comments about being a newbie aside, some sort of equipment or direction would be nice as opposed to being dumped in the middle of a plaza that could be crowded or empty but can be intimidating either way.
balance between the melee and magic skills (I\'ve posted at lingth elsewhere already, so I\'ll save it here).
it\'d also be interesting if charisma effected sale/purchase price (high charisma lowers buy price/raises sell price vs low charisma giving worse deals for you). everyone needs to punch things or have hit points, who needs Int, Wis, or Cha?
some kind of storage locker would be nice, housing would be better- but I think that should be something to be worked for while a \"bus locker\" or \"safe deposit box\" should be accessable to everyone.
I definitely like the idea of supply and demand based pricing. as a merchant gets flooded with items the price they\'re willing to pay (and that they charge for them) slides down. the things they specialize in they\'re willing to pay more for and charge less for than he random items that someone has in their inventory.
The ability to \"make\" (hire) NPCs for player created shops/facilities (shopkeeps, guards, etc) would also be cool way down the road.
I wanna pony...