Author Topic: Creating alrealy lvled alts  (Read 6385 times)

Rigwyn

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Re: Creating alrealy lvled alts
« Reply #30 on: November 18, 2011, 02:21:40 pm »
Regarding the issue of accessing restricted areas and earnable knowledge, perhaps an alt could be derrived from a non-alt character. This way the alt could only have access to areas that the player has already seen?

As for combat, I really don't see a need for a strict RP alt to be able to engage in combat with either a player or mob. An alt that cannot attack or be attacked would be very useful. ( Invulnerablility would help with stray aggressive mobs)

Armor with zero quality (useless to anyone else ) and a selection of q=10 weapons (too crappy to use, too good to train with) would be perfect. If q=O weapons could not be abused for training purposes, then that would be even better.

I agree with most of what Aiwendil said so I won't repeat those points.

The only thing that kind of concerns me is the use of a different colored tag for alts. I fear that people will treat these characters differently - either by swarming as they do with gm alts, or by ignoring them. The way I see it, a character is a character - whether its a main or an alt. I do see pros and cons on both sides here though.

For me, what I care about most in an alt is stamina and strength.I don't want to have to stop every 5 minutes to recharge. A knight character is usually sufficient for me stat-wise, though I don't know if in the current revision a newb knight could wear plate (for looks)

Since we seem to have your ear for the moment Talad, the ability to spawn and name a limited number of items for rp might be nice too. They could have zero quality and sales value, perhaps even a limited lifespan - though memoirs are nice to have.currently we make custom items by making a book and naming it to whatever.


bilbous

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Re: Creating alrealy lvled alts
« Reply #31 on: November 18, 2011, 05:03:41 pm »
The problem with your tying an alt to its main is you end up having to level one character for every account or be limited to having three role play characters of any ability. As it stands now it is extremely tedious to earn levels in many skills. Armor training can be a snap but pretty much everything else takes too long and weapon/shield/armor making takes ridiculous amounts of time. It took me 7 hours one time to get one low level of shield making (8-9) compare that to 10 minutes to get one level in the 60-70 range in two armor types at the same time.  Crafting is a waste of time.

Maybe you could make the quick character creation results more robust and with more variety. Certainly they have not been significantly updated since they were developed, the results you get may have changed but no new types have appeared. It sure would be helpful to get a head start on some of the trades. I think that if there were more character types available through quick creation at higher levels of ability you wouldn't need to change much else.

For example, a Metallurgist character could have 20 BS 30 Met ~100 for Str and End. A Swordsmith character could have 20 BS 30 SM similarly high Str and End. The other trades could be set up the same way.

One thing I think is that as the skills and stat have doubled in maximum value the startup character has been devalued by half. Moreso, really as when I started very few things got so high as 100 and yet the character creation still limits you to the same feeble values. This is not exactly true but it is effectively so. Someone starting with a 25 intelligence out of a possible 400 is a congenital idiot and really ought not be able to learn anything much at all. Someone starting with 25/80 is much more on the ball, if you see what I mean.

novacadian

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Re: Creating alrealy lvled alts
« Reply #32 on: November 18, 2011, 06:28:01 pm »
@Chessire: Thanks for the clarification.

After getting a good feel of GMs' duties on another thread it appeared to me that the alt development issue might be best handled by adding another title. Let's call them RPAs (Role Play Administers) for now.

RPAs would deal with requests from Players asking for Alt pps. There could be two fields added to the Players' records which the RPAs could modify. They could be named Alt PPs and Duration.

When a Player creates an alt they could be asked if they wish to use any of their Player Account's Alt PPs. If they do then that newly created character will be assigned the Alt PP value which the Player chooses and tagged with the Duration value.

The Duration value could represent the time logged in with that Character. When the Character is logged in and the Duration value is found to be at zero; then the Character would resort back to new character skill values if no RPA intervention is done.

To help avoid abuse, perhaps a voting amongst RPAs for Alt PPs approval could be put in place with software.

There could also be bonuses automatically given to the Player at certain Achievements.

- Nova

Edit : P.S. Duration should have the option of being set as permanent. 
« Last Edit: November 18, 2011, 06:32:33 pm by novacadian »