Author Topic: Unique creature future.  (Read 1914 times)

Catlemur

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Unique creature future.
« on: July 16, 2011, 12:22:39 pm »
I know that it is kinda bothersome but creating craeture subtypes would be an amazing idea.
E.g. Weak Riverling (weaker than usual) 10%
Average Riverling (common Riverling) 60%
Musculus Riverling (stronger than usual) 25%
Epic Riverling (much stronger than usual) 5%
I propose making no visual difference and keeping the same loot for all subtypes.Also getting an achievement for killing Epic creatures.

Earowo

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Re: Unique creature future.
« Reply #1 on: July 16, 2011, 03:49:24 pm »
Also getting an achievement for killing Epic creatures.
With no help from friends, and no magic :)
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Soloyos

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Re: Unique creature future.
« Reply #2 on: July 16, 2011, 05:03:08 pm »
Also getting an achievement for killing Epic creatures.
With no help from friends, and no magic :)

Also no moving, food, potions and weapons.


MishkaL1138

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Re: Unique creature future.
« Reply #3 on: July 16, 2011, 07:23:08 pm »
Also getting an achievement for killing Epic creatures.
With no help from friends, and no magic :)

Also no moving, food, potions and weapons.

With your hands tied to your back and your eyes covered by a cloth strip.

"It's all fun and games until someone stabs someone else in the eye."

Earowo

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Re: Unique creature future.
« Reply #4 on: July 16, 2011, 07:52:45 pm »
Also getting an achievement for killing Epic creatures.
With no help from friends, and no magic :)

Also no moving, food, potions and weapons.

With your hands tied to your back and your eyes covered by a cloth strip.
Yall are missing my point, if your gonna get a reward for killing somthing, it needs to be  achallenge, it would be to easy ina  group, and anyone can just spam summon missile or somthing
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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Zalya

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Re: Unique creature future.
« Reply #5 on: July 16, 2011, 07:54:40 pm »
So like armored Riverlings, Cutthroats, rouges, Zak, guile, Dark rouges, Gobbles, Eagle gobbles and assorted others?
(23:25:58) Elady says: Zalya are you trying to eat a ruby?
Zalya's RP likes and Dislikes

Earowo

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Re: Unique creature future.
« Reply #6 on: July 16, 2011, 07:56:39 pm »
i can imagine that, 5 different levels of guile :P
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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Soloyos

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Re: Unique creature future.
« Reply #7 on: July 17, 2011, 02:29:53 am »
i can imagine that, 5 different levels of guile :P

Ill have to try and kill the normal one without magic first.


potare

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Re: Unique creature future.
« Reply #8 on: July 17, 2011, 04:38:46 am »
potare kills riverling he tries again dies :(
lol
neat idea

Tzarhunt

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Re: Unique creature future.
« Reply #9 on: July 17, 2011, 05:04:33 am »
Why make categories and names? Just make a part of every critter's stats random...

provisionist1

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Re: Unique creature future.
« Reply #10 on: July 17, 2011, 05:11:32 am »
I think Catlemur's idea would definitely work if you didn't know the strength level of the creature you were killing:

So, for instance (and taking Catlemur's ratios), if you have a field full of 20 Ulbernauts- 2 would be weaker than usual (stats down by 40%), 12 would be normal, 5 would be stronger than usual (stats up by 40%) and one would be incredibly strong (stats up by 100%). Obviously once one is killed and respawns, there's a 10%/60%/25%/5% chance of it being one of the different types.

However, all of them would simply say 'Ulbernaut' with no ability to read in the description how strong it is (except I've heard there's a Brown Way identification spell that allows one to actually see the hit points, strength etc. but not sure if it's a rumour)

That's my take on it anyway, and I think it would be a great way to mix things up in the game and make it more interesting- especially when you come across that super-strong one and have to run away very quickly  ;D

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Catlemur

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Re: Unique creature future.
« Reply #11 on: July 17, 2011, 06:29:14 am »
I think Catlemur's idea would definitely work if you didn't know the strength level of the creature you were killing:

So, for instance (and taking Catlemur's ratios), if you have a field full of 20 Ulbernauts- 2 would be weaker than usual (stats down by 40%), 12 would be normal, 5 would be stronger than usual (stats up by 40%) and one would be incredibly strong (stats up by 100%). Obviously once one is killed and respawns, there's a 10%/60%/25%/5% chance of it being one of the different types.

However, all of them would simply say 'Ulbernaut' with no ability to read in the description how strong it is (except I've heard there's a Brown Way identification spell that allows one to actually see the hit points, strength etc. but not sure if it's a rumour)

That's my take on it anyway, and I think it would be a great way to mix things up in the game and make it more interesting- especially when you come across that super-strong one and have to run away very quickly  ;D

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Earowo

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Re: Unique creature future.
« Reply #12 on: July 18, 2011, 02:09:42 am »
They Azure Way Spell, Nature's Intuition, let's you see a Monster's stats and skills, like you could your own. However it required realm 3, and has been deactivated since the end of V4.03 of PS
There wouldnt be a brown ways spell that does the same thing, unless the reactivated natures Intuition, otherwise there would be no point to deactivating it.
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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provisionist1

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Re: Unique creature future.
« Reply #13 on: July 18, 2011, 03:49:50 am »
They Azure Way Spell, Nature's Intuition, let's you see a Monster's stats and skills, like you could your own. However it required realm 3, and has been deactivated since the end of V4.03 of PS
There wouldnt be a brown ways spell that does the same thing, unless the reactivated natures Intuition, otherwise there would be no point to deactivating it.

Ah right, yes that's the one! Didn't know it was deactivated, although I think it should maybe be a higher realm and possibly inter-way (Azure and Brown would make the most sense).

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bilbous

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Re: Unique creature future.
« Reply #14 on: July 18, 2011, 09:12:47 am »
It used to be that way and it was a PITA. Why would it be good to discover you hit daddy after being one-hit to the DR? When did you have the opportunity to run? not to mention that after a while there are mostly tough ones left...