\'s spleling errnors.\"

Norrec

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« Reply #17 on: June 20, 2003, 07:22:35 pm »
I actually got into the game but it froze a few seconds after is there  a way i can fix that?

Kajiri

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delete...
« Reply #18 on: June 22, 2003, 07:59:47 am »
can you delete my \"Kajiri\" character plz?
i\'m having the same problem as you guys...[sighs]...hopefully that compatability problem and the IP can work..but i want ot keep my Kajiri name...so yeah...

thesha

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Found the cure (for me)
« Reply #19 on: June 23, 2003, 01:51:25 am »
Like one of the XP users I also use a Router (Dlink) and thought it was the problem but tried the File property adjustment and got no where but when using the IP instead of the Name all was well.

Also if you if possible kill the Smedly data

Frostbite

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« Reply #20 on: June 23, 2003, 12:34:27 pm »
pls remove Frostbite, thnx

cyricnosferat

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link dead
« Reply #21 on: June 24, 2003, 12:08:20 am »
I switched to I.P. address number and my char loaded fine. 3rd times the charm I guess.

uga

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Linkdead & NAT: problem and a solution
« Reply #22 on: June 24, 2003, 05:22:08 pm »
I had the linkdead problem the first time i tried to connect, so i started to play with my firewall. I have a DSL connection with a linux box doing all the firewall/connection tracking/NAT stuff. It is running a 2.4 kernel and i use iptables to configure the rules of the fw. My computer has an \"internal ip\" and also i have the \"public ip\", provided by the ISP.

Simply i redirected all the UDP 13331 code form/to my computer through the router.

This is the script i use to configure the firewall for planeshift and it works for me, hope it helps:
Code: [Select]

#!/bin/sh
# The iptables program!
IPTABLES=iptables
# The internal IP of the game machine
gamer=
# The external IP of the fw machine
EXT_IF_ADDR=

open_planeshift_server() {
   echo \"Planeshift Server $1 ($2:$3)\"

   # TCP - ALLOW - Is tcp really used?
   $IPTABLES -I FORWARD -p tcp -s $gamer -d $2 --dport $3 -j ACCEPT
   # TCP - NAT
   $IPTABLES -t nat -I POSTROUTING -p tcp -s $gamer -d $2 --dport $3 \\
               -j SNAT --to-source $EXT_IF_ADDR

   # UDP - ALLOW
   $IPTABLES -I FORWARD -p udp -s $gamer -d $2 --dport $3 -j ACCEPT
   $IPTABLES -I FORWARD -p udp -s $gamer -d $2 --sport $3 -j ACCEPT
   $IPTABLES -I FORWARD -p udp -d $gamer -s $2 --dport $3 -j ACCEPT
   $IPTABLES -I FORWARD -p udp -d $gamer -s $2 --sport $3 -j ACCEPT
   # UDP - NAT
   $IPTABLES -t nat -I POSTROUTING -p udp -s $gamer -d $2 --dport $3 \\
               -j SNAT --to-source $EXT_IF_ADDR
   $IPTABLES -t nat -I POSTROUTING -p udp -s $gamer -d $2 --sport $3 \\
               -j SNAT --to-source $EXT_IF_ADDR
   $IPTABLES -t nat -I PREROUTING -p udp -d $EXT_IF_ADDR -s $2 --dport $3 \\
               -j DNAT --to-destination $gamer
   $IPTABLES -t nat -I PREROUTING -p udp -d $EXT_IF_ADDR -s $2 --sport $3 \\
               -j DNAT --to-destination $gamer
}

open_planeshift_server \"Laanx\" \"203.81.47.27\" \"13331\"


I don\'t know if posting code in this forum is allowed. If not, please tell me!

And congratulations, this is a very promising game!

Natilus

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Linkdead
« Reply #23 on: June 24, 2003, 09:57:12 pm »
Changing the compatiblity to 98/XP worked for the linkdead prob, but now i\'m having trouble loading, back to square one, and man do i hate square one!
-Natilus
Ever Watchful
-Natilus

Chris Criswell

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« Reply #24 on: June 26, 2003, 08:31:03 pm »
I waited for it to load and then after it was done loading, I tried moving and it froze. I guess I\'ll try typing the IP this time and wait it out..
\"If you send someone to save the world, make sure they like it the way it is.\"

Robotics

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« Reply #25 on: June 27, 2003, 02:16:53 am »
Quote
Originally posted by acraig
There seems to be a group of people that are getting a Linkdead messages.  At the moment we do not understand why this is occuring.  All I can think of at the moment is that there either some sort of firewall or proxy that is not allowing the client to receive messages from the server.  




Just wanted to add, I dont think this is the problem (firewall/proxy)
Im on a network (cable) and one pc can connect, and create, and stay connected to the service, but another pc on the network cant do anything without the error.
Might add this is happening weither the other pc is connected to the site, or not.
These are identical pc\'s in all aspects also.
We are on a router, but that doesnt seem to matter for the pc that can access the service with no problem.
I can open my pc up (DMZ) to the internet and not be behind the router and still get errors. No other firewalls are installed on these pc\'s.

Oh well...........
Thought Id throw that in, and hope it gets cured soon.
Looks like an interesting site.
Vicodin

Ierth

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« Reply #26 on: June 27, 2003, 02:59:28 am »
To add to your confusion I will try to give a little detail from my experience.  My first character I created (named Ierth) was a success and loaded into the database fine.  I used the standard Quick Setup method accepting defaults and choosing a preset class to configure the character.

I later decided that I wanted to play with the character creation process some to see what the custom creation was like.  I started to create a second character (I believe Saelegra) and went through the custom process.  This resulted in a linkdead error messsage.  I closed and quit the game and restarted to log in as the new character...again a linkdead error.  I thought that it might not have gone through and so I started the creation process over, but it said that character name was already taken.  i quit the game again and restarted.  During login this second time with the charachter Saelegra I was able to log in and play the game a little with the character.

From this I can deduce a potential problem.  It seems that skills and probably even more likely the Advantages/Disadvantages that are not implimented in game are causing trouble when loading the character.  When the database is initializing the character and comes to an ability that it does not know how to impliment (in the case of this character I think it might have been the \"Magic Item\" Advantage) it takes too long for the response and the client times out while waiting for the database.  The database it seems is still doing its job creating the character, just that since the client did not recieve a response in a set time it considered the link with the database to be \"dead\".

Hope this helps.
- Ierth

Acelin

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« Reply #27 on: June 30, 2003, 01:16:31 am »
Can someone help me? I want to change the compatibility from 95 to 98, but I can\'t figure out how. I\'ve tried doing it through Windows Explorer and the psclient setup, but there doesn\'t seem to be an option for it. Please help, I don\'t want to get linkdead again.

SNES350

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« Reply #28 on: June 30, 2003, 09:55:18 pm »
could you delete a character by the name of Brendon? (First check to see if it is an actively used character, as it said the name was in use but i registered before with that name and it didn\'t say that). Also check if Vivi is active and delete it if it is not.

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alisandro

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linkdead
« Reply #29 on: July 02, 2003, 11:36:55 pm »
Changing host to ip worked out for me.

using router (SMC Barricade) standing in the DMZ.

Windows XP

[just to let you know]

bye,