Author Topic: launcher crashes client and re launches  (Read 1493 times)

ragefirecute

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launcher crashes client and re launches
« on: August 12, 2011, 05:37:42 am »
 :(  my game runs at start up fine i use client exe then launcher exe starts too im not sure if its supposed to when in game i get further each time if i go fast then client exe crashes and launcher reopens it does this every time within 10 min of trying it did it 10 times i tried to run client and close launcher then i tried opposite ive ran as administration and normal i have minimal settings medium but it seems to be the launcher it crashes game once it loads i cant get rid of it or client wont work if i close launcher exe its just a continual cycle every time can anyone help me??

Minks

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Re: launcher crashes client and re launches
« Reply #1 on: August 12, 2011, 09:48:56 am »
"My game runs fine at startup. The laucher applications starts by itself when I start psclient.exe. I am not sure if this is supposed to happen. When I move to fast ingame the client crashes and the launcher window reopens. This happened 10 times within 10 minutes. I've tried to run the client and the launcher separately and closing the other. I'v etried it as admin and normal user. I tired minimal and medium graphic settings. But it seems the launcher crashes everytime the game loads. And then also the client crashes.
Can anyone help me."

Is this what you were trying to say? Both launcher and client crash everytime you launch them?
Since you are talking about exe's, I assume you are using windows. But which version of windows (XP, vista, 7, 32 or 64 bit?). What is your CPU? What is your graphics card and the driver version? Are there any error messages when the crash occurs?
Can you run the application in the command window with the -console flag and tell us the output?
The more information you can give, the easier it will be to help you.  :)

And pleeeeeaaaaase use some punctuation. I actually had to rewrite your text to understand it at least half-way.   :@#\

ragefirecute

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Re: launcher crashes client and re launches
« Reply #2 on: August 12, 2011, 12:35:27 pm »
Fri Aug 12 06:25:42 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:25:42 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:25:42 2011,
Fri Aug 12 06:26:19 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:19 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:19 2011,
Fri Aug 12 06:26:20 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:20 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:20 2011,
Fri Aug 12 06:26:27 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:27 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:27 2011,
Fri Aug 12 06:26:44 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:44 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:44 2011,
Fri Aug 12 06:26:45 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:45 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:45 2011,
Fri Aug 12 06:26:47 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:47 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:47 2011,
Fri Aug 12 06:26:48 2011, <..\..\src\common\sound\manager.cpp:135 SoundSystemManager::Play2DSound SEVERE>
Fri Aug 12 06:26:48 2011, Error: Play2DSound got NULL as soundname
Fri Aug 12 06:26:48 2011,


this is my error report i just notice the CPU number starts at 150 then hits -16 and then crashes my computer, specs are windows 7 home premium,  Intel celeron CPU 900
2.08 ram mobile Intel 4 series chip set family  can i run this i do have, weather enabled, sound and one other does this help? sorry about punctuation im very bad at it. :(

Aiwendil

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Re: launcher crashes client and re launches
« Reply #3 on: August 12, 2011, 01:11:11 pm »
*suggest to use weltall as translator for the missing punctuation as he has some experience with that. :P*

Okay, sorry first off....errorlog.txt is useless. Not that sure about window but I think Minks suggestion starting "psclient.exe --console --verbose=-scf" is the only possibility in windows to get some meaningful error logs. Open a terminal (<windows>+<r> -> "cmd"), change to the PlaneShift-install directory with "cd <install-dir>" (I guess something like: cd "Programs and Settings\PlaneShift" (the quotes around "Programs and Settings\<install-dir>" are important for the whitespaces)) and then just type "psclient.exe --console --verbose=-scf". This should give you a terminal with the output of the client. Now copy and paste the whole output...I know this is a bit stupid in window but somehow in the menu of the terminal there is an option for copy and paste.

mobile Intel 4 series chip set family 
Don't get too high hopes...PlaneShift is known to run only very poorly, if at all, on intel gfx chips. Maybe try updating your intel drivers but no clue if that helps.

