Hi everyone
In addition to social freetime activity, I\'d like to see minigames used in other purposes. In many games there are minigames for certain skill use or special event. Some of them are more complex than others, but I still consider them minigames. Those are often very fun and add nice little variation and depth to the main game. They also make the game more unique, memorable and addictive.
Completion of the minigame would ensue successful skill use, while failure would result in some negative consequences (trap sprung, alchemical reagents exploding with stinky fumes). In general, I think a minigame could fit any happening that 1) doesn\'t take place too often, 2) requires precision/concentration, 3) doesn\'t have to be hurried(allows player to stand idle for a while).
Examples:
System Shock - picking locks, breaking security blocks (connect cables, minesweeper variant)
System Shock - cyberspace (low detail space flight/fight)
Final Fantasy 7 - Chocobo race (much like car race, but with chicks)
Final Fantasy 7 - Shin-ra march (press correct key combinations)
Final Fantasy 7 - materia (different combinations form different results)
Betrayal at Krondor - word chests (like number code locks, but with letters and riddle)
UFO Enemy unknown - intercepting UFO (select behaviour of your fighters)
Return to Krondor - picking locks (use right tool to right device)
Hellbreath - fishing (press button when percentage is at maximum)
Diablo 2 - socketed items/runewords (add&mix attributes to your equipment)
Diablo 2 - horadric cube (transmute items into different ones, using certain recipes)
Mechwarrior 2 - mech loadout (make best use of space, mass and criticals)
Ultima Underworld - runestone magic (combine right runestones to form a spell)
Ultima series - magic reagents (combine right reagents to form a spell)
Syndicate - research (allocate resources to certain areas)
Master of Orion 2 - almost everything (ship design, tactical combat, planet management, research)
Star Control 2 - planet lander (2d flight/resource collect game)
Star Control 2 - ship construction (pick&mix devices to your starship)
Arx Fatalis - magic (draw magic symbols with mouse)
In PlaneShift, we could use minigames for eg. alchemy/mixing drinks/cooking, smithing, mining/prospecting, glyph combining, picking locks, setting/disarming traps, fishing, language translation, quests, musical instrument use/singing, dancing, equipment repair, painting art, hit combos/martial arts, haggling, player houses, map making, animal training/charming, resting/dreams*,...
*some of them don\'t have to have any real meaning, just be fun.
Ps. While in minigame, background music is vital
