*hands bilbous some raw bismuth to nom Thanks Earowo. *waves*

I won't be coming back so an NPC taking my place isn't so bad considering the tavern could use someone there all the time. However, I'd like to throw my support behind some of the more likely to be implemented suggestions and make a few of my own.
The NPC should most definitely sell the more basic ingredients for those that don't have pantry access. The tavern is already out of the way for most people, and it's even more inconvenient if you have to do costly supply runs. It should also sell stuff that was already popular at the tavern.The players that were inclined to RP for those items should still be inclined to do so even with the NPC there.
Selling gems and ores along with the food would be good to reinforce that Krans eat such things. That being said, I think the NPC being kran is a pretty good idea, but it doesn't have to be since the book on Gug states that many people do business there.
Also,

mentioning Lady P.
Some of my own suggestions would be to make the NPC a server or greeter but not the owner, maybe like Fruntar(sp?) in Brado's. Ever since Allelia was in kada's, people stopped bothering to jump over the counter and play bartender. Players often won't take over when there is an NPC already in place, but NPCs are not as interactive. Ideally the NPC would serve in some support capacity without it looking like the NPC is running things.
The NPC should give general welcome greetings and let the player know to seat themselves. It would be nice when the tavern has no staff on hand and would help any staff that might be there during busy times, if those come back. It should also give some quests that require players to bring in supplies. That might get people back in the habit of interacting with the tavern again. Also, having some basic training quests for cooking would be good. Not that I want to steal the thunder from Oja, but some people used to seek out the Stonehead just to learn how to cook or to get recipes.
Further, even if the NPC itself is not a kran, it should have info about them. For instance, it could tell players a bit about Gug, how to properly use Gemma and Kra, explain the settings things that make Kran different from the other races. A few players that hung around the tavern in the past used to do such things but unfortunately, they don't play so much either. The tavern is a good chance to warm players up to the idea of krans.
Overall, I think that the NPC should be used to help encourage players to take up the job vacancies at the tavern and to spend time RPing with each other while there. When I was actively running the tavern, the idea was to make it a calm spot and neutral territory where players of all RP levels would feel safe and comfortable RPing with each other. Once people got the feeling that they weren't going to get ganked or have a hail of RP-Hatedom rain down on their heads, they started branching out on their own and looking for ways to support the tavern. That's not to say that things were never shaken up at the tavern, but overall, it was a launching pad that let players grow into interacting more with the game... in terms of RP of course. :3 Just keep in mind that once players got comfortable, they started stepping up on their own.
