Author Topic: performing feats in RP  (Read 4562 times)

Aramara Meibi

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performing feats in RP
« on: October 07, 2011, 06:57:44 pm »
Just a quick idea, hear me out:

When performing feats in RP, a player should add their character's levels in whatever skills necessary to pull off that feat. This will help other players decide whether that character was successful or not.

For example:

CharA swings his mighty battle axe at CharB, aiming for his shoulder [Axe 15 Str 200 Agi 150]
CharB raises his shield in the nick of time but is thrown off balance by the force of the blow. He plants his foot and tries to counter with a thrust of his shortsword [Shield 40 Str 150 Agi 150 Sword 50]

and so on and so forth. CharB blocked the axe because his shield level was higher than CharA's axe skill, but was knocked off balance because of CharA's superior strength. I think it works towards harmonizing the PLers with the RPers, giving an RP incentive to leveling your characters, and diminishes the chances of godmodding, as players are RPing according to stats.

thoughts?
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Tzarhunt

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Re: performing feats in RP
« Reply #1 on: October 07, 2011, 07:13:37 pm »
See, the problem is someone with a lower score has 0 chance of winning a skill contest here.
A way to do it would be adding the score of the stat to the roll of a D400 (or a D200 for a skill), higher score wins. This way, the higher score a more chances that the lower, but no-one is condemned from the beginning by the numbers.
In your exemple, A would roll his (Axe skill + 1D200) against B's (Shield Handling skill + 1D200). If B is higher, he blocks, if not he's hit by the axe.
Then if it's blocked you would have every opponent roll 1D400 and add his strength.

MishkaL1138

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Re: performing feats in RP
« Reply #2 on: October 07, 2011, 07:16:47 pm »
I think there should be a way to privatize rolls, just so they don't spam Main chat. This is a superb idea.

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Aramara Meibi

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Re: performing feats in RP
« Reply #3 on: October 07, 2011, 11:01:28 pm »
I think there should be a way to privatize rolls, just so they don't spam Main chat. This is a superb idea.

rolls can be done in group chat eh?

the player with the lower numbers isn't necessarily doomed to lose in such a situation, for in good RP, a higher skilled character can be left in a vulnerable position if not careful. Attention to detail, tactics, environment, etc. can win a fight over knowledge of a weapon. This is part of the reason I included the stats, you can't expect a character to do a backflip over their opponent and shoot an arrow through their head in mid air if they don't have the proper agility.
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Tessra

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Re: performing feats in RP
« Reply #4 on: October 08, 2011, 12:02:47 am »
In theory, I like this idea... but I don't play my character as high as her stats.  The only reason I bother with stats atall is for duelling.  For RP fights, I play all my characters less skilled than they are, simply because it's more realistic, and more fun to not have her be too good. 

RP fighting is probably the only time I would call myself a RP-snob.  I won't fight with just anyone, because  alot of people are unrealistic.  i think using ideas like this one, Ara, is a good idea, and could help some people keep things closer to their character.  But, for people who make villains as secondary characters, they may never have the stats to keep up with their villain's skill.  As long as people fight with common sense, and don't take things to extremes, it shouldn't be a huge deal though.
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

Phantomboy86

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Re: performing feats in RP
« Reply #5 on: October 08, 2011, 01:48:10 am »
In theory, I like this idea... but I don't play my character as high as her stats.  The only reason I bother with stats atall is for duelling.  For RP fights, I play all my characters less skilled than they are, simply because it's more realistic, and more fun to not have her be too good. 

RP fighting is probably the only time I would call myself a RP-snob.  I won't fight with just anyone, because  alot of people are unrealistic.  i think using ideas like this one, Ara, is a good idea, and could help some people keep things closer to their character.  But, for people who make villains as secondary characters, they may never have the stats to keep up with their villain's skill.  As long as people fight with common sense, and don't take things to extremes, it shouldn't be a huge deal though.

And even with this system, as the villian (or noob) will still not have stats, this system still wont work for them. I think a quick solution to the problem would be that if a GM is on, and approves of the villains RP, they will boost his stats (TEMPORARILY.) To match their specifications, if only to shut up those who ruin good RP over mechanics.

Knightspark9

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Re: performing feats in RP
« Reply #6 on: October 08, 2011, 03:31:47 am »
In theory, I like this idea... but I don't play my character as high as her stats.  The only reason I bother with stats atall is for duelling.  For RP fights, I play all my characters less skilled than they are, simply because it's more realistic, and more fun to not have her be too good. 

RP fighting is probably the only time I would call myself a RP-snob.  I won't fight with just anyone, because  alot of people are unrealistic.  i think using ideas like this one, Ara, is a good idea, and could help some people keep things closer to their character.  But, for people who make villains as secondary characters, they may never have the stats to keep up with their villain's skill.  As long as people fight with common sense, and don't take things to extremes, it shouldn't be a huge deal though.

And even with this system, as the villian (or noob) will still not have stats, this system still wont work for them. I think a quick solution to the problem would be that if a GM is on, and approves of the villains RP, they will boost his stats (TEMPORARILY.) To match their specifications, if only to shut up those who ruin good RP over mechanics.

Bothering GMs for such a petty thing doesn't sound like such a good idea to me. The roll system has always been better for things like this.
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Phantomboy86

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Re: performing feats in RP
« Reply #7 on: October 08, 2011, 06:11:32 am »

Bothering GMs for such a petty thing doesn't sound like such a good idea to me. The roll system has always been better for things like this.

like I said, lots just don't care unless they get to flash around their stats.

Tessra

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Re: performing feats in RP
« Reply #8 on: October 08, 2011, 06:13:57 am »
I find rolling to be... tedious. xD I can't stand it in most situations, which is yet another reason why I'm very picky about who I fRP fight.  I like to fight people who make it fun, realistic, and unpredictable, without the OOC waiting and hassle of dice.  I've always enjoyed fighting people like Caraick, Travosh, Ikon, Esalir and Esorono.  And we've never used dice, or stats, or anything like that.  Even a Master Fighter stat-wise can still be a decent enough player to take a hit. ;)
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

Ralas

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Re: performing feats in RP
« Reply #9 on: October 08, 2011, 06:27:55 am »
I agree with Tessra...while cool in theory rolling and taking specific stats into account is too tedious.  I only RP fight (and that is the ONLY way to duel in PS) with characters I know extremely well.  I am okay with Ralas being the one to lose (usually he is) but for some reason most other players don't reciprocate that.
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Mekora

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Re: performing feats in RP
« Reply #10 on: October 08, 2011, 06:49:25 am »
This is a good idea. But I don't really like RP fighting. Did some as a noob and been turned off ever since. :/


Soloyos

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Re: performing feats in RP
« Reply #11 on: October 08, 2011, 11:16:50 am »
There is also this topic about some Rp fighting ideas


LigH

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Re: performing feats in RP
« Reply #12 on: October 08, 2011, 12:04:34 pm »
Playing to lose with grace is advanced roleplaying.

If neither side loses, you can watch DragonBall instead...

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Tzarhunt

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Re: performing feats in RP
« Reply #13 on: October 08, 2011, 12:28:46 pm »
Well since every action solved by the engine implies a random chance of success, I find funny to use narrative RP actions. But the narative solving / dice solving is an old and long debate among roleplayers...
So what do you do if someone you don't know do something not supported by the engine? You say 'nah, i don't want to play with you' and turn away?

Knightspark9

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Re: performing feats in RP
« Reply #14 on: October 08, 2011, 04:32:00 pm »
Rolling is a simple way to make things suspenseful, you don't have to wait long either way; just /roll 100 or /roll 10, etc etc, and you can roleplay it out. It works for me.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.