Author Topic: Guild storage  (Read 3695 times)

Cirerey

  • Hydlaa Resident
  • *
  • Posts: 153
    • View Profile
Guild storage
« on: July 19, 2011, 03:40:12 pm »
Yet another Cirerey brain fart.

There is already guild banking. Guild storage would let guilds that don't have a guild house put items in that any (or selected) guild member could use. This would be a big help to smaller, newer guilds that don't have millions of tria to buy a guildhouse yet. Or who haven't had a chance to buy one - auctions don't happen every month. After all, these smaller guilds need to develop and support their players too. I don't know what the requirements are to implement something like this, or even if it is practical to extend the existing function in this way. I'm just tossing it out there to see what people think.

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: Guild storage
« Reply #1 on: July 19, 2011, 04:36:26 pm »
couldn't hurt. even for guilds with houses, it's not always feasible to store large varieties of objects within the house. if it's possible, I think this is a good enough idea.
all blessings to the assembled devotees.

Soloyos

  • Hydlaa Citizen
  • *
  • Posts: 284
  • Guardian-Bloodstone Brethren&Partner-Hydlaa Museum
    • View Profile
    • Bloodstone Brethren
Re: Guild storage
« Reply #2 on: July 19, 2011, 06:41:42 pm »
Aye this is a good idea, would be good for guilds that collect certain items, like The Bloodstone Brethren collects stone items and The Way of the Hammer collects items of the hammer.


Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Guild storage
« Reply #3 on: July 19, 2011, 08:01:24 pm »
Good idea!

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Guild storage
« Reply #4 on: July 19, 2011, 10:19:44 pm »
Aye this is a good idea, would be good for guilds that collect certain items, like The Bloodstone Brethren collects stone items and The Way of the Hammer collects items of the hammer.

I like the idea, plus you arent allowed to place a lot of items in a GH anyways according to what some GM said, i think Mara. Something about it slows down the server when they reset it.

Also if bloodstone collects stone weapons Trav's got one for you!

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Guild storage
« Reply #5 on: July 19, 2011, 11:56:51 pm »
Aye this is a good idea, would be good for guilds that collect certain items, like The Bloodstone Brethren collects stone items and The Way of the Hammer collects items of the hammer.

I like the idea, plus you arent allowed to place a lot of items in a GH anyways according to what some GM said, i think Mara. Something about it slows down the server when they reset it.

Also if bloodstone collects stone weapons Trav's got one for you!
it has the same issues of the gh so no it's not a solution. actually it's even worse

Cirerey

  • Hydlaa Resident
  • *
  • Posts: 153
    • View Profile
Re: Guild storage
« Reply #6 on: July 20, 2011, 03:22:26 pm »
My original thought was that it would be a way to make items easily available to other guild members. Loot a sword you don't need, put in in guild storage for a new member to pick up - that sort of thing. I understand item hoarding clutters the database and hurts performance. Would charging rent on storage, as a percentage of item value, help with the problem? Say 1% / month, drawn from the bank account (guild or personal) associated with the storage unit? If rent is unpaid, random items would be sold at NPC rates to pay the rent. I'd be willing to do that, and it makes sense. Where in the real world can you get commercial storage services for free? It would eventually clear out the storage of inactive players and declutter the database.

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: Guild storage
« Reply #7 on: July 21, 2011, 02:48:04 am »
it has the same issues of the gh so no it's not a solution. actually it's even worse

does it really make a difference where the item is stored? I mean, the item is going to be stored somewhere anyways, right? why not in a place accessible to all guild members?
all blessings to the assembled devotees.

Vakachehk

  • Veteran
  • *
  • Posts: 1468
    • View Profile
Re: Guild storage
« Reply #8 on: July 21, 2011, 04:09:50 pm »
it has the same issues of the gh so no it's not a solution. actually it's even worse

does it really make a difference where the item is stored? I mean, the item is going to be stored somewhere anyways, right? why not in a place accessible to all guild members?

Because if you add this in as well, then you are basically doubling the amount of guild houses. I doubt that it would make there less items sitting in guild houses, so really it would be used for storage of useless unwanted items, instead of members just selling the items to NPCs or collectors.
You maybe roleplaying but you could still be OOC.

