I think this must be some sort of OpenGL problem.
I\'ve been experimenting a bit, and my client runs better when I choose software rendering.
when a look at open areas (like across hydlaa plaza or someting alike) I have around 4fps, when I look at close objects, like walls and stuff, I between 7 and 8 fps
when I got in the entrance of the big orange building,
I even got up to 20fps (for a moment that is)
I think these are the values one could expect when choosing software rendering. So my guess is that it\'s something to do with the OpenGL, especially since I get the \"no hardware accelleration!\" message when I choose OpenGL (see my posting above)
now all we need is someone to find out exactly what it is, and someone to fix it

greetings,
Maldarke