can i run this i do have, weather enabled, sound and one other does this help?
Options to try in pslaunch:
  • Set everything to medium (not low)
  • Try changing the antialiasing settings to off and if that doesn't help to the lowest number
  • Change the settings of VBOs (Vertex Buffer Objects)
  • Turn all eye-candy off (weather, blur...)
  • Turn the sound off
  • Play around with the background loading settings...though I heard those give a lot less problems than in the past nowadays

ragefirecute

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ok console?
« Reply #4 on: August 12, 2011, 01:17:19 pm »
 ???   i do not have a clue how to make a console window you lost me completely can you write it out step by step id like that allot

Aiwendil

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ragefirecute

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Re: launcher crashes client and re launches
« Reply #6 on: August 12, 2011, 09:37:26 pm »
ok i got it saved as a text the whole console, now can i copy and paste it all here, i dont see no attach anything

Aiwendil

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Re: launcher crashes client and re launches
« Reply #7 on: August 12, 2011, 09:52:40 pm »
  • This window contains the useful output if you are looking for errors (or ask in the forums for help). So always attach the whole output of this window (preferable on a page like http://pastebin.com).
So put it on pastebin and a link to your text here....or just use [code][/code] here in the forum and paste the text between.

ragefirecute

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Re: launcher crashes client and re launches
« Reply #8 on: August 12, 2011, 09:58:51 pm »
 
Code: [Select]
Your configuration files are in... C:\Users\ash\AppData\Roaming\PlaneShift

crystalspace.pluginmgr.loadplugin:
  could not load plugin `crystalspace.sndsys.renderer.null'

planeshift.application.client:
  PlaneShift Arcane Chrysalis (0.5.7.1)
  This game uses Crystal Space Engine created by Jorrit and others
  2.1.0.891 [Win32-X86(64)-VisualC]
Fri Aug 12 15:29:22 2011, <..\..\src\common\sound\system.cpp:37 SoundSystem::Ini
tialize SEVERE>
Fri Aug 12 15:29:22 2011, Failed to locate Sound renderer!
Fri Aug 12 15:29:22 2011, LOG_ANY flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_WEATHER flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_SPAWN flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_CELPERSIST flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_PAWS flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_GROUP flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_CHEAT flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_LINMOVE flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_SPELLS flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_NEWCHAR flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_SUPERCLIENT flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_EXCHANGES flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_ADMIN flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_STARTUP flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_CHARACTER flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_CONNECTIONS flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_CHAT flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_NET flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_LOAD flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_NPC flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_TRADE flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_SOUND flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_COMBAT flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_SKILLXP flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_QUESTS flag deactivated 
with no filter.
Fri Aug 12 15:29:22 2011, LOG_SCRIPT flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_MARRIAGE flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_MESSAGES flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_CACHE flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_PETS flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_USER flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_LOOT flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_DUELS flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, LOG_TRIBES flag deactivated with no filter.
Fri Aug 12 15:29:22 2011, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Texture Manager parsing /paws/real_skin/imagelist.xml
Mounting skin: /planeshift/art/skins/base/client_base.zip
Texture Manager parsing /paws/base/imagelist.xml
  psEngine initialized.
Using fontsize 16 for resolution 1024x768

