Hi! In the last few weeks we decided to finalize the work done by Stelanso on the paths and make those operational. Many new utilities have been added in game by Magodra for the devs to manage paths, it's great stuff which allows us to finally edit paths in game, without external programs. Those new capabilities accelerated greatly our progress on paths, and after some work and testing we released a first version on the main PS server. Most NPCs of hydlaa and ojaveda now have day/night cycles. Those are not yet fully fixed/reviewed, but should be good enough to bring more life to the cities, and have them look more real.
Next steps are:
- fix the rotations after completing a path (some NPCs are facing the wrong direction after moving)
- fix the disappearance of some NPCs (in certain cases after they go home, they never come back)
- review the guard shifts, and ensure those are realistic and meaningful. At the moment for example Utno extends himself a bit more into east hydlaa.
- define some NPCs which will be available only at night (example Zak may roam hydlaa at night?)
- Add more RP deepness to each NPC and their movement, like having them say something when reaching a location, meeting other NPCs, going to shop, etc...
Please provide your feedback on this topic, and let us know if you see any NPC stuck. If you have any other suggestion on this topic feel free to let us know.