Author Topic: Implementing Alchemy  (Read 7971 times)

Eonwind

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Re: Implementing Alchemy
« Reply #15 on: November 17, 2011, 01:44:50 pm »
the system is the same used for the rest of crafting so the exploit was in the actual process not in the system itself :)
Also notice we need the data to be under ABC license.

but you mentioned the problem was adressed with the new skills system, am I'm right?  :) (so it could actually be possible to work on that  ;) )

of course the data will be available under your license (like other game elements if I'm not wrong)... I propose the basic work on the wiki will include only base combinations and transformation ( = common lore, for example those commonly found in basic books, like metallurgy), once the system will be tested more advanced game contents will be implemented by the developers or (at your choise) by willing player (like me) under a non disclosure agreement to preserve spoiling.

weltall

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Re: Implementing Alchemy
« Reply #16 on: November 17, 2011, 01:46:41 pm »
no the problem was that the data allowed to obtain unfair results (things duplicating for example through a reversible procedure) that was the problem. So essentially you've to be careful to put all the values right in the table and that all the process graph is correctly connected.

Eonwind

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Re: Implementing Alchemy
« Reply #17 on: November 17, 2011, 03:27:16 pm »
no the problem was that the data allowed to obtain unfair results (things duplicating for example through a reversible procedure) that was the problem. So essentially you've to be careful to put all the values right in the table and that all the process graph is correctly connected.

fine now I understand the issue, should the form ever be available I'll be careful not to create loopholes or something like that.
eventually I hope to find guidance from senior developers or wiki's documentation itself

tman

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Re: Implementing Alchemy
« Reply #18 on: February 21, 2012, 08:03:21 pm »
Just curious, has there been any progress on this?  I have a wizard character who started with like 17 alchemy skill right out of creation, and I'd love to start working on some brews.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.