crystalspace.maploader:
  Unable to open shader file `/shader/terrain_fixed_base.xml'!
  Unable to open shader file `/shader/terrain_fixed_splatting.xml'!
ART ERROR: Invalid texture reference '/planeshift/world/guildlaw/gh_law_pplant01
_ba_n.dds' in ShaderVar 'tex normal compressed'
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_off' in sequenc
e 'light_Omni01hydlaa_jayose_on'
ART ERROR: Sequence light_Omni01hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_on' in sequence
 'light_Omni01hydlaa_jayose_off'
ART ERROR: Sequence light_Omni01hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_off' in sequenc
e 'light_Omni02hydlaa_jayose_on'
ART ERROR: Sequence light_Omni02hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_on' in sequence
 'light_Omni02hydlaa_jayose_off'
ART ERROR: Sequence light_Omni02hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_off' in sequenc
e 'light_Omni07hydlaa_jayose_on'
ART ERROR: Sequence light_Omni07hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_on' in sequence
 'light_Omni07hydlaa_jayose_off'
ART ERROR: Sequence light_Omni07hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_off' in trigger
 'light_Omni01hydlaa_jayose_on'
ART ERROR: Trigger light_Omni01hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_jayose_on' in trigger
'light_Omni01hydlaa_jayose_off'
ART ERROR: Trigger light_Omni01hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_off' in trigger
 'light_Omni02hydlaa_jayose_on'
ART ERROR: Trigger light_Omni02hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_jayose_on' in trigger
'light_Omni02hydlaa_jayose_off'
ART ERROR: Trigger light_Omni02hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_off' in trigger
 'light_Omni07hydlaa_jayose_on'
ART ERROR: Trigger light_Omni07hydlaa_jayose_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_jayose_on' in trigger
'light_Omni07hydlaa_jayose_off'
ART ERROR: Trigger light_Omni07hydlaa_jayose_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_off' in sequence
 'light_Omni01hydlaa_plaza_on'
ART ERROR: Sequence light_Omni01hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_on' in sequence
'light_Omni01hydlaa_plaza_off'
ART ERROR: Sequence light_Omni01hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_off' in sequence
 'light_Omni02hydlaa_plaza_on'
ART ERROR: Sequence light_Omni02hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_on' in sequence
'light_Omni02hydlaa_plaza_off'
ART ERROR: Sequence light_Omni02hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_off' in sequence
 'light_Omni07hydlaa_plaza_on'
ART ERROR: Sequence light_Omni07hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_on' in sequence
'light_Omni07hydlaa_plaza_off'
ART ERROR: Sequence light_Omni07hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_off' in trigger
'light_Omni01hydlaa_plaza_on'
ART ERROR: Trigger light_Omni01hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_plaza_on' in trigger '
light_Omni01hydlaa_plaza_off'
ART ERROR: Trigger light_Omni01hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_off' in trigger
'light_Omni02hydlaa_plaza_on'
ART ERROR: Trigger light_Omni02hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_plaza_on' in trigger '
light_Omni02hydlaa_plaza_off'
ART ERROR: Trigger light_Omni02hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_off' in trigger
'light_Omni07hydlaa_plaza_on'
ART ERROR: Trigger light_Omni07hydlaa_plaza_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni07hydlaa_plaza_on' in trigger '
light_Omni07hydlaa_plaza_off'
ART ERROR: Trigger light_Omni07hydlaa_plaza_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_off' in sequence
 'light_Omni01hydlaa_winch_on'
ART ERROR: Sequence light_Omni01hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_on' in sequence
'light_Omni01hydlaa_winch_off'
ART ERROR: Sequence light_Omni01hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_off' in sequence
 'light_Omni02hydlaa_winch_on'
ART ERROR: Sequence light_Omni02hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_on' in sequence
'light_Omni02hydlaa_winch_off'
ART ERROR: Sequence light_Omni02hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_off' in sequence
 'light_Omni29hydlaa_winch_on'
ART ERROR: Sequence light_Omni29hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_on' in sequence
'light_Omni29hydlaa_winch_off'
ART ERROR: Sequence light_Omni29hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_off' in trigger
'light_Omni01hydlaa_winch_on'
ART ERROR: Trigger light_Omni01hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni01hydlaa_winch_on' in trigger '
light_Omni01hydlaa_winch_off'
ART ERROR: Trigger light_Omni01hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_off' in trigger
'light_Omni02hydlaa_winch_on'
ART ERROR: Trigger light_Omni02hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni02hydlaa_winch_on' in trigger '
light_Omni02hydlaa_winch_off'
ART ERROR: Trigger light_Omni02hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_off' in trigger
'light_Omni29hydlaa_winch_on'
ART ERROR: Trigger light_Omni29hydlaa_winch_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni29hydlaa_winch_on' in trigger '
light_Omni29hydlaa_winch_off'
ART ERROR: Trigger light_Omni29hydlaa_winch_off failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate1_t' in sequence 'ipo_whee
lrotate1'
ART ERROR: Sequence ipo_wheelrotate1 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate2_t' in sequence 'ipo_whee
lrotate2'
ART ERROR: Sequence ipo_wheelrotate2 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate3_t' in sequence 'ipo_whee
lrotate3'
ART ERROR: Sequence ipo_wheelrotate3 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate4_t' in sequence 'ipo_whee
lrotate4'
ART ERROR: Sequence ipo_wheelrotate4 failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate1' in trigger 'ipo_wheelro
tate1_t'
ART ERROR: Trigger ipo_wheelrotate1_t failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate2' in trigger 'ipo_wheelro
tate2_t'
ART ERROR: Trigger ipo_wheelrotate2_t failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate3' in trigger 'ipo_wheelro
tate3_t'
ART ERROR: Trigger ipo_wheelrotate3_t failed to parse!
ART ERROR: Invalid sequence reference 'ipo_wheelrotate4' in trigger 'ipo_wheelro
tate4_t'
ART ERROR: Trigger ipo_wheelrotate4_t failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_off' in sequence 'li
ght_Omni19tutorial_on'
ART ERROR: Sequence light_Omni19tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_on' in sequence 'lig
ht_Omni19tutorial_off'
ART ERROR: Sequence light_Omni19tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_off' in sequence 'li
ght_Omni21tutorial_on'
ART ERROR: Sequence light_Omni21tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_on' in sequence 'lig
ht_Omni21tutorial_off'
ART ERROR: Sequence light_Omni21tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_off' in sequence 'li
ght_Omni22tutorial_on'
ART ERROR: Sequence light_Omni22tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_on' in sequence 'lig
ht_Omni22tutorial_off'
ART ERROR: Sequence light_Omni22tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_off' in trigger 'lig
ht_Omni19tutorial_on'
ART ERROR: Trigger light_Omni19tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni19tutorial_on' in trigger 'ligh
t_Omni19tutorial_off'
ART ERROR: Trigger light_Omni19tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_off' in trigger 'lig
ht_Omni21tutorial_on'
ART ERROR: Trigger light_Omni21tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni21tutorial_on' in trigger 'ligh
t_Omni21tutorial_off'
ART ERROR: Trigger light_Omni21tutorial_off failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_off' in trigger 'lig
ht_Omni22tutorial_on'
ART ERROR: Trigger light_Omni22tutorial_on failed to parse!
ART ERROR: Invalid sequence reference 'light_Omni22tutorial_on' in trigger 'ligh
t_Omni22tutorial_off'
ART ERROR: Trigger light_Omni22tutorial_off failed to parse!

crystalspace.font.server.multiplexer:
  Could not load font "/fonts/ttf/Arial Unicode.ttf"
  Could not load font "/fonts/ttf/FreeSerif.ttf"
  Could not load font "/fonts/ttf/LastResort.ttf"

Aiwendil

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Re: launcher crashes client and re launches
« Reply #9 on: August 12, 2011, 10:09:29 pm »
And after this psclient.exe just closes? Except not being able to find a soundrenderer I don't see anything unusual in those logs. And the missing soundrenderer shouldn't lead to a crash..only to a silent game. Not sure about the Art errors. I think they are "normal". Have you tried repairing already?

In generel pslaunch.exe should start psclient.exe once you hit the "play" button. If psclient.exe crashes for some reason you will just get back to pslaunch.exe. It doesn't really make any difference if you start psclient.exe from the launcher or direct.

So probably just anyother problem with intel gfx cards nobody knows how to fix :/