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Guild storage
« Reply #9 on: July 22, 2011, 08:52:54 am »
because it doubles the amount of items and it will be abused also by people without gh (don't say it won't i see how the actual storage system is used :P). additionally it would probably be loaded by the system and stay on the ram without limits (with the actual way it's done)

bilbous

  • Guest
Re: Guild storage
« Reply #10 on: July 22, 2011, 10:21:07 am »
I'm curious, what is considered abuse of the storage system currently, that you allude to Weltall? Is it just hanging on to too much stuff? Have I, for example, abused it unwittingly? I do not think I have but I haven't seen any rules posted anywhere, just vague guidelines.

Clarity would be appreciated.

Catlemur

  • Hydlaa Citizen
  • *
  • Posts: 424
  • Death or Glory
    • View Profile
Re: Guild storage
« Reply #11 on: July 22, 2011, 10:53:30 am »
I'm curious, what is considered abuse of the storage system currently, that you allude to Weltall? Is it just hanging on to too much stuff? Have I, for example, abused it unwittingly? I do not think I have but I haven't seen any rules posted anywhere, just vague guidelines.

Clarity would be appreciated.
The definition of storage abuse is filling your storage with 500 apples just for fun.

bilbous

  • Guest
Re: Guild storage
« Reply #12 on: July 22, 2011, 12:11:40 pm »
That is less than ten stacks of apples and would take less than an hour to turn into baked apples. Heck before I maxed out my stats I was processing 15 stacks of apple routinely just to practice baking skill and just out of my character inventory. Later on I went around and bought stacks of every food and food ingredient I could find to put in storage so that I would have them available without having to travel too far when I needed them. I have since pretty much abandoned cooking and cleaned most of those items out of my storage but that is beside the point.

I'll wait to hear something more official, thank you.

Vakachehk

  • Veteran
  • *
  • Posts: 1468
    • View Profile
Re: Guild storage
« Reply #13 on: July 22, 2011, 03:25:58 pm »
I'm curious, what is considered abuse of the storage system currently, that you allude to Weltall? Is it just hanging on to too much stuff? Have I, for example, abused it unwittingly? I do not think I have but I haven't seen any rules posted anywhere, just vague guidelines.

Clarity would be appreciated.

I second that clarity is appreciated point. Well here is something, it's a bit off topic but anyways.

Quote from: Daxa http://www.hydlaaplaza.com/smf/index.php?topic=39449.0
NOTICE!!!!

The ingame storage option is not limitless. Over-use/abuse of the storage system can cause system malfunctions that result in loss of items on the over users account. How many items can be stored per category can vary based on the programming traits of each item, the limit is 64kb. In addition, this does cause everyone's ability to login to be slowed. Please remember that this is a community game, not a 'me' game.

Please do not come to the GMs and the devs and ask for a specific number about how many items can be stored per category. The number is variable based on the individual items that are already stored.

I will note that stackable items of 64 units counts as 1 item in the storage option.

Please do not come to the GM team and ask us to respawn an item that you lost because you exceeded the limits of  the storage option. You have been warned.

Weltall has asked me to remind you all that the storage unit is not a garbage bin or a litter box. If you do not amass items, then you will not have a problem with the limits of the storage option.

For those of you that are crafters: Be mindful of how many items you sell per week and per month (including market days) that will give you the idea of how many you should keep in storage.

Well this is helpful... really it isn't. (Are you meaning 65 items stacked or 64? or what?. What does "Amass items" mean?)

What we really need to know is what is the average amount of kb an item of that category is, or what is the average amount of items storable per category or whatever.
You maybe roleplaying but you could still be OOC.

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Guild storage
« Reply #14 on: July 23, 2011, 01:28:58 am »
Vakachek, some gm told me a while back the space an item takes up is based on how long its name is, now idk if thats true, but it would mean the stack ammount doesnt matter, if its from 1 to 64.

it has the same issues of the gh so no it's not a solution. actually it's even worse

does it really make a difference where the item is stored? I mean, the item is going to be stored somewhere anyways, right? why not in a place accessible to all guild members?
That is not true, giving people the option to toss an item they dont want into guild sotrage would do a hell of a lot more than just double the space items are taking, the majority of looted items are sold to npcs. Like mabey 70%. When an item is sold to an npc, I would assume that specific item is wiped from the system, since you obviously cant buy it back.
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?