Author Topic: A Suggestion for the Implementation of Music  (Read 12317 times)

Aramara Meibi

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A Suggestion for the Implementation of Music
« on: August 17, 2011, 09:33:59 pm »
In light of new instruments being added to the game (even if just as art for now) has got me thinking about how music is actually going to be implemented. In the delirium of sleep deprivation late last night, I had this idea I'd now like to bring forth.

Currently Instrument Playing is listed under Various Skills. That's great. It should be a trainable skill, and should work as such:

-Through an introductory quest, a player gains a song book and their first instrument. A simple instrument such as a drum should work great as a beginner instrument.
-As a player progresses with their Instrument Playing Skill, they gain the ability to play more intricate instruments (lutes, flutes, whatever) as well as gaining new songs in their songbook.
-To use the Instrument Playing Skill, a player must have their songbook in Mind, and their instrument equipped. The player will use a command such as /play [songname], the songname coming from a list in their songbook.
-Each song in the songbook will have an effect within a certain radius from the player. Effects can be such things as buffs for allies, and debuffs for mobs. Whether or not the buff effect lasts the length of the song or longer can be left for debate.
-Reasonably, a player can only play one song at a time. So they have to wait for the song to end before they can use the /play command again.

I think that about covers it. If the dev team has already been working in a different direction entirely, that's great, but I haven't seen a single hint as to what that direction is.

all blessings to the assembled devotees.

Sarva

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Re: A Suggestion for the Implementation of Music
« Reply #1 on: August 18, 2011, 01:01:21 am »
All I'll say is a google summer of code project is getting near being finished.  ;)

Earowo

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Re: A Suggestion for the Implementation of Music
« Reply #2 on: August 18, 2011, 04:03:18 am »
Id like to add to that.
But first I have to say the Buff idea is a very good one, I know back in medevial days, ranging from roman, to later medievals..Various armies would have bards, that would play their music during war, to inspire the troops to fight on, or some such thing. So the buff idea would be a good idea to compensate for that.
Back to my addition, It will be exciting at first, for everyone to be able to play the music, that the music department implements..However After a couple months hardly anyone will really want to play anymore...To make music popular forever, you would need to implement the creation of custom music.
Doing so you would need to record, every note, that each of the instruments can play. To create the Custom music, you could use some command like /play custom, This would bring up a page, with all the notes that the equip instrument has, You can then click a note, and it plays the note clicked, now in this menu, you are not playing music, but rather recording it, with this there should be a button to start or stop recording, and also to save and name the song. This way you can practice what you want to record before you record it. To record the song, you would start the recording, and play the notes at the speed and order the song would go. Now it would be hard to click notes in the speed you want it, so Im thinking you should be able to assighn the notes to keys on a keyboard, [note that the notes would only play, while in this menu, if you hit the key assigned] So anyone with any keyboard skill [and memory] should be able to make a song.
I understand this is very complicated, and would take a,long time to be implemented if accepted, if this idea IS accepted, I wouldnt reccomend stopping an update allowing music, to wait for this to finish. What Im saying is if the preset songs, are finished they should be put to the game right away..
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weltall

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Re: A Suggestion for the Implementation of Music
« Reply #3 on: August 18, 2011, 04:31:42 am »
it's already finished it needs merging and testing.

Phantomboy86

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Re: A Suggestion for the Implementation of Music
« Reply #4 on: August 18, 2011, 06:09:32 am »
I remember in this one game i played for like... 4 days called mabinogi (im as confused as you are for pronunciation) where you could write your own music, but the system was too complicated for anyone but experts to do.

Catlemur

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Re: A Suggestion for the Implementation of Music
« Reply #5 on: August 18, 2011, 09:48:44 am »
I wonder if there would be a way to make writing OOC music impossible?Because there would always be some smartypant copypasting the Smells Like Teen Spirit notes to powerlevelup.

Aramara Meibi

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Re: A Suggestion for the Implementation of Music
« Reply #6 on: August 18, 2011, 01:40:22 pm »
Take note that the skill name is Instrument Playing, which, IMO, does not involve writing music. That's a whole different skill altogether.
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Catlemur

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Re: A Suggestion for the Implementation of Music
« Reply #7 on: August 18, 2011, 02:19:09 pm »
I know.Still music writing is essential for Instrument Playing to exist.

novacadian

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Re: A Suggestion for the Implementation of Music
« Reply #8 on: August 18, 2011, 07:44:02 pm »
It appears to me that allowing music input from the players could cross copyright issues. My feeling is that one should be able to learn approved IC music for different instruments. It would be very cool if they could be played in unison by a group of musicians. Hopefully the admin would be open to songs donated to the game under the atomic blue license should any players wish to create new IC pieces.

- Nova

Earowo

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Re: A Suggestion for the Implementation of Music
« Reply #9 on: August 18, 2011, 08:56:41 pm »
I dont really think if people 'created' music ooc'ly from actual bands would be a copyright issue, it is neither being used to earn money, or to advertize the game, and on top of that, how many people play the game tthat would take that to court? 0
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novacadian

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Re: A Suggestion for the Implementation of Music
« Reply #10 on: August 19, 2011, 05:08:21 am »
I dont really think if people 'created' music ooc'ly from actual bands would be a copyright issue, it is neither being used to earn money, or to advertize the game, and on top of that, how many people play the game tthat would take that to court? 0

It is my guess that the owners of the atomic blue license would simply not want to go down that road regardless of the pros and cons. For that reason it is my suggestion that we simply don't go there.

- Nova

weltall

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Re: A Suggestion for the Implementation of Music
« Reply #11 on: August 19, 2011, 10:30:01 am »
you can't play sampled music it's more like midi and a simplified version at it so it has the same issues of books and sketches. (obviously for the simplicity of it it will never be accepted as in game music as is for background music. The maximum level of acceptability is like a book or a sketch being in the library)

provisionist1

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Re: A Suggestion for the Implementation of Music
« Reply #12 on: August 19, 2011, 12:17:28 pm »
If it was in a song book (that you could write in and then put in the 'mind slot'), could it be programmed to write in the book a code that played back music?

For Example:

Key = C Major [choose from many different keys, some instruments might be different from others]
Tempo = 120 [rate at which the music plays back]

8N.7N.5N.6N.8N.8N.8N-8N_7N.7N.7N_8N.8N.8N-8N_


That would play the first line of 'Mary Had a Little Lamb.' Here's how it works:

-The numbers would define the range- say the instrument had eight notes, 8N would be the highest note, 1N the lowest.

-'N' would equal one note at the tempo given.

- The '.' (period) would define a break in the note without a rest, and the '_' would define a rest at the tempo provided.

-finally, two notes can be tied together 8N-8N with a '-' (hyphen) to make a note twice the length of the tempo provided.

it's already finished it needs merging and testing.

As Weltall says though, it's already done- but this is how I would do it myself...
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Aramara Meibi

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Re: A Suggestion for the Implementation of Music
« Reply #13 on: August 19, 2011, 03:47:05 pm »
it's already done, so.... logically there's no point in discussion or modification.
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Earowo

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Re: A Suggestion for the Implementation of Music
« Reply #14 on: August 19, 2011, 07:14:04 pm »
Just becuase its done, doesnt mean it wont be constantly used, and morphed to peoples likeing, or disliking. thats what they do with everything in planeshift.
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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