Zalya: If only it were that simple. But one must admire the enthusiasm.

I still vaguely remember having it.
I mostly agree with Nova. It really can be broken down to the disconnect between the advertised game, the expected game(from the player perspective), and the realized game (meaning the game as it is). However, I disagree on the using PS resources to make a new game... that is a pain in the rear. You might as well start from scratch if you are going to put that much effort into it. However, better documentation *cough*and documentation that can be better understood by people new to it all*cough* would probably help that avenue along. But that is an issue for another discussion.
Nice to know I wasn' the only one with that reaction to the smilies and that got a similar impressions.Waterman: No, PS was in fact unique but it was more the (professed) ideology and the community that made it unique, not the game. Once more MMOs popped up, the parts of the game that were unique became generic, but the community has always been unique.
However, eventually, many people were willing to sacrifice the unique aspects for games that were more fun in their own right. I personally never RP outside of PS and I just go play games that have better mechanics and gameplay even though they have communities that I typically can't stand(if they are multiplayer). At least those games will run when I start them up. *shrug*