Author Topic: Art update  (Read 2729 times)

Aramara Meibi

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Re: Art update
« Reply #15 on: August 17, 2011, 02:35:23 pm »
i'm a fan of the new relaxing sleep animation.
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Earowo

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Re: Art update
« Reply #16 on: August 17, 2011, 05:47:06 pm »
just wait till relaxing sleep prevents movement ;)
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Gilrond

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Re: Art update
« Reply #17 on: August 17, 2011, 07:15:38 pm »
Somehow I didn't notice much difference in Relaxing Sleep animation after the update. What exactly did change there?

Aramara Meibi

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Re: Art update
« Reply #18 on: August 17, 2011, 07:24:05 pm »
you didn't notice the floating rings?
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Gilrond

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Re: Art update
« Reply #19 on: August 17, 2011, 07:49:15 pm »
I had them for a while already (actually since the last update I think)... Is it something new?

Tuux

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Re: Art update
« Reply #20 on: August 22, 2011, 03:26:05 pm »
Yes, in fact it have lot of small update

Now Azure Way have it own graphic identity

1) Particules Type
2) Ring
3) FPS Optimisation

Thanks all for you feedback  :sorcerer:

---
Tuux

Xanthan

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Re: Art update
« Reply #21 on: August 25, 2011, 04:32:25 am »
These new spell animations are awesome.   I cast spells just to see them :-)  Thanks for the beautiful and technically excellent work and inspiring creativity.

Onilise

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Re: Art update
« Reply #22 on: September 05, 2011, 01:02:31 pm »
Are the musical instruments in game?? Where can I find one?  O--)


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Soloyos

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Re: Art update
« Reply #23 on: September 05, 2011, 01:29:54 pm »
Are the musical instruments in game?? Where can I find one?  O--)

There not just yet, but will be as far as i know.


bilbous

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Re: Art update
« Reply #24 on: September 05, 2011, 06:33:33 pm »
I have a pan flute I got from a quest in Gugrontid before the reset. I seem to have missed it since or I would have two but perhaps I just wasn't reliable enough to get the right quest chain.

Mordaan

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Re: Art update
« Reply #25 on: September 05, 2011, 07:26:28 pm »
There was another certain quest that was "missing."  You can get it, you just have to know the proper trigger.  Now the opening menu was properly added.  It's awaiting testing, so, you know, soon(tm).   :P
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