Author Topic: Magic - spells proposals [comments]  (Read 4265 times)

Gilrond

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Magic - spells proposals [comments]
« on: August 30, 2011, 03:27:39 am »
This thread is for commenting and discussing spells proposals.

Gilrond

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Re: Magic - spells proposals [comments]
« Reply #1 on: August 30, 2011, 04:17:08 am »
Quote from: Talad
Glyph combinations are not public, because are intended to be discovered in game. If you post the combination here, it's sure those will not be used.

In addition I suggest you to use the pswiki, which it's easier to edit from multiple people.

In reply to Talad's comment:

Since these are proposals, they need to be posted and discussed somewhere. I understand the nature of closed info, but it's simply impossible to discuss or propose anything otherwise, it's up to you to accept or to reject them. This is for players' discussion of proposed spells, so if you have an idea of acceptable (and practical, which is important) format of discussion - you are welcome to propose it. The main point is for players to participate and discuss the relevance of the spells proposal (including possibly combinations themselves). For now I omit proposed glyphs combinations, since it's good to hear what others have to say on this matter.

Wiki can be a good idea, but I didn't use it and not sure if it requires extra registration. We can start from forum since many can give feedback here, and move it to Wiki when the list will mature a bit.
« Last Edit: August 30, 2011, 05:07:49 am by Gilrond »

Aramara Meibi

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Re: Magic - spells proposals [comments]
« Reply #2 on: August 30, 2011, 06:32:56 am »
here here master gil!

It would be wise not to ignore an idea just because it has been said out loud.
all blessings to the assembled devotees.

Aramara Meibi

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Re: Magic - spells proposals [comments]
« Reply #3 on: August 30, 2011, 06:42:53 am »
i read a bit. so far i want to say balance of power sounds particularly interesting to me, as a follower of Xiosia.

have an idea for telekinesis. you know how if you want to pick an item up, you can only if it's within a reachable radius and it goes immediately to your inventory? what if, during the duration of the spell, you are now able to pick an object up from a radius equal to your sight and it doesn't go to your inventory, but you can move it to any other location within the sight radius again.
« Last Edit: August 30, 2011, 07:53:30 pm by Aramara Meibi »
all blessings to the assembled devotees.

Gilrond

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Re: Magic - spells proposals [comments]
« Reply #4 on: August 30, 2011, 06:53:19 am »
You can see the object moving feature when you are actually trying to put an object somewhere. Telekinesis can use something similar to that, but starting from already distanced objects.

Phantomboy86

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Re: Magic - spells proposals [comments]
« Reply #5 on: August 30, 2011, 08:38:45 am »
So what, do we just suggest the spells in here or in there?

EDIT: If so, this: http://www.hydlaaplaza.com/smf/index.php?topic=40244.0

(shortened version for you who hate links) Self-Destruct (and or Destruct-Other) Realm 3/4

Causes the caster to slowly damage himself over time, causing a powerful AOE explosion upon death with damage and size proportional to the charging time.
« Last Edit: August 30, 2011, 08:42:27 am by Phantomboy86 »

Gilrond

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Re: Magic - spells proposals [comments]
« Reply #6 on: August 30, 2011, 08:44:11 am »
I thought to suggest spells in a similar format to the existing list in the main thread, and to comment and discuss here. But if someone will suggest here, it's OK. You can put your IG name (or the forum id will be used) to whom the spell will be attributed in the list.

As we discussed before in the linked thread, may be it's better to call it something like "Timed Blast"? Then it's more generic, since it can applied to different targets, including may be items.
« Last Edit: August 30, 2011, 09:21:10 am by Gilrond »

Phantomboy86

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Re: Magic - spells proposals [comments]
« Reply #7 on: August 30, 2011, 09:18:18 am »
I thought to suggest spells in a similar format to the existing list in the main thread, and to comment and discuss here. But if someone will suggest here, it's OK. You can put your IG name (or the forum id will be used) to whom the spell will be attributed in the list.

As we discussed before in the linked thread, may be it's better to call something like "Timed Blast"? Then it's more generic, since it can applied to different targets, including may be items.

Ill leave the suggestion here and put any future ones there, since no point in putting it twice is there? IG name is Travosh Zetch

and while timed blast sounds okay, its rather vague as to exactly what is happening. Plus putting it on something else besides yourself might take more skill, thus requiring a higher level to use.

Mask

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Re: Magic - spells proposals [comments]
« Reply #8 on: August 30, 2011, 12:50:46 pm »
No idea if it fits into here, but there are more than just instant spells. There should be rituals (needing materials and possibly multiple mages) too, and of course combined casting, e.g. a group of AW mages combines their energy and glyphs to move a huge object via telekenesis, a group of Blue Way mages combining their powers into a single "Mother of Storms) and so on.
It's just an idea, it might contain nonsense until proper sources are given.

First rule of programming: Documentation, Documentation, Documentation.

Mordaan

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Re: Magic - spells proposals [comments]
« Reply #9 on: August 30, 2011, 04:52:31 pm »
No idea if it fits into here, but there are more than just instant spells. There should be rituals (needing materials and possibly multiple mages) too, and of course combined casting, e.g. a group of AW mages combines their energy and glyphs to move a huge object via telekenesis, a group of Blue Way mages combining their powers into a single "Mother of Storms) and so on.

Ooh, interesting concept.  Kind of like witches in a circle (sorry...guilty of watching True Blood lately.   ;D  )

This could to be a slow summoning spell to mimic a build up.  And power would increase as each caster's spell finishes summoning (certainly we wouldn't require it to be summoned simultaneously because that's too hard to synch precisely with many different players).  Not sure current level of development supports such things, but could be a nice idea to strive for in the future.

Also: if glyph combinations in the forum is a no-no, perhaps we can just look at this is providing ideas and examples of those ideas.  If a dev looks at this when brainstorming on spell concepts, perhaps some of these can make it in as is, and most can be variations of some kind.  Therefore we still get the concepts in without sacrificing "discovery."  *shrug*
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Aramara Meibi

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Re: Magic - spells proposals [comments]
« Reply #10 on: August 30, 2011, 07:54:38 pm »
You can see the object moving feature when you are actually trying to put an object somewhere. Telekinesis can use something similar to that, but starting from already distanced objects.

then that's exactly what i mean. you'd skip the whole part with the object moving to your inventory and having to drop it in a new location.
all blessings to the assembled devotees.

Roled

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Re: Magic - spells proposals [comments]
« Reply #11 on: August 31, 2011, 01:29:41 am »
oops I just posted a well done brainiax message on the wrong forum.  ::|

So let me reiterate- really really good ideas you guys   \\o//   \\o//
RR
"RR is a PieSexual" ~ Monala

Gilrond

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Re: Magic - spells proposals [comments]
« Reply #12 on: August 31, 2011, 02:07:12 am »
No idea if it fits into here, but there are more than just instant spells. There should be rituals (needing materials and possibly multiple mages) too, and of course combined casting, e.g. a group of AW mages combines their energy and glyphs to move a huge object via telekenesis, a group of Blue Way mages combining their powers into a single "Mother of Storms) and so on.

I like this idea, reminds me of the old magic game which I dug up on Abandonia - Death Gate where in order to cast the most powerful spells (like a ward spell over the whole city) many mages had to join forces. But as Mordaan said, current engine is still behind such ideas. But I'm sure that's not the only proposal that can't be yet simply implemented.

and while timed blast sounds okay, its rather vague as to exactly what is happening. Plus putting it on something else besides yourself might take more skill, thus requiring a higher level to use.

I put the Timed Blast in the list. See if you like the description, or you want to correct it somehow. Since it's a complex effect, I'm not sure the name can reflect it completely. It's mostly just a title, and one will need to read the description to understand what it really does.
« Last Edit: August 31, 2011, 02:27:59 am by Gilrond »

Gilrond

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Re: Magic - spells proposals [comments]
« Reply #13 on: August 31, 2011, 02:15:18 am »
Just to note. You can also describe visual effects for proposed spells. It can help Tuux greatly.

Far Sight (maybe Azure and Crystal inter-way?)
Realm 3
Gives the caster the ability to target and interact with NPCs and objects much farther away than usual.
I'm a bit unsure what way to attribute it (Azure may be makes more sense, since it's a mind spell). What about Telepathy? Is it a better name for it, or it's something more powerful? This one is not really about sight, but about remote communication.

Also, even interway glyphs combinations are usually attributed to a certain way, based on the semantics of the spell, rather than on glyphs of that way only. So I made a section for unique spells, which don't fit good into semantics of any way. I'd suggest such spells to have higher requirements (like having a certain realm in several or all ways, not just in one). These kind of spells will be fitting for followers of the shadowcasters and out of circle mages.
« Last Edit: August 31, 2011, 03:07:30 am by Gilrond »

Gilrond

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Re: Magic - spells proposals [comments]
« Reply #14 on: August 31, 2011, 05:12:48 am »
Added: Timed Blast, Iron Strike, Xiosia's Laugh, Dark Appeasement, Minor Dakkru's Curse.
More a bit later.
« Last Edit: August 31, 2011, 05:18:23 am by Gilrond »