Author Topic: Magic - spells proposals [comments]  (Read 4286 times)

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #15 on: August 31, 2011, 05:17:08 am »
Id suggest making it more clear that the blast will only go off when you die, not just whenever you feel, but other than that its good. Thanks!

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #16 on: August 31, 2011, 05:50:03 am »
I thought that you can cast it in different ways, i.e. when you cast you can charge the spell. The more you charge - the longer it'll last and the bigger will be the final blast. So if charge is small, it doesn't necessarily should be lethal (which can be the case with the maximum charge, and even that can be possibly counteracted with antimagic or just someone with lot's of HPs). Unless you mean it guarantees the kill for the spell target, then it's sounds too strong for a realm 3-4 spell.
« Last Edit: August 31, 2011, 05:56:08 am by Gilrond »

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #17 on: August 31, 2011, 05:58:46 am »
it kills YOU, its not supposed to be useable on another living target, hence why I liked Self Destruct, made it painfully obvious that you would be doing the blowing up. The longer you leave it to damage yourself, the more damage it does when you die and explode.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #18 on: August 31, 2011, 06:06:56 am »
Targeting self can be just one application of it. But why can't it be possible to target anything in a similar way. Do you mean to "hold" the spell while it's active? I was thinking more about just holding it while you cast, and if you hold it long, it charges more, but once you release it, it goes into automated timed mode, where delay depends on how long you charged it too.

We can make it into 2 different spells of course, I see Xirius already also proposed Self Sacrifice one, which is similar to what you said.

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #19 on: August 31, 2011, 06:53:40 am »
Its simple, you cast self destruct. Your buff window comes up, under debuffs 'Charging' appears. Every few seconds, you take some damage. (dunno about the amount. maybe a % of your max health?) Upon death from any source, you explode with damage proportional to how long the debuff was on you.

Its a suicidal spell, you're not supposed to just use it whenever due to how easily that would be abused. 

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #20 on: August 31, 2011, 06:56:58 am »
I see, then it's different from the already described Timed Blast. And it probably makes more sense to make it DW. It must be a BF type of madmen spell.
« Last Edit: August 31, 2011, 07:01:15 am by Gilrond »

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #21 on: August 31, 2011, 07:27:57 am »
Timed blast is there because you misread what I put. >.<

its very much not DW, as explosions and fire are very much RW. Just because you have to die (the spell wouldnt actually cause your death by itself without you standing around waiting for the damage to tick down) doesnt make it DW.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #22 on: August 31, 2011, 07:46:20 am »
Since it explodes, it'll most probably use some of the RW glyphs, but the meaning of the spell (or rather a focus on suicide which is needed to trigger the explosion) makes it pretty much DW (DW glyphs can be used in it too). And Self Sacrifice can be a more advanced version of it possibly. Don't forget that the meaning of the spell affects spell's way attribution (especially for spells which use glyphs from multiple ways). If you prefer RW focus - Timed Blast sounds more like it. If you prefer the focus on death - then it's DW. Also, as you remember spells now are being revised to fit better with ways semantics, so I'm just trying to make it acceptable.
« Last Edit: August 31, 2011, 07:55:48 am by Gilrond »

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #23 on: August 31, 2011, 09:29:41 am »
You're thinking of it in terms of your own spell, which is why you're not getting it. It doesnt need to focus on either, its a Red Way spell due to the explosion (consider this chaos if you must) and the fire resulting from. The spell can be canceled, its not a guaranteed suicide once it happens. Another person can kill you and that would set it off.

This makes it a choice between 'Can I kill him before the spell gains power, with him likely on the defensive', and 'Do we just leave him and run the heck away, and will he be able to deactivate it in time after we do?' which is a chaotic choice in itself.

on the thread for the spell itself (which I suggest you read if you'll be lecturing me on a spell you didn't come up with.) Aramara suggested there be a new glyph itself, Explosion, which would be needed for the spell.

I'd prefer it if you put down what I thought up, and if you had another idea put it down as your own spell. Its not like the Dev's have to even consider it if my way sucks, won't bother me since it was just a fun idea I put up. Heck, maybe they'll see your version and mine and prefer yours. The spell is Red Way in my mind, since the most important bit is the explosion, death just happens to be what triggers it due to this prevent abuse of the spell. (AKA someone with high health sitting it out then blowing it up and surviving while the enemy dies or is wounded enough to finish off). I wasnt completely thinking in terms of settings and how the Way's work, i was also thinking of practical implication in the game and abuse of it.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #24 on: August 31, 2011, 09:55:20 am »
I'll put the spell in RW as you propose. Just consider that it'll possibly raise some questions because of out of way semantics. But that's as you said up to the settings developers to decide.
« Last Edit: August 31, 2011, 10:19:18 am by Gilrond »

Phantomboy86

  • Hydlaa Notable
  • *
  • Posts: 584
  • Sarva used to own the deed to my soul.
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #25 on: August 31, 2011, 08:24:26 pm »
Let the questions come. That just means they're considering it!  \\o//

Xanthan

  • Prospects
  • Hydlaa Citizen
  • *
  • Posts: 224
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #26 on: September 01, 2011, 03:52:02 am »
Can we comment here on other aspects of spells we'd like to see?  In various quests there are references to special spells the NPCs are making, requiring things like rings and jewels to cast.  As an alternative to increasing the realm of desirable spells, having them use up resources could be another way to go.

There was once a bug that caused offensive spells to backfire and target the caster.  It happened to me with Weakness.  Imagine my alarm and surprise!  And then my delight.  I thought this was a great idea for a failure effect.  I think there should be a chance of this happening sometimes, for all spells.  Casting would become much more exciting and you'd really have to pay attention to what you were doing.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #27 on: September 01, 2011, 04:35:42 am »
Sure, if you have some ideas about spells in general, you can comment here as well.

Added: Remove Barrier, Self Sacrifice, Ice Barrier, Air Block, Coercion.
« Last Edit: September 02, 2011, 02:40:27 am by Gilrond »

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #28 on: September 02, 2011, 02:36:48 am »
Added: Summon Creature, Wood Guardian, Create Golem, Earth Shelter. I bumped realms a bit, because summoning creature from a different realm sounds like a more complex task in comparison to charming one to serve you (and that spell is seemingly used in the ring of familiar, where it's being focused only on certain types of pets).

Create Golem is interesting to do using actual golem creation procedure, rather than describing it as a summoning. I.e. one would have to find needed materials first (soil/clay, rocks may be metals and gems etc.), shape them into the golem form and then imbue them with life. That'll make the spell much more interesting but will require a high skill and preparation (may be alchemy?).
« Last Edit: September 02, 2011, 03:43:12 am by Gilrond »

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Magic - spells proposals [comments]
« Reply #29 on: September 07, 2011, 04:00:11 am »
Added: Quicksand, Debris Flow, Hailstorm, Dessicate.