It looks like its kind of teasing on the following Arguments
Should Planeshift work as a stand alone game, a game playable with out intereacting?
Or
Should Planeshift force new people to interact with others in order to speed up Character Stat/Skill/Gameplay?
Both sides have folks with hardened in trenched people ready to go down to the mat to argue both sides.
I can see the orgional posters point. I can agree to it to a point. When you go through the tutoral, you end up with a rock pick, a gliff, two maps, and a leter from a friend and some Tria. Its enough to get you started out for a first character. If you say 'Create a throwaway character, just to see what the game was about' then start a more serious character, like many including my self do. The starting character starts with 0 Tria, 0 Items, like he was robbed coming off the boat. Now I got to remember which quests didnt 'cost' Tria (cause i don't have any to spend) and which where quick quests, to earn enough for the aforementioned pick, to go get some ore to start getting money so i can go back to thoes other quests I had to skip cause I had no money at the time.
A solution might be Equiping all new characters with a rock pick, and or Tria say 1,000 Enough to cover some of the early quest covers, and handle if a character wants to head off to the mines, plus a choice of weapons.
Now I believe a game should encourage role playing, AND be able to work stand alone. I'm a minority here, I know. The one big gripe I got right now with 'starting characters' other than that I just mentioned is the simple fact some items have "Minum Reqirements" that you don't find out until after you buy said item and try to equip them.
Let me give you an example RL for the above to illustrate my points.
I recently got my son on to the game. He's been playing Wizzard 101, and kept hitting their 'cap' the point where they started asking for money. So here I was with Planeshift, and i went over to his box and got him started. There where some adjustment issues, explaing actual role playing as apposed to 'trash talking' others on the server. Then walking him through the tutorial, and with the help of a fellow guild menber, who donated an Axe, shield and some Tria, we turned him loose. Granted he wanted to kill everything but rats, and was getting chased by everything but rats. But thats beside the point. He's used to calling me dad, and yep Forum name= character name, and right in front of Herihi Dwarf calles and Enki, Dad. So we had to have the in character out of character discussions.
So I figured, why not make a dwarf 'Dad' so when he comes on line, a fathery dwarf to go play with. Poof there i was with 0. Ok from playing Koru, i knew the peta handler had an easy run a round quest, then theres Harns apples, still not enough to buy pick axe. find another quest. yess. now run back grab axe, head out to the mine for load one (2 hours later) back with load one, no metelergy skill but enough to buy an axe. ok, make a secound run. 1.75 hours later) back to harns... then run all the way out to Oja for axe. Got it and got some chainmail armor!... bank fund depleated.
[Sorry you dont have enough STR to equip this item]
-.-
So for an ALT just to play with my kid, to at least equip him with a chosen weapon. 4 hours play time. Plus frustration on something I have griped about. The please show what you can wear vs what you cant wear, so we know what we need before buying the armor/weapon/what ever.
So yes, Starting out with rock pic, Tria, and mabey a Axe/Sword/Gliff depending on "Kit" or something along those lines might be a good way to help start characters.