Not that it probably will affect me but still putting down my thoughts on it here:
Dropping of items is absolutely necessary for almost every RP.
The same for trading. Not only to be able to order drinks for a whole group and give a drink to each one later but also to offer payment for jobs you offer or exchanging books with infos.
Yes, everyone should be able to create such a char. I was first thinking if a time limit like for the advisor channel might be acceptable...but then realized that this would make it impossible to just create a new account for a new RP char. I don't think it would be very nice if you have no more char slots on your current account but need another RP char...and then have to play 30 hours on a new account only to be able to create on.
Quests? Not needed in my view...I can't really see any advantage in allowing RP chars doing them...but also can't see any disadvantages.
Restricted Areas: No question there...every RP char should have full access to
ALL restricted areas...no matter what is chosen at the char creation. It are RP chars...people playing them should be capable to RP and only go to the areas suitable for that char. As you can't say how a RP turns out disallowing access to the BF temple for all times is a far bigger problem than the players creating a RP char just to see it once.
Spoil the game? Why does nobody ever ask how all the level 200 in magic and weapons and armor and everything chars insisting on them being the strongest and unbeatable spoil the fun for others?. Seriously...yes, some people will complain, can't be helped. The chance of solving this conflict by offering different servers for the individual player's needs is long gone.
Abuse: Almost everything can be abused in some way. But I think it's easy to prevent almost every kind of abuse. First off...those chars don't need to have the same label color. With a slightly different label color it's visible for everyone what chars aren't "ordinary" chars...and everyone can decide if he/she wants to play with that char. Impersonating guards
is and
was always godmodding...I know PS has no rules against this....but the community can deal with this by their own means (meaning /ignore). For the casting of spells...ahm...please just disallow casting of any magic for those chars. Magic can be RPed what allows even far more creative ways for it. The spells and their effects usually disrupt any RP more than help it.
The buying and selling for nothing is a pretty nice idea...but allowing trading between all chars is far more important than this one. And I can't think of a way to have both without making it exploitable. The same for the items right from the start...if it prevents trading it shouldn't be done. Rather I would prefer a solution that allows easy item and money transfer to these chars even from chars on the same account. It are RP chars...the players should decide themselves how much money they have available and what items they need.
Having all items dropped by those chars seen a "fixed/locked" items would be even a great help for any RP...but I fear it can be easily misused again. Imagine someone creating a RP char just to do some swearword apple-art on the plaza.
Some further limitations which I think are not problem for those chars..maybe even help a bit:
- Disallow them to do any PVE battles (No attacking of monsters). Not needed for RP at all. I see no advantage to allow this to RP chars
- PVP...good question. My opinion is of course it should be disallowed it as well...but here I have to admit that interaction between player chars is of course helping RP and that there are players who see PVP as valid RP.
- No mining, crafting, cooking for those chars. Again unnecessary for RP...can just be played out in text. And disallowing it will prevent others from yelling "abuse".
And some nice to have things:
- Extended shopping...like making a lot more stuff available for buying for those chars. All crafted and cooked items could be available for buying for those chars (with quality 1, doubt anyone would complain they spoil the fun and work of others then).
- Also these chars should already start with all available mounts and pets. Again up to the player which he wants to make use of.
So in general...trading and dropping are a must for RP. Preventing abuse by disallow those options is not very convenient. I think it's better to just disallow all actions that could lead to "spoiled" items.
So, that's about what was suggested. Now how I think it should be done:
Forget about special RP chars. Allow something like RP-instances. I mean...give players some mechanics like the guild mechanics to create a "player event group". Within this group some player can get "local" GM rights to organize the RP. They can create items, fix items on the floor, change skills of all other involved players, spawn monsters, /impersonate, change names...But here comes the point: All their actions only influence other players in the same RP group. If they change the sword skill of one char to 200 it will only have an effect in PVP against other players in the group or monsters spawned by the group GMs. If they create a sword item it can be only used against players in the group...even only seen by those if equipped. Spawned monsters are only visible to the group as well..all other players can't see them. If a player in that group got it's crafting skill raised by a group GM and creates a new weapon it gets two sets of stats. One set with the normal skills of that char which is used in interactions outside of the group (and for the selling price) and another set that is only valid within the group. RP group items can be only traded within the group (Okay, in fact with the crafter example it could be even traded outside of the group with its ordinary stats but once it gets back in the hands of a char inside the group get its group stats back).
Of course player should be able to join more than one of such RP groups. Joining and leaving such a RP group should be possible at any time. And once the RP group is disbanded everything created by the local GMs should disappear again. It's up to a player if he wants to join one of these groups and if he trusts the group GMs to give him some fun. It could need official GM approval to be allowed to form such a group in the first place.
Do I think this will get implemented: Lol, of course not. Do I think it's possible: yes, but it would required some major changes. The database would need a lot of restructuring to allow "instancing"/"shadowing" of items and char skills, the server would need a lot more checks but I think it should be possible in general without creating an environment that can be "abused". I think it could be even implemented step by step..like first only creating such a RP group mechanic and allowing giving out a right to "/impersonate" to a few within